I was looking at a build for an Artificer I plan to play in a game and the Homunculus seems like it is not all that useful with the steel defender build, am I not seeing something?
I was originally planning a Snow Leopard steel defender and a humming bird homunculus, but they both require a bonus action so I am gonna skip the homunculus
I think the bonus action requirement was on purpose to discourage Artillerist and BattleSmith from taking it. The homunculus is intended for alchemist, but there was a lot of feedback saying they didnt necessarily want to be a pet based class.
See also, artillerist's arcane turret being able to be shrunk down and become handheld.
In combat it's less useful than the steel defender, but the homunculus can still serve a purpose.
Out of combat, it's tiny, flying, proficient in stealth and has evasion, making it a better scout. Especially if you're a gnome or halfling relying on your steel defender as a mount.
They're both proficient in perception and immune to exhaustion so the whole party can take long rests and you'll still have two sets of eyes keeping watch.
It being tiny means it can sit in someone's pocket and deliver your cure wounds from 120 feet away while still leaving your bonus action to command your steel defender to attack.
... It being tiny means it can sit in someone's pocket and deliver your cure wounds from 120 feet away while still leaving your bonus action to command your steel defender to attack.
If you're going to do that? Make it a flying tophat. A tophat with wings and a single mechanical eye in its hatband as both a vision device and a focus for its forceblast. The game says your homunculus can look like whatever you want it to - if you're going to make frequent use of just parking it on someone as a spell delivery vessel, may as well be stylish while you're at it.
The Archivist's Telepathic Advisor allowed you to cast spells from it. It could travel up to 300 feet away from you. We no longer have the Archivist, but we do have the homunculus.
1. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.
2. Spell-Storing Item: At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier.
3. And if you use your Pearl (Item: A gem worth at least 100 gp required for the infusion.) It can be used for your Identify spell.
Final: Your HS becomes a spell storing item that: can deliver touch spells, can store a spell that can be activated by any creature you send the HS to, can be used as a focus, has evasion and proficiency in stealth, and can fly away and hide if you get captured and your other items taken only to find you later and allow you to sling spells to get out of a hotspot.
1. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.
2. Spell-Storing Item: At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier.
3. And if you use your Pearl (Item: A gem worth at least 100 gp required for the infusion.) It can be used for your Identify spell.
Final: Your HS becomes a spell storing item that: can deliver touch spells, can store a spell that can be activated by any creature you send the HS to, can be used as a focus, has evasion and proficiency in stealth, and can fly away and hide if you get captured and your other items taken only to find you later and allow you to sling spells to get out of a hotspot.
I love it, and if your DM allows it more power to you, but I feel like I have to point out that the homunculus is a creature and not an item/object.
1. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.
2. Spell-Storing Item: At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier.
3. And if you use your Pearl (Item: A gem worth at least 100 gp required for the infusion.) It can be used for your Identify spell.
Final: Your HS becomes a spell storing item that: can deliver touch spells, can store a spell that can be activated by any creature you send the HS to, can be used as a focus, has evasion and proficiency in stealth, and can fly away and hide if you get captured and your other items taken only to find you later and allow you to sling spells to get out of a hotspot.
I love it, and if your DM allows it more power to you, but I feel like I have to point out that the homunculus is a creature and not an item/object.
My argument solely stands on the premise that, even though it is a Tiny Construct, the HS's heart (the Pearl in my case) is still an infused item.
Okay. Flying eyeball tophats off to you, Alimai. Using the Homunculus as your SSI and a mobile casting focus is fiendishly clever. I'd never even considered it and I've been kibitzing with this class for what feels like forever. Arguments over how the bonus-action command works aside, one could make the case with their DM that the homunculus itself counts as "a creature holding the object". After all, it's hard to be MORE holding-something than having your entire body materialized around something as your core. That'd definitely be a case for the rules lawyers to go over, but depending on which spell you use and what your specific homunculus is, that would definitely qualify as Rule of Cool.
