So, I'm curious if anyone knows a method to add cantrips, that properly casted via your class? For context I'm trying to find a way to add Necrotic based cantrips to my spell list as an Alchemist Artificer. (see abilty below. emphesis mine). To get that bonus you have to cast using the tools as a focus. But the Artificer's spellcasting section specifies its a focus for artificer spells, meaning I don't thinnk you can use them on any other spell casting traditions.
I'm pretty sure Magic Initiate and SpellSniper doesn't add those cantrips to your class, you still cast them as the class you took them from right? So they woudln't work for Tool-Focus. Otherwise either from Wizard would be perfect.
So I'm curious if anyone happens to know a method, or if I'm wrong about MI and SS? Its kind of weird to get a bonus to Necrotic spells and only get blight, and 0 cantrips tht use that damage type. Actually in general Alchemical Savant actually effects very little. Via DND beyond filtered search: only about 4 cantrips--acid splash, bonfire, firebolt, poison spray. and 1 spell on the spell list. heat metal once (none of the follow up) 4 of the subclass given spells Ray of Sick (poison), Flaming sphere (once-not followups), Acid arrow (acid), Blight.
So.. it would be great if there was a way to add some kind of valid cantrips. Otherwise it sort of feels like I'll end up ignoring this feature most of the time.
Alchemical Savant
At 5th level, you develop masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1)."
Ugh, I feel this one. I wanted to take Magic Initiate (Warlock) for Eldritch Blast. My artillerist is in a heavy urban campaign, and I play with a DM who pays attention to fire spells that go wide. I wanted Eldritch Blast to have a force damage attack instead. Biggest issue is though, Arcane Firearm specifically calls for Artificer spells through your Firearm for the extra d8.
Alchemical Savant is less for the damaging effect and more for being a buttfairy with Healing Word.
At current, the only sources I know of that can bolt spells directly into someone's spellcasting list is the Ravnica backgrounds, which are hideously overpowered on top of Ravnica being a horrible sucking sinkhole of despair and contamination that no self-respecting DM would allow within ten miles of her game. Seriously.
...that aside? Short DM fiat and a pinch of homebrew, you're up a creek. No Toll the Dead, no Chill Touch. Sorry, Zword.
Ugh, I feel this one. I wanted to take Magic Initiate (Warlock) for Eldritch Blast. My artillerist is in a heavy urban campaign, and I play with a DM who pays attention to fire spells that go wide. I wanted Eldritch Blast to have a force damage attack instead. Biggest issue is though, Arcane Firearm specifically calls for Artificer spells through your Firearm for the extra d8.
I love using Ray of Frost for a similiar reason, plus it pair well with the balista and the flamer. removing some of their speed, paired with the push back makes it a trudge to get to you. or with the flamer you can more readily group enemies and they can less readily escape your flamer's reach.
but my artilirist also had spel sniper.
Hmm darn I was hoping there was some magic item that was like "chose a cantrip, this iis part of your class" or that i'd missed some kind of race ability that gave a cantrip, and auto defaulted to your class. Doesn't sound like it though.
I really wanted chill touch. but honestly with how limited the lv 5 ability actually does, its only like.. 7 damaging spells, 4 are cantrips, 2 are heat metal/flamin sphere--but it only applies to the first go and none of the bonus actions (must be cast to get bonus).
I think I might just end up ignroing that level 5 ability completely and instead use that open hand to hold a wand, or healing kit, or elixir/potions/acidi flasks etc. and only use the Alch Savant when I use healing spells.
I've been thinking of a kind of alternative version of Alchemical Savant, not so much that you do certain damage types better but that you can just add INT of one of the given damage types or INT HP of healing to a spell. I mean it'd free things up a bit.
Sample wording: Whenever you cast a spell that restores HP or deals damage using your alchemist's supplies as the spellcasting focus, you may choose to augment the spell either with additional healing or by dealing acid, fire, necrotic, or poison damage. The amount of healing or damage equals your Intelligence modifier (minimum of +1).
Still retains that alchemical flavor but without the restriction to that narrow band of spells with specific types of damage rolls.
Notable improvements: Allows you to deal multiple damage types depending on the spell letting you test for or exploit weaknesses to damage types.
