A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise.

Name
Notes
Tags

Feats

  • Player's Handbook
    +1 Charisma, skilled at mimicry and dramatics
    Buff, Social, Deception
  • Player's Handbook
    +5 Initiative, can't be surprised, no advantage for hidden attackers
    Buff, Detection
  • Player's Handbook
    +1 Strength or Dexterity - you have undergone extensive physical training
    Buff, Movement, Exploration
  • Player's Handbook
    Make a melee attack or shove after the Dash action
    Movement, Combat
  • Player's Handbook
    No loading, no within 5 ft. disadvantage, bonus action attack with hand crossbow
    Combat
  • Player's Handbook
    Add your proficiency bonus to your AC as a reaction
    Combat, Warding
  • Player's Handbook
    +1 AC bonus, wield heavier weapons, draw or stow two weapons at once
    Buff, Combat
  • Player's Handbook
    You are alert to the hidden traps and secret doors found in many dungeons
    Buff, Detection, Warding
  • Player's Handbook
    +1 Constitution, minimum Con modifier x2 on spent Hit Dice
    Healing, Buff
  • Player's Handbook
    Spells you cast ignore resistance to damage of the chosen type
    Damage, Control
  • Basic Rules
    Hold your own in close-quarters grappling
    Buff, Debuff, Combat
  • Player's Handbook
    You've learned to put the weight of a weapon to your advantage
    Damage, Combat
  • Player's Handbook
    You are an able physician
    Healing
  • Player's Handbook
    +1 Strength, proficiency with heavy armor
    Buff, Warding
  • Player's Handbook
    +1 Strength, damage reduction from nonmagical weapons
    Buff, Warding
  • Player's Handbook
    Inspire your companions to grant temporary hit points
    Healing, Buff, Social
  • Player's Handbook
    +1 Intelligence, track time, direction, and detail with uncanny precision
    Buff, Utility, Exploration
  • Player's Handbook
    +1 Strength or Dexterity, proficiency with light armor
    Buff, Warding
  • Player's Handbook
    +1 Intelligence, additional languages, create written ciphers
    Buff, Utility
  • Player's Handbook
    You have inexplicable luck
    Buff, Utility
  • Player's Handbook
    You have practiced techniques useful in melee combat against spellcasters
    Buff, Debuff, Combat
  • Player's Handbook
    Learn basic spells from a chosen class
    Buff, Utility
  • Player's Handbook
    Perform special combat maneuvers
    Utility, Combat
  • Player's Handbook
    You have practiced moving in medium armor
    Buff, Warding
  • Player's Handbook
    You are exceptionally speedy and agile
    Buff, Movement
  • Player's Handbook
    +1 Strength or Dexterity, proficiency with medium armor and shields
    Buff, Warding
  • Player's Handbook
    You are a dangerous foe to face while mounted
    Buff, Warding
  • Player's Handbook
    +1 Intelligence or Wisdom, quick to notice details of your environment
    Buff, Detection
  • Player's Handbook
    You can keep your enemies at bay with reach weapons
    Control, Combat
  • Player's Handbook
    +1 and proficiency with saving throws to a chosen ability score
    Buff, Warding
  • Player's Handbook
    You have learned a number of spells that you can cast as rituals
    Utility
  • Player's Handbook
    Reroll damage dice for melee weapon attacks
    Damage, Combat
  • Player's Handbook
    Take advantage of every drop in any enemy's guard
    Control, Warding
  • Player's Handbook
    Ranged weapons mastery - make shots that others find impossible
    Damage, Buff
  • Player's Handbook
    Use shields not just for protection but also for offense
    Damage, Combat, Warding
  • Player's Handbook
    Gain proficiency in 3 additional skills
    Utility
  • Player's Handbook
    You are expert at slinking through shadows
    Buff, Deception
  • Enhance your attacks with certain kinds of spells
    Buff, Combat
  • Enhance your attacks with certain kinds of spells
    Buff, Combat
  • Player's Handbook
    Enhance your attacks with certain kinds of spells
    Buff, Combat
  • Elemental Evil Player's Companion
    Inherit the innate spellcasting ability of your ancestors
    Deception, Warding
  • Player's Handbook
    +1 Strength or Constitution, improved improvised weapons
    Damage, Utility, Combat
  • Player's Handbook
    Gain +2 hit points per character level
    Buff
  • Player's Handbook
    You have practiced casting spells in the midst of combat
    Combat, Warding
  • Player's Handbook
    +1 Strength or Dexterity, 4 additional weapon proficiencies
    Buff, Combat