Princes of the Apocalypse
Prevent elemental annihilation in this adventure for the world’s greatest roleplaying game.
View Cover Art
Contents
Foreward
Ch. 1: Rise of Elemental Evil
- Using This Source
- Adventure Background
- Adventure Synopsis
- Using This Source
- Elemental Cults
- Cult of the Black Earth
- Cult of the Crushing Wave
- Cult of the Eternal Flame
- Cult of the Howling Hatred
- Running the Adventure
- Adventure Hooks
- Factions
- Starting the Adventure
- Preparing for Play
- Using Monster References
- Using the Side Treks
Ch. 2: The Dessarin Valley
- History
- Current Events
- Red Larch
- Important Red Larchers
- The Believers
- Adventure in Red Larch
- Rumors of Evil
- Red Larch Locations
- Exploring the Valley
- Travel
- Random Encounters
- Valley Sites
- The Uthgardt Tribes
Ch. 3: Secret of the Sumber Hills
- The Missing Delegation
- Early Investigations
- Cult Reprisals
- Feathergale Spire
- Knights’ Quest
- Sighing Valley
- Rivergard Keep
- Sacred Stone Monastery
- Scarlet Moon Hall
Ch. 4: Air, Earth, Fire, Water
- Rooting Out Evil
- Cult Retaliation
- Temple of Howling Hatred
- Temple of the Crushing Wave
- Temple of Black Earth
- Temple of Eternal Flame
Ch. 5: Temple of the Elder Elemental Eye
- Wrath of the Elements
- Fighting the Prophets
- Saving the Delegates
- Fane of the Eye
- The Howling Caves
- The Plunging Torrents
- The Black Geode
- The Weeping Colossus
- Concluding the Campaign
Ch. 6: Alarums and Excursions
Side Treks
- New Management
- Iceshield Orcs
- The Long Road
- Curse of the Fire Witch
- Vale of Dancing Waters
- Dark Dealings in Yartar
- Rundreth Manor
- Halls of the Hunting Axe
Ch. 7: Monsters and Magic Items
- Monsters
- Howling Hatred Cultists
- Black Earth Cultists
- Eternal Flame Cultists
- Crushing Wave Cultists
- Other Villains
- Elemental Myrmidons
- Princes of Elemental Evil
- Magic Items
- Elemental Magic Items
- Relics of Besilmer
- Elemental Weapons
Appendix A: Genasi
Appendix B: Spells
Appendix C: Adapting to Other Worlds
Afterword
Credits
Disclaimer: Wizards of the Coast urges adventurers to remember that not all rock creatures are earth elementals. A talking rock that controls boulders is a galeb duhr. A talking rock wearing jewelry is a dao. A silent rock that’s resistant to non-adamantine weapons is a stone golem. A rock with wings is a gargoyle. A rock without a K is a giant bird. A rock that sits there and does nothing could be just a rock or a balor disguised by an illusion. In all cases, proceed with caution.