Example:
Flavor: Using your alchemist supplies you've managed to cultivate and care for a special quick growing rose that produces a kind of venom in its thorns. Mechanics: Thorn Whip damage (piercing) + INT poison damage on hit.
Honestly that would give some nice alchemical flair. i think it still suffers the issue of restricting them to Alchemical Tools in Hand (compared to any other caster I know of in the game). Where as the other subclasses or caters in general can use something like a Wand--which can have its own spells, or holy symbol on armour etc.
So its still awkward in that sense. But adding your own spice of damage or an additional healing ridier would be very fun and flavorful. It would also inherently bypass the occasional issue folks have had with "double dipping intellegence on healing" I.e. healing word already does d4+casting stat. So some folks have claimed it can not add Int again to the healing and that that feature is a dead feature. (Others claim its a specific that trumps general stacking rules, and that the ability implies it bypasses that rule) but having them be an additional rider effect, unrelated to anything, would set it up nicely.
I find myself wishing Alchemist had gotten the "damage and cause healing" effect instead of battle smith. (who I think could've had one that damaged and self healed only)
At current, the only sources I know of that can bolt spells directly into someone's spellcasting list is the Ravnica backgrounds, which are hideously overpowered on top of Ravnica being a horrible sucking sinkhole of despair and contamination that no self-respecting DM would allow within ten miles of her game. Seriously. **** the Ravnica book forever.
I know this isn't on topic but I need to know ... what did Ravnica do to you Yurei1453?
So, I'm curious if anyone knows a method to add cantrips, that properly casted via your class? For context I'm trying to find a way to add Necrotic based cantrips to my spell list as an Alchemist Artificer. (see abilty below. emphesis mine). To get that bonus you have to cast using the tools as a focus. But the Artificer's spellcasting section specifies its a focus for artificer spells, meaning I don't thinnk you can use them on any other spell casting traditions.
I'm pretty sure Magic Initiate and SpellSniper doesn't add those cantrips to your class, you still cast them as the class you took them from right? So they woudln't work for Tool-Focus. Otherwise either from Wizard would be perfect.
So I'm curious if anyone happens to know a method, or if I'm wrong about MI and SS? Its kind of weird to get a bonus to Necrotic spells and only get blight, and 0 cantrips tht use that damage type. Actually in general Alchemical Savant actually effects very little. Via DND beyond filtered search: only about 4 cantrips--acid splash, bonfire, firebolt, poison spray. and 1 spell on the spell list. heat metal once (none of the follow up) 4 of the subclass given spells Ray of Sick (poison), Flaming sphere (once-not followups), Acid arrow (acid), Blight.
So.. it would be great if there was a way to add some kind of valid cantrips. Otherwise it sort of feels like I'll end up ignoring this feature most of the time.
Alchemical Savant
At 5th level, you develop masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1)."
They did this intentionally to keep artificer balanced as a class.
So.. it would be great if there was a way to add some kind of valid cantrips. Otherwise it sort of feels like I'll end up ignoring this feature most of the time.
They did this intentionally to keep artificer balanced as a class.
In Tasha's Cauldron of Everything they opened the door a little bit by adding the All-Purpose Tool.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don’t know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can’t be used again until the next dawn.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Heyo.
So, I'm curious if anyone knows a method to add cantrips, that properly casted via your class?
For context I'm trying to find a way to add Necrotic based cantrips to my spell list as an Alchemist Artificer. (see abilty below. emphesis mine). To get that bonus you have to cast using the tools as a focus. But the Artificer's spellcasting section specifies its a focus for artificer spells, meaning I don't thinnk you can use them on any other spell casting traditions.
I'm pretty sure Magic Initiate and SpellSniper doesn't add those cantrips to your class, you still cast them as the class you took them from right? So they woudln't work for Tool-Focus. Otherwise either from Wizard would be perfect.
So I'm curious if anyone happens to know a method, or if I'm wrong about MI and SS?
Its kind of weird to get a bonus to Necrotic spells and only get blight, and 0 cantrips tht use that damage type.
Actually in general Alchemical Savant actually effects very little. Via DND beyond filtered search: only about 4 cantrips--acid splash, bonfire, firebolt, poison spray. and 1 spell on the spell list. heat metal once (none of the follow up) 4 of the subclass given spells Ray of Sick (poison), Flaming sphere (once-not followups), Acid arrow (acid), Blight.
