So In my 2 year journey of being a DM, and one who pretty much only does homebrew I realized that finding some good NPC's was actually pretty hard. Making significant ones is actually something I find rather easy to do, but the ones in between stories are the ones that are often the most interesting to interact with from a player standpoint and also the ones that I struggled to come up with on the spot. I often found myself using pre-made character generators, or tavern generators, etc. If my players ended up falling in love with one of these random NPC's, then it became a problem of writing backwards rather than forwards. Essentially filling in their existence with stuff I improv'd and then had to justify later, was not very good from an organizational standpoint and made some of my characters have rather blatant holes in logic after a while.
So to rectify this, I decided to tackle the problem myself and have started creating a compilation of pre-made common NPC characters that a DM could use for general situations. They have backstories, descriptions, motivations, and relationships and a few of them have quest lines, etc.
I'd love some feedback on one of them, is there something that I'm obviously missing or overlooking, etc? Thanks for the feedback and have a great one! Gorrim Copperpot Google Drive
Hi DND Beyond!
So In my 2 year journey of being a DM, and one who pretty much only does homebrew I realized that finding some good NPC's was actually pretty hard. Making significant ones is actually something I find rather easy to do, but the ones in between stories are the ones that are often the most interesting to interact with from a player standpoint and also the ones that I struggled to come up with on the spot. I often found myself using pre-made character generators, or tavern generators, etc. If my players ended up falling in love with one of these random NPC's, then it became a problem of writing backwards rather than forwards. Essentially filling in their existence with stuff I improv'd and then had to justify later, was not very good from an organizational standpoint and made some of my characters have rather blatant holes in logic after a while.
So to rectify this, I decided to tackle the problem myself and have started creating a compilation of pre-made common NPC characters that a DM could use for general situations. They have backstories, descriptions, motivations, and relationships and a few of them have quest lines, etc.
I'd love some feedback on one of them, is there something that I'm obviously missing or overlooking, etc? Thanks for the feedback and have a great one!
Gorrim Copperpot Google Drive
The idea of a collection of NPCs has been around forever but I really dig the detail you have put into this. I'd buy the book.
Thank you for the kind words. I appreciate it immensely!
Bro I know it’s been a while, but have you made progress on this? I would buy this on the spot from that little snippet.