I have chosen artillerist and arcane archer so I can enchant my Eldrich cannon with something like seeking, necromancy or the one where it banishes to the feywild. I am lvl 3. Was it a smart choice?
They don't really work together well. Keep in mind that Arcane Archer applies its modifications exclusively to weapon attacks made with a bow. The artillerist, although they can equip a weapon, actually relies more heavily on spellcasting. If you really like Arcane Archer it would pair better with Battlesmith, since that's the subclass that gets features that help them with weapon attacks. If you prefer artillerist, however, I honestly think you're best suited to go single-class, but if you want to multiclass I would recommend looking into Wizard subclasses. Bladesinging is fun, since you can eventually attack and make cantrip attacks in the same action, but other options are Evocation, War, or even Abjuration to boost your own defense.
How are you allowed two subclasses? Is that something special to the Artificer class? Or is it a homebrew rule your DM uses?
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Compromise where you can. Where you can't, don't. Even if everyone is telling you that something wrong is something right. Even if the whole world is telling you to move, it is your duty to plant yourself like a tree, look them in the eye, and say, "No. You move."
I have chosen artillerist and arcane archer so I can enchant my Eldrich cannon with something like seeking, necromancy or the one where it banishes to the feywild. I am lvl 3. Was it a smart choice?
They don't really work together well. Keep in mind that Arcane Archer applies its modifications exclusively to weapon attacks made with a bow. The artillerist, although they can equip a weapon, actually relies more heavily on spellcasting. If you really like Arcane Archer it would pair better with Battlesmith, since that's the subclass that gets features that help them with weapon attacks. If you prefer artillerist, however, I honestly think you're best suited to go single-class, but if you want to multiclass I would recommend looking into Wizard subclasses. Bladesinging is fun, since you can eventually attack and make cantrip attacks in the same action, but other options are Evocation, War, or even Abjuration to boost your own defense.
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How are you allowed two subclasses? Is that something special to the Artificer class? Or is it a homebrew rule your DM uses?
Compromise where you can. Where you can't, don't. Even if everyone is telling you that something wrong is something right. Even if the whole world is telling you to move, it is your duty to plant yourself like a tree, look them in the eye, and say, "No. You move."
Apparently so, since both Artificer and Fighter (Arcane Archer) get their subclass at level 3, so normally you would need to be at least level 6.