That almost feels like it might make up for the enormous power downgrade from Alchemical Homunculus to Homunculus Servant. Almost.
1. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.
2. Spell-Storing Item: At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier.
3. And if you use your Pearl (Item: A gem worth at least 100 gp required for the infusion.) It can be used for your Identify spell.
Final: Your HS becomes a spell storing item that: can deliver touch spells, can store a spell that can be activated by any creature you send the HS to, can be used as a focus, has evasion and proficiency in stealth, and can fly away and hide if you get captured and your other items taken only to find you later and allow you to sling spells to get out of a hotspot.
I like the idea of using the Pearl, but what do you do first? You could (1) infuse the pearl to make it a homunculus, then try to store the the spell in the pearl; or (2) store the spell in the pearl first, then infuse it. It seems like there's a problem with #1 because you must hold the pearl in your hand, but it is inside the homunculus (as a heart). And I think the problem with #2 is that the pearl would be a magical item and you can only infuse non-magical items. What do you think?
1. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.
2. Spell-Storing Item: At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier.
3. And if you use your Pearl (Item: A gem worth at least 100 gp required for the infusion.) It can be used for your Identify spell.
Final: Your HS becomes a spell storing item that: can deliver touch spells, can store a spell that can be activated by any creature you send the HS to, can be used as a focus, has evasion and proficiency in stealth, and can fly away and hide if you get captured and your other items taken only to find you later and allow you to sling spells to get out of a hotspot.
I like the idea of using the Pearl, but what do you do first? You could (1) infuse the pearl to make it a homunculus, then try to store the the spell in the pearl; or (2) store the spell in the pearl first, then infuse it. It seems like there's a problem with #1 because you must hold the pearl in your hand, but it is inside the homunculus (as a heart). And I think the problem with #2 is that the pearl would be a magical item and you can only infuse non-magical items. What do you think?
Seeing as "You determine the homunculus's appearance" it probably wouldn't be out of the question to decide that the homunculus's heart appears at the surface of it's body leaving a portion of it able to be directly touched. Alternately you could leave a hole you could reach inside and grasp the heart, like a sentient muppet. Or simply kill the homunculus. "If it dies, it vanishes, leaving its heart in its space." Technically the homunculus dying wouldn't end the infusion. You could then store the spell in the item and cast mending on the homunculus's heart to restore 2d6 hit points to it which I guess would then revive it?
Steel defender had a note about reviving it with a spell slot but no such mention for the Homunculus Servant. Maybe it just auto revives the next day? Further, I don't see too much wrong with being able to store the homunculus inside the pearl when you just want it out of the way. Familiars can be dismissed to a pocket dimension after all. It would make it that much more of a pokemon than it already is what with needing a direct command for most of what it does.
Remember that the HS is still an infusion; so long as you have an appropriate gem available, you can always just re-infuse the HS after the long rest following its untimely demise.
Regarding @FeatheryFiend's question, I'm not entirely sure Scenario (2) would be possible in the first place; the 100-gp Pearl doesn't become usable as a spellcasting focus until after it receives the HS infusion, therefore Scenario (1) would need to be the order-of-operations in making your HS also your SSI.
Remember that the HS is still an infusion; so long as you have an appropriate gem available, you can always just re-infuse the HS after the long rest following its untimely demise.
Regarding @FeatheryFiend's question, I'm not entirely sure Scenario (2) would be possible in the first place; the 100-gp Pearl doesn't become usable as a spellcasting focus until after it receives the HS infusion, therefore Scenario (1) would need to be the order-of-operations in making your HS also your SSI
1. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.
2. Spell-Storing Item: At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier.
3. And if you use your Pearl (Item: A gem worth at least 100 gp required for the infusion.) It can be used for your Identify spell.
Final: Your HS becomes a spell storing item that: can deliver touch spells, can store a spell that can be activated by any creature you send the HS to, can be used as a focus, has evasion and proficiency in stealth, and can fly away and hide if you get captured and your other items taken only to find you later and allow you to sling spells to get out of a hotspot.
