Name
Feature
Proficiencies
Tags
  • Basic Rules
    Shelter of the Faithful
    Insight, Religion
    Social, Religious
  • Tomb of Annihilation
    Adept Linguist
    Insight, Religion
    Social, Exploration
  • Tomb of Annihilation
    Historical Knowledge
    History, Survival
    Social, Exploration
  • Guildmasters' Guide to Ravnica
    Legal Authority
  • Guildmasters' Guide to Ravnica
    Legion Station
    Athletics, Intimidation
  • Player's Handbook
    False Identity
    Deception, Sleight of Hand
    Social, Deception
  • Sword Coast Adventurer's Guide
    Watcher’s Eye
    Athletics, Investigation, Insight
    Social, Detection, Combat
  • Sword Coast Adventurer's Guide
    Respect of the Stout Folk
    History, Insight
    Social, Utility
  • Sword Coast Adventurer's Guide
    Library Access
    History, Arcana, Nature, Religion
    Social, Utility
  • Sword Coast Adventurer's Guide
    Court Functionary
    Insight, Persuasion
    Social
  • Basic Rules
    Criminal Contact
    Deception, Stealth
    Social, Exploration, Deception
  • Guildmasters' Guide to Ravnica
    False Identity
    Deception, Stealth
  • Player's Handbook
    By Popular Demand
    Acrobatics, Performance
    Social, Utility
  • Sword Coast Adventurer's Guide
    Safe Haven
    Insight, Arcana, History, Investigation, Nature, Religion, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, Persuasion
    Social, Utility
  • Sword Coast Adventurer's Guide
    All Eyes on You
    Insight, Perception
    Social
  • Basic Rules
    Rustic Hospitality
    Animal Handling, Survival
    Social, Utility
  • Player's Handbook
    By Popular Demand
    Acrobatics, Performance
    Social, Combat
  • Guildmasters' Guide to Ravnica
    Undercity Paths
    Nature, Survival
  • Guildmasters' Guide to Ravnica
    Rubblebelt Refuge
    Animal Handling, Athletics
  • Guild Membership
    Insight, Persuasion
    Social, Utility
  • Curse of Strahd: Character Options
    Heart of Darkness
    Arcana, Investigation, Religion, Survival, Arcana, Investigation, Religion, Survival
    Utility, Combat
  • Player's Handbook
    Discovery
    Medicine, Religion
    Healing, Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Wayfinder's Guide to Eberron
    House Connections
    Investigation, Persuasion
    Social, Utility
  • Sword Coast Adventurer's Guide
    Inheritance
    Survival, Arcana, History, Religion
    Social
  • Guildmasters' Guide to Ravnica
    Urban Infrastructure
    Arcana, Investigation
  • Player's Handbook
    Retainers
    History, Persuasion
    Social, Utility
  • Sword Coast Adventurer's Guide
    Knightly Regard
    Persuasion, Arcana, History, Nature, Religion
    Social
  • Sword Coast Adventurer's Guide
    Mercenary Life
    Athletics, Persuasion
    Social, Utility
  • Basic Rules
    Position of Privilege
    History, Persuasion
    Social, Utility
  • Guildmasters' Guide to Ravnica
    Leverage
    Intimidation, Religion
  • Player's Handbook
    Wanderer
    Athletics, Survival
    Social, Utility
  • Player's Handbook
    Bad Reputation
    Athletics, Perception
    Social, Utility, Exploration
  • Guildmasters' Guide to Ravnica
    Fearsome Reputation
    Acrobatics, Performance
  • Basic Rules
    Researcher
    Arcana, History
    Social, Utility
  • Player's Handbook
    Ship's Passage
    Athletics, Perception
    Social, Utility, Exploration
  • Guildmasters' Guide to Ravnica
    Conclave’s Shelter
    Nature, Persuasion
  • Guildmasters' Guide to Ravnica
    Researcher
    Arcana, Medicine
  • Basic Rules
    Military Rank
    Athletics, Intimidation
    Social, Exploration, Combat
  • Sword Coast Adventurer's Guide
    Ear to the Ground
    Stealth, Insight, Deception, Persuasion, Stealth, Insight, Deception, Persuasion
    Social, Utility
  • Player's Handbook
    City Secrets
    Sleight of Hand, Stealth
    Social, Utility, Deception
  • Sword Coast Adventurer's Guide
    Uthgardt Heritage
    Athletics, Survival
    Social, Utility
  • Sword Coast Adventurer's Guide
    Kept in Style
    History, Persuasion
    Social