So.. it would be great if there was a way to add some kind of valid cantrips. Otherwise it sort of feels like I'll end up ignoring this feature most of the time.
At 5th level, you develop masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1)."
Ugh, I feel this one. I wanted to take Magic Initiate (Warlock) for Eldritch Blast. My artillerist is in a heavy urban campaign, and I play with a DM who pays attention to fire spells that go wide. I wanted Eldritch Blast to have a force damage attack instead. Biggest issue is though, Arcane Firearm specifically calls for Artificer spells through your Firearm for the extra d8.
Alchemical Savant is less for the damaging effect and more for being a buttfairy with Healing Word.
At current, the only sources I know of that can bolt spells directly into someone's spellcasting list is the Ravnica backgrounds, which are hideously overpowered on top of Ravnica being a horrible sucking sinkhole of despair and contamination that no self-respecting DM would allow within ten miles of her game. Seriously.
...that aside? Short DM fiat and a pinch of homebrew, you're up a creek. No Toll the Dead, no Chill Touch. Sorry, Zword.
Please do not contact or message me.
I love using Ray of Frost for a similiar reason, plus it pair well with the balista and the flamer.
removing some of their speed, paired with the push back makes it a trudge to get to you. or with the flamer you can more readily group enemies and they can less readily escape your flamer's reach.
but my artilirist also had spel sniper.
Hmm darn I was hoping there was some magic item that was like "chose a cantrip, this iis part of your class" or that i'd missed some kind of race ability that gave a cantrip, and auto defaulted to your class. Doesn't sound like it though.
I really wanted chill touch. but honestly with how limited the lv 5 ability actually does, its only like.. 7 damaging spells, 4 are cantrips, 2 are heat metal/flamin sphere--but it only applies to the first go and none of the bonus actions (must be cast to get bonus).
I think I might just end up ignroing that level 5 ability completely and instead use that open hand to hold a wand, or healing kit, or elixir/potions/acidi flasks etc. and only use the Alch Savant when I use healing spells.
I've been thinking of a kind of alternative version of Alchemical Savant, not so much that you do certain damage types better but that you can just add INT of one of the given damage types or INT HP of healing to a spell. I mean it'd free things up a bit.
Sample wording:
Whenever you cast a spell that restores HP or deals damage using your alchemist's supplies as the spellcasting focus, you may choose to augment the spell either with additional healing or by dealing acid, fire, necrotic, or poison damage. The amount of healing or damage equals your Intelligence modifier (minimum of +1).
Still retains that alchemical flavor but without the restriction to that narrow band of spells with specific types of damage rolls.
Notable improvements: Allows you to deal multiple damage types depending on the spell letting you test for or exploit weaknesses to damage types.
Example:
Flavor: Using your alchemist supplies you've managed to cultivate and care for a special quick growing rose that produces a kind of venom in its thorns.
Mechanics: Thorn Whip damage (piercing) + INT poison damage on hit.
Honestly that would give some nice alchemical flair.
i think it still suffers the issue of restricting them to Alchemical Tools in Hand (compared to any other caster I know of in the game). Where as the other subclasses or caters in general can use something like a Wand--which can have its own spells, or holy symbol on armour etc.
So its still awkward in that sense. But adding your own spice of damage or an additional healing ridier would be very fun and flavorful. It would also inherently bypass the occasional issue folks have had with "double dipping intellegence on healing" I.e. healing word already does d4+casting stat. So some folks have claimed it can not add Int again to the healing and that that feature is a dead feature. (Others claim its a specific that trumps general stacking rules, and that the ability implies it bypasses that rule)
but having them be an additional rider effect, unrelated to anything, would set it up nicely.
I find myself wishing Alchemist had gotten the "damage and cause healing" effect instead of battle smith. (who I think could've had one that damaged and self healed only)
I know this isn't on topic but I need to know ... what did Ravnica do to you Yurei1453?
They did this intentionally to keep artificer balanced as a class.
Blank
They didn't check the numbers. Everything an alchemist can do besides subpar healing/support can be done better by either of the other two subclasses.