I like the idea of using the Pearl, but what do you do first? You could (1) infuse the pearl to make it a homunculus, then try to store the the spell in the pearl; or (2) store the spell in the pearl first, then infuse it. It seems like there's a problem with #1 because you must hold the pearl in your hand, but it is inside the homunculus (as a heart). And I think the problem with #2 is that the pearl would be a magical item and you can only infuse non-magical items. What do you think?
Seeing as "You determine the homunculus's appearance" it probably wouldn't be out of the question to decide that the homunculus's heart appears at the surface of it's body leaving a portion of it able to be directly touched. Alternately you could leave a hole you could reach inside and grasp the heart, like a sentient muppet. Or simply kill the homunculus. "If it dies, it vanishes, leaving its heart in its space." Technically the homunculus dying wouldn't end the infusion. You could then store the spell in the item and cast mending on the homunculus's heart to restore 2d6 hit points to it which I guess would then revive it?
Steel defender had a note about reviving it with a spell slot but no such mention for the Homunculus Servant. Maybe it just auto revives the next day? Further, I don't see too much wrong with being able to store the homunculus inside the pearl when you just want it out of the way. Familiars can be dismissed to a pocket dimension after all. It would make it that much more of a pokemon than it already is what with needing a direct command for most of what it does.
OK I think you've convinced me that #1 would work. I think it is perfectly reasonable to assume that the shape of the HS allows the "heart" to be held. I love the idea!
Remember that the HS is still an infusion; so long as you have an appropriate gem available, you can always just re-infuse the HS after the long rest following its untimely demise.
Regarding @FeatheryFiend's question, I'm not entirely sure Scenario (2) would be possible in the first place; the 100-gp Pearl doesn't become usable as a spellcasting focus until after it receives the HS infusion, therefore Scenario (1) would need to be the order-of-operations in making your HS also your SSI.
Remember that the HS is still an infusion; so long as you have an appropriate gem available, you can always just re-infuse the HS after the long rest following its untimely demise.
As much as I enjoy the concept of rebooting a HS by "turning it off and on again" the rules don't offer voluntarily ending an infusion in an item. The rules state that the infusion doesn't end until: You try to infuse an item past your max number (ending the oldest one), you swap out the infusion known with another via level up, or INT mod days after you die.
Reviving the HS by redoing the infusion would RAW require the artificer to reset any active infusions older than the HS as well. And if one of those infused items isn't on hand (say you lent one to an NPC and they're temporarily away) well that item now becomes mundane. Technically I think that goes for infused items with charges as well. Redoing the infusion would let you regain all expended charges in one day (instead of the line about daily restored charges) but would also involve redoing any infusions older than the ones with those charged items.
One could RP this inconvenience as maintenance but it's a little odd when your repulsion shield breaks down because you brought your HS back to life. Especially weird if your HS vanished because you wanted a full recharge of your radiant weapon.
Remember that the HS is still an infusion; so long as you have an appropriate gem available, you can always just re-infuse the HS after the long rest following its untimely demise.
As much as I enjoy the concept of rebooting a HS by "turning it off and on again" the rules don't offer voluntarily ending an infusion in an item. The rules state that the infusion doesn't end until: You try to infuse an item past your max number (ending the oldest one), you swap out the infusion known with another via level up, or INT mod days after you die.
Reviving the HS by redoing the infusion would RAW require the artificer to reset any active infusions older than the HS as well. And if one of those infused items isn't on hand (say you lent one to an NPC and they're temporarily away) well that item now becomes mundane. Technically I think that goes for infused items with charges as well. Redoing the infusion would let you regain all expended charges in one day (instead of the line about daily restored charges) but would also involve redoing any infusions older than the ones with those charged items.
One could RP this inconvenience as maintenance but it's a little odd when your repulsion shield breaks down because you brought your HS back to life. Especially weird if your HS vanished because you wanted a full recharge of your radiant weapon.
