Keys from the Golden Vault
An anthology of heist-themed adventures for the world’s greatest roleplaying game.
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Contents
Introduction
- Using the Adventures
- Running the Adventures
- Table: Heist Adventures
- The Golden Vault
- Heist Complications
- Table: Rival Crew Statistics
- Table: Rival Crew Motivations
The Murkmire Malevolence
- Adventure Background
- Using the Golden Vault
- A Cry for Help
- Map 1.1: Players’ Map
- The Opening Gala
- Table: Museum Guards
- Table: Guard Locations After Hours
- Table: Gala Attendees
- Table: Museum Gossip
- Varkenbluff Museum of Natural History
- Map 1.2: DM’s Map
- Conclusion
- The Murkmire Stone
- Table: Murkmire Stone Effects
The Stygian Gambit
- Adventure Background
- Using the Golden Vault
- Starting the Adventure
- Sidebar: Roleplaying Verity Kye
- Map 2.1: Players’ Map
- Sidebar: Getting Caught
- Planning the Heist
- The Afterlife Casino
- Sidebar: Cheating
- Table: Copper Slots Payouts
- Table: Casino Patrons
- Map 2.2: DM’s Map
- Table: Tournament Seating
- Sidebar: Tournament Participants
- Conclusion
Reach for the Stars
- Adventure Background
- Using the Golden Vault
- Adventure Hooks
- Meeting Elra
- Elra’s Camp
- Map 3.1: Players’ Map
- Delphi Mansion
- Sidebar: The Entity
- Table: Eldritch Surges
- Map 3.2: DM’s Map
- Conclusion
- Stat Block: Markos Delphi
- Stat Block: Fragment of Krokulmar
Prisoner 13
- Adventure Background
- Adventure Hooks
- Using the Golden Vault
- Varrin’s Proposition
- Map 4.1: Players’ Map
- Trek to the Prison
- Revel’s End
- Table: Suspicion
- Map 4.2: DM’s Map
- Table: Prisoners
- Stat Block: Prisoner 13
- Conclusion
Tockworth’s Clockworks
- Adventure Background
- Table: Underdark Encounters
- Using the Golden Vault
- Into the Underdark
- Meeting the Mayor
- Map 5.1: Players’ Map
- Planning the Heist
- Little Lockford Overview
- Table: Buildings of Little Lockford
- Table: Wandering Monsters
- Little Lockford Locations
- Map 5.2: DM’s Map
- Conclusion
- Stat Block: Clockwork Defender
- Stat Block: Clockwork Observer
- Stat Block: Tixie Tockworth
Masterpiece Imbroglio
- Adventure Background
- Adventure Hooks
- Using the Golden Vault
- Barn Visit
- Planning the Heist
- Map 6.1: Players’ Map
- Agile Hand Guildhouse
- Table: Guild Task Force
- Map 6.2: DM’s Map
- Conclusion
- Magic Item: Constantori’s Portrait
Axe from the Grave
- Adventure Background
- Using the Golden Vault
- Toadhop
- Mackerel and Trout
- Planning the Heist
- Map 7.1: Players’ Map
- Table: Conservatory Schedule
- Skalderang Conservatory
- Sidebar: Where’s the Mandolin?
- Map 7.2: DM’s Map
- Conclusion
- Stat Block: Sythian Skalderang
Vidorant’s Vault
- Adventure Background
- Using the Golden Vault
- Steal the Diadem
- Preparation
- Table: Former Guards
- Map 8.1: Players’ Map
- The Vault
- Map 8.2: DM’s Map
- Vidorant Arrives
- Conclusion
Shard of the Accursed
- Adventure Background
- The Accursed Shard
- Table: Shard Rumors
- Magic Item: Shard of Xeluan
- Table: Shard Misfortunes
- Adventure Hooks
- Using the Golden Vault
- What Really Happened
- Town of Oztocan
- Sidebar: Placing Oztocan
- Map 9.1: Players’ Map
- Xeluan’s Tomb
- Map 9.2: DM’s Map
- Conclusion
Heart of Ashes
- Adventure Background
- Sidebar: Ashen Creatures
- Using the Golden Vault
- Heart of the Matter
- Planning the Heist
- Map 10.1: Players’ Map
- Castle Cinis
- Map 10.2: DM’s Map
- The Void
- Conclusion
- Stat Block: Charmayne Daymore
Affair on the Concordant Express
- Adventure Background
- Adventure Hooks
- Using the Golden Vault
- Glitch the Quadrone
- The Concordant Express
- Map 11.1: Players’ Map
- Table: Guard Patrols
- Table: Planar Effects
- Train Cars
- Map 11.2: DM’s Map
- Table: Mysterious Equations
- Table: Murder Suspects
- Conclusion
- Table: Random True Names
Party at Paliset Hall
- Adventure Background
- Using the Golden Vault
- Meeting Fifel
- Planning the Heist
- Map 12.1: Players’ Map
- Loch Wynnis
- Table: Gala Guests
- Sundown Crossing
- Paliset Hall
- Table: Simulacrum’s Location
- Map 12.2: DM’s Map
- The Crestfall Coven
- Conclusion
- Secrets of the Shard Solitaire
- Magic Item: Shard Solitaire
- Table: Shard Solitaire Types
Fire and Darkness
- Adventure Background
- Hooks and Rewards
- Using the Golden Vault
- Planning the Heist
- Map 13.1: Players’ Map
- Brimstone Hold
- Map 13.2: DM’s Map
- Conclusion
Credits
Disclaimer: The Golden Vault cannot be held responsible for the infiltration of any property by burglars or any other acquisition experts, or for the purloinment of any belongings, regardless of their worth or current ownership status. The Golden Vault disavows any individuals who claim association with the organization, which is legally nonexistent. Any individuals who swindle, manipulate, take advantage of, or otherwise harm innocents are subject to the Golden Vault’s legally imaginary scrutiny.