So, I was looking through the thread on the new Armorer and one of things being discussed (the other being why RAW regarding the non-existant cost of gauntlets is stupid, which it is but still is RAW) was that the Infiltrator armour lost its ability to be worn under clothes. Personally I was really miffed about this since as it is, the Infiltrator is already almost better on the open battlefield than the Guardian but mostly because it lost a flavourful ability.
Now, I'm probably not going to play an artificer in the near future but I might run a game where artificers are allowed and I was thinking of giving back the ability to hide infilitrator armour under clothes. Have anyone played or DMd with this and found it to be a problem? Or that it wasn't a problem at all? The plan is to make the armour being able to be worn under clothes, it can still be seen and detected. A bit like the scene in GoT when Catelyn Stark lifts the sleevs of Roose Bolton and sees that he wears chainmail underneath. Nothing more than that, baxically.
Thoughts? Ideas? Epxeriences? Recipes for artificer snacks?
Recipe for Aritficer themed snacks: Just bake cookies, but cut them into the shape of cogs. Serve with a dip colored with black food colour that looks like oil.
Thoughts about it:
I think you won't break anything mechanically - it wont change anything in battle but make it more possible to keep your main weapon in situations of social stealth. Artificer gets Disguise Self anyway so it shouldn't make any difference but one spellslot.
So, I was looking through the thread on the new Armorer and one of things being discussed (the other being why RAW regarding the non-existant cost of gauntlets is stupid, which it is but still is RAW) was that the Infiltrator armour lost its ability to be worn under clothes. Personally I was really miffed about this since as it is, the Infiltrator is already almost better on the open battlefield than the Guardian but mostly because it lost a flavourful ability.
Now, I'm probably not going to play an artificer in the near future but I might run a game where artificers are allowed and I was thinking of giving back the ability to hide infilitrator armour under clothes. Have anyone played or DMd with this and found it to be a problem? Or that it wasn't a problem at all? The plan is to make the armour being able to be worn under clothes, it can still be seen and detected. A bit like the scene in GoT when Catelyn Stark lifts the sleevs of Roose Bolton and sees that he wears chainmail underneath. Nothing more than that, baxically.
Thoughts? Ideas? Epxeriences? Recipes for artificer snacks?
Nothing will actually break mechanically. But people kind of overthink what hidden beneath clothes really means. It's going to be like hiding a weapon on your person at best. An observant person is still going to see it. While it might add a bit of rp flavor it doesn't actually add anything significant. Particularly when the armor can be put on and taken off so quickly. There isn't a big need to actually define it as such and require taking up an ability to the armor to obtain it. The Arcane Armor at this point is practically akin to Iron Man's portable suit anyway but without the drawbacks of being weaker than his base armor which requires help and takes longer to put on. So there is not a large need to run around armored while seeming unarmored in situations where you can actually go unarmored to begin with and then jump into your armor when things are turning bad. With something like Alert or another ability that let's you act in a surprise round because you can't be surprised you can basically always put it on before actual turns of combat happen anyway when it comes to ambush or surprise scenario's where the party is the victim over being the ones doing the surprising and the latter is the bigger reason why you'd want such armor but you can actually don it in moments before you actually spring your parties trap on the targets.
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So, I was looking through the thread on the new Armorer and one of things being discussed (the other being why RAW regarding the non-existant cost of gauntlets is stupid, which it is but still is RAW) was that the Infiltrator armour lost its ability to be worn under clothes. Personally I was really miffed about this since as it is, the Infiltrator is already almost better on the open battlefield than the Guardian but mostly because it lost a flavourful ability.
Now, I'm probably not going to play an artificer in the near future but I might run a game where artificers are allowed and I was thinking of giving back the ability to hide infilitrator armour under clothes. Have anyone played or DMd with this and found it to be a problem? Or that it wasn't a problem at all? The plan is to make the armour being able to be worn under clothes, it can still be seen and detected. A bit like the scene in GoT when Catelyn Stark lifts the sleevs of Roose Bolton and sees that he wears chainmail underneath. Nothing more than that, baxically.
Thoughts? Ideas? Epxeriences? Recipes for artificer snacks?
Recipe for Aritficer themed snacks:
Just bake cookies, but cut them into the shape of cogs. Serve with a dip colored with black food colour that looks like oil.
Thoughts about it:
I think you won't break anything mechanically - it wont change anything in battle but make it more possible to keep your main weapon in situations of social stealth. Artificer gets Disguise Self anyway so it shouldn't make any difference but one spellslot.
Nothing will actually break mechanically. But people kind of overthink what hidden beneath clothes really means. It's going to be like hiding a weapon on your person at best. An observant person is still going to see it. While it might add a bit of rp flavor it doesn't actually add anything significant. Particularly when the armor can be put on and taken off so quickly. There isn't a big need to actually define it as such and require taking up an ability to the armor to obtain it. The Arcane Armor at this point is practically akin to Iron Man's portable suit anyway but without the drawbacks of being weaker than his base armor which requires help and takes longer to put on. So there is not a large need to run around armored while seeming unarmored in situations where you can actually go unarmored to begin with and then jump into your armor when things are turning bad. With something like Alert or another ability that let's you act in a surprise round because you can't be surprised you can basically always put it on before actual turns of combat happen anyway when it comes to ambush or surprise scenario's where the party is the victim over being the ones doing the surprising and the latter is the bigger reason why you'd want such armor but you can actually don it in moments before you actually spring your parties trap on the targets.