Just reapply your infusions at the end of a long rest. I already do this daily on my Battle Smith.
Just reapply your infusions at the end of a long rest. I already do this daily on my Battle Smith.
And this works fine if all your infused items are immediately available to you (which is likely most of the time). Doesn't work for the odd situation when you've let someone borrow an infused item and then they head off with it for multiple days and you're not nearby to reapply the infusion every morning. So if you want to leave that infusion running you're now halted in this reapplication process until they get back or you decide it's that person's loss and you apply the infusion on a different item leaving them with a mundane whatever they were carrying which depending on what it was might be detrimental to them.
It's a pretty unlikely scenario sure, but I'd still prefer something in the HS text that covers reviving it. I mean the infusions with charges at least have a line saying they "regain 1d4 charges per day" even if you're not reapplying infusions after every long rest. I recognize I'm basically nitpicking at this point but it's weird that an infusion, a feature designed with permanent effects in mind has to be undone then redone in order to be useful again.
Is it so wrong to ask that the HS come back to life with at least 1 HP after a long rest if it had died without requiring it to be re-infused? I mean not necessarily automatically either. I'm fine with it requiring it's Master's touch or casting mending at the end of a long rest.
I mean the ability to take an action and end an infusion on a specific item would also fix this odd problem. So would ruling that the HS's death ends it's infusion cause then it could be reapplied the next day with no issue.
Just reapply your infusions at the end of a long rest. I already do this daily on my Battle Smith.
And this works fine if all your infused items are immediately available to you (which is likely most of the time). Doesn't work for the odd situation when you've let someone borrow an infused item and then they head off with it for multiple days and you're not nearby to reapply the infusion every morning. So if you want to leave that infusion running you're now halted in this reapplication process until they get back or you decide it's that person's loss and you apply the infusion on a different item leaving them with a mundane whatever they were carrying which depending on what it was might be detrimental to them.
It's a pretty unlikely scenario sure, but I'd still prefer something in the HS text that covers reviving it. I mean the infusions with charges at least have a line saying they "regain 1d4 charges per day" even if you're not reapplying infusions after every long rest. I recognize I'm basically nitpicking at this point but it's weird that an infusion, a feature designed with permanent effects in mind has to be undone then redone in order to be useful again.
Is it so wrong to ask that the HS come back to life with at least 1 HP after a long rest if it had died without requiring it to be re-infused? I mean not necessarily automatically either. I'm fine with it requiring it's Master's touch or casting mending at the end of a long rest.
I mean the ability to take an action and end an infusion on a specific item would also fix this odd problem.
The way it is written, I just assume the infusion ends if the HS dies. "If it dies, it vanishes, leaving its heart in its space." Either that or you revive it with mending.
I am under the impression that the Infusion ends when the HS dies. WHich is also what I assume occurs if an infusion is broken, or used up (say the perfume).
Also what pearl are folks talking about?
Pearl of Power? I thought tha wasn't a validi choice for infusion? or did I miss it somoewhere
Hm. and now I want to make a humuculus that looks this gauntlet from beyond Oasis. So it can "fly" like a manta, or wrap around my arm/on my gauntlet. maybe toss Acid Arrow in it for funsies. Hmm..... actually might be better on my friend's arm. That way the HS can use Help to help them attack things. Imagine someone swinging a blade at you, and then their Armlet just awakens and scretchs, or flaps, or minor magic before landing on their arm again after the hit.
========= Sidenote: Near as I can tell HS never "grows" tthough, Its AC will always be pretty unremarkable I feel like. It does get profiency bonus upgrades----But it also misses one compared to the Defender.. because it comes on at 6 not 3.
I was looking at a build for an Artificer I plan to play in a game and the Homunculus seems like it is not all that useful with the steel defender build, am I not seeing something?
I don't see it either. Other than fly speed and touch spells, I don't see anything it can do that steel defender cant do better.
