Bigfoot (Type 1) Race Details

Bigfoot are hulking beasts not commonly seen outside their forest realm. They are, generally, passive creatures possessing a humanoid intellect. Bigfoot communicate with one another from a distance through calls, wails, and howls of their own language.

They have a large, powerful build and are covered in hair. Hair colors reported are black, brown, auburn, cinnamon, and white. Their skin shades range from dark gray to light gray and occasionally light beige to tanned-leather brown. Bigfoot have a conspicuous brow ridge with a receding forehead, giving the eyes a deep-set look. Their eyes are hard to see but have been reported to be proportionately larger and further apart than a human's eyes. The average height for the sampled population is 7’ 10, however, alpha males have been reported as tall as 9' - 10'. On average bigfoot are estimated to weigh between 500-800 pounds. 

Bigfoot live in a fission-fusion social group consisting of a large community that includes all individuals that regularly associate with one another (up to a few hundred individuals) and smaller, temporary subgroups, or parties. These subgroups are unpredictable and can be highly fluid, changing members quickly or lasting a few days before rejoining the community. the average party size is between five and eight individuals.

Bigfoot are omnivores whose diet consists of nuts, leaves, berries, fruit, fish, shellfish, crayfish, insects, small rodents, squirrels, rabbits, deer, elk, boars, dire boars, black bear, bison, and domesticated farm animals such as chickens and hogs. Bigfoot hunting behavior probably evolved because of the direct benefits of a protein source in their diets, but it is more than nutritionally important; meat is socially important as well. Meat is social currency used to develop and maintain alliances between adult males; it is usually shared reciprocally and non-randomly.

It is during a hunt where co-operation between bigfoot within a troop is most apparent. A hunting party may trail a herd of elk, caribou or other large prey for days before making its move. Fewer than half of bigfoot on a hunt are actually involved with physically bringing down the prey. The youngest bigfoot frequently do nothing more than observe and learn from the sidelines. Each of the other troop members contributes according to its particular experience and ability. Speedy, lightly built females often take on herding roles, darting back and forth in front of prey, causing confusion and preventing escape. Slower but more powerful males are able to take down a large animal more aggressively and quickly.

Bigfoot tend to live in dense forests with low population density, but can live everywhere, from the stark and frozen north to the hot and swampy south. 

Bigfoot infants and juveniles benefit from the close relationship with their mothers in terms of food, warmth, protection, and the opportunity to learn skills. There is also some evidence that a young bigfoot achieves rank according to his or her mother's status. During the first year of life, infant bigfoot maintain almost continual contact with their mothers. 
Adolescent females spend some of their time moving between groups and are supported by their mothers during agonistic encounters while adolescent males spend more time with adult males in social activities such as boundary patrols and hunting parties.

The greatest threat to most bigfoot is an elite group of trophy hunters paid by super-rich patrons to hunt rare creatures illegally. Sometimes these creatures are sold as beasts of burdens. Sometimes they're trained and forced into gladiatorial-styled combat. Sometimes they simply disappear.

Though the hunting of bigfoot is illegal, the unstable political situation and rampant corruption in many areas translates into little enforcement. Magically (and illegally) modified weapons make poaching these large, strong beings more successful than when using traditional weapons.

Bigfoot get along well with druids. They also get along with the wood elves, dwarves, and forest gnomes who share their domain. Juvenile bigfoot can even get along with less agreeable races such as Orcs and Goblins as long as they are not bothering them or their surrounding domains. Despite their overall neutrality to most, possibly all races, those who do threaten a bigfoot will find a formidable and frightening foe.

Bigfoot (Type 1) Traits

Your Bigfoot character has certain traits deriving from your ancestry.

Keen Smell and Hearing

Bigfoot have an advantage on Wisdom (Perception) checks that rely on smell and sound.

Ability Score Increase

Your Strength score increases by 3, and your Constitution score increases by 2. 

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Natural Athlete

You have proficiency in the Athletics skill.


Bigfoot are neutral, although they use aggressive displays to intimidate potential threats. 


Bigfoot are larger and bulkier than humans, and they range from 7 to 10 feet tall. They are half as wide as they are tall. Your size is Large. 

Forest Camouflage

Bigfoot have an advantage on Dexterity (Stealth) checks made to hide in forest terrain.


Your base walking speed is 40 feet. Bigfoot have long strides. 

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it +2 to the extra damage of the critical hit.


Bigfoot hunt at night, so you have superior vision in dark and dim conditions. 


You gain proficiency in the Intimidation skill.


You can communicate in a range of languages used by forest beings. Some better than others.


Bigfoot mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

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