The Wild Beyond the Witchlight
A wickedly whimsical adventure for the world’s greatest roleplaying game.
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Contents
Introduction: Into the Feywild
- Adventure Summary
- Running the Adventure
- Feywild Trinkets
- Backgrounds
- Feylost
- Witchlight Hand
- Races
- Fairy
- Harengon
- Character Traits
- Beginning the Adventure
- Pronunciation Guide
Ch. 1: Witchlight Carnival
- Running This Chapter
- Carnival Owners
- Witchlight Hands
- Carnival Overview
- Carnival Locations
- Carnival Events
Ch. 2: Hither
Downfall
Ch. 3: Thither
Loomlurch
- Approaching Loomlurch
- Where’s Skabatha?
- Skabatha’s Minions
- Lost Children
- Loomlurch Locations
- From Thither to Yon
Ch. 4: Yon
Motherhorn
- Entering Motherhorn
- Approaching Motherhorn
- Where’s Endelyn?
- A Tragedy in the Making
- Motherhorn Locations
- Leaving Yon
Ch. 5: Palace of Heart’s Desire
Ending the Story
Appendix A: Magic Items
Appendix B: Factions
Appendix C: Creatures
Appendix D: Roleplaying Cards
Appendix E: Stagefright’s Lines
Story Tracker
Credits
Disclaimer: Dare to take a step into the dark backward and abysm of time? Know that Wizards of the Coast cannot be held responsible for those who enter the Feywild of their own accord. In the faerie realm, time gets twisted in knots. It might be months or years before you return to the real world. Enjoy the adventure while it lasts, and don’t be surprised if you encounter a few friends and foes from old editions lurking among the fey.