I was originally planning a Snow Leopard steel defender and a humming bird homunculus, but they both require a bonus action so I am gonna skip the homunculus
I think the bonus action requirement was on purpose to discourage Artillerist and BattleSmith from taking it. The homunculus is intended for alchemist, but there was a lot of feedback saying they didnt necessarily want to be a pet based class.
See also, artillerist's arcane turret being able to be shrunk down and become handheld.
In combat it's less useful than the steel defender, but the homunculus can still serve a purpose.
Out of combat, it's tiny, flying, proficient in stealth and has evasion, making it a better scout. Especially if you're a gnome or halfling relying on your steel defender as a mount.
They're both proficient in perception and immune to exhaustion so the whole party can take long rests and you'll still have two sets of eyes keeping watch.
It being tiny means it can sit in someone's pocket and deliver your cure wounds from 120 feet away while still leaving your bonus action to command your steel defender to attack.
If you're going to do that? Make it a flying tophat. A tophat with wings and a single mechanical eye in its hatband as both a vision device and a focus for its forceblast. The game says your homunculus can look like whatever you want it to - if you're going to make frequent use of just parking it on someone as a spell delivery vessel, may as well be stylish while you're at it.
Please do not contact or message me.
The Archivist's Telepathic Advisor allowed you to cast spells from it. It could travel up to 300 feet away from you. We no longer have the Archivist, but we do have the homunculus.
Here's what I like about it:
1. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.
2. Spell-Storing Item: At 11th level, you learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier.
3. And if you use your Pearl (Item: A gem worth at least 100 gp required for the infusion.) It can be used for your Identify spell.
Final: Your HS becomes a spell storing item that: can deliver touch spells, can store a spell that can be activated by any creature you send the HS to, can be used as a focus, has evasion and proficiency in stealth, and can fly away and hide if you get captured and your other items taken only to find you later and allow you to sling spells to get out of a hotspot.
I love it, and if your DM allows it more power to you, but I feel like I have to point out that the homunculus is a creature and not an item/object.
My argument solely stands on the premise that, even though it is a Tiny Construct, the HS's heart (the Pearl in my case) is still an infused item.
Okay. Flying eyeball tophats off to you, Alimai. Using the Homunculus as your SSI and a mobile casting focus is fiendishly clever. I'd never even considered it and I've been kibitzing with this class for what feels like forever. Arguments over how the bonus-action command works aside, one could make the case with their DM that the homunculus itself counts as "a creature holding the object". After all, it's hard to be MORE holding-something than having your entire body materialized around something as your core. That'd definitely be a case for the rules lawyers to go over, but depending on which spell you use and what your specific homunculus is, that would definitely qualify as Rule of Cool.
That almost feels like it might make up for the enormous power downgrade from Alchemical Homunculus to Homunculus Servant. Almost.
Please do not contact or message me.
I like the idea of using the Pearl, but what do you do first? You could (1) infuse the pearl to make it a homunculus, then try to store the the spell in the pearl; or (2) store the spell in the pearl first, then infuse it. It seems like there's a problem with #1 because you must hold the pearl in your hand, but it is inside the homunculus (as a heart). And I think the problem with #2 is that the pearl would be a magical item and you can only infuse non-magical items. What do you think?
Seeing as "You determine the homunculus's appearance" it probably wouldn't be out of the question to decide that the homunculus's heart appears at the surface of it's body leaving a portion of it able to be directly touched. Alternately you could leave a hole you could reach inside and grasp the heart, like a sentient muppet. Or simply kill the homunculus. "If it dies, it vanishes, leaving its heart in its space." Technically the homunculus dying wouldn't end the infusion. You could then store the spell in the item and cast mending on the homunculus's heart to restore 2d6 hit points to it which I guess would then revive it?
Steel defender had a note about reviving it with a spell slot but no such mention for the Homunculus Servant. Maybe it just auto revives the next day? Further, I don't see too much wrong with being able to store the homunculus inside the pearl when you just want it out of the way. Familiars can be dismissed to a pocket dimension after all. It would make it that much more of a pokemon than it already is what with needing a direct command for most of what it does.
Remember that the HS is still an infusion; so long as you have an appropriate gem available, you can always just re-infuse the HS after the long rest following its untimely demise.
Regarding @FeatheryFiend's question, I'm not entirely sure Scenario (2) would be possible in the first place; the 100-gp Pearl doesn't become usable as a spellcasting focus until after it receives the HS infusion, therefore Scenario (1) would need to be the order-of-operations in making your HS also your SSI.
OK I think you've convinced me that #1 would work. I think it is perfectly reasonable to assume that the shape of the HS allows the "heart" to be held. I love the idea!
Yeah, I think you are right. #2 doesn't work.
As much as I enjoy the concept of rebooting a HS by "turning it off and on again" the rules don't offer voluntarily ending an infusion in an item. The rules state that the infusion doesn't end until: You try to infuse an item past your max number (ending the oldest one), you swap out the infusion known with another via level up, or INT mod days after you die.
Reviving the HS by redoing the infusion would RAW require the artificer to reset any active infusions older than the HS as well. And if one of those infused items isn't on hand (say you lent one to an NPC and they're temporarily away) well that item now becomes mundane. Technically I think that goes for infused items with charges as well. Redoing the infusion would let you regain all expended charges in one day (instead of the line about daily restored charges) but would also involve redoing any infusions older than the ones with those charged items.
One could RP this inconvenience as maintenance but it's a little odd when your repulsion shield breaks down because you brought your HS back to life. Especially weird if your HS vanished because you wanted a full recharge of your radiant weapon.
Just reapply your infusions at the end of a long rest. I already do this daily on my Battle Smith.
And this works fine if all your infused items are immediately available to you (which is likely most of the time). Doesn't work for the odd situation when you've let someone borrow an infused item and then they head off with it for multiple days and you're not nearby to reapply the infusion every morning. So if you want to leave that infusion running you're now halted in this reapplication process until they get back or you decide it's that person's loss and you apply the infusion on a different item leaving them with a mundane whatever they were carrying which depending on what it was might be detrimental to them.
It's a pretty unlikely scenario sure, but I'd still prefer something in the HS text that covers reviving it. I mean the infusions with charges at least have a line saying they "regain 1d4 charges per day" even if you're not reapplying infusions after every long rest. I recognize I'm basically nitpicking at this point but it's weird that an infusion, a feature designed with permanent effects in mind has to be undone then redone in order to be useful again.
Is it so wrong to ask that the HS come back to life with at least 1 HP after a long rest if it had died without requiring it to be re-infused? I mean not necessarily automatically either. I'm fine with it requiring it's Master's touch or casting mending at the end of a long rest.
I mean the ability to take an action and end an infusion on a specific item would also fix this odd problem. So would ruling that the HS's death ends it's infusion cause then it could be reapplied the next day with no issue.
The way it is written, I just assume the infusion ends if the HS dies. "If it dies, it vanishes, leaving its heart in its space." Either that or you revive it with mending.
I am under the impression that the Infusion ends when the HS dies. WHich is also what I assume occurs if an infusion is broken, or used up (say the perfume).
Also what pearl are folks talking about?
Pearl of Power? I thought tha wasn't a validi choice for infusion?
or did I miss it somoewhere
Hm. and now I want to make a humuculus that looks this gauntlet from beyond Oasis. So it can "fly" like a manta, or wrap around my arm/on my gauntlet. maybe toss Acid Arrow in it for funsies.
Hmm..... actually might be better on my friend's arm. That way the HS can use Help to help them attack things. Imagine someone swinging a blade at you, and then their Armlet just awakens and scretchs, or flaps, or minor magic before landing on their arm again after the hit.
=========
Sidenote: Near as I can tell HS never "grows" tthough, Its AC will always be pretty unremarkable I feel like.
It does get profiency bonus upgrades----But it also misses one compared to the Defender.. because it comes on at 6 not 3.