On the one hand, Guidance can be used endlessly on any ability check and Magic Initiate gives other stuff in addition to Guidance.
On the other hand, Lucky negates disadvantage and gives a slightly better bonus and is usable in more cases, but is only usable three times per long rest.
I'm gonna go with lucky, because it will work for any class substantially well. Guidance, meh just a d4 that wont make much a difference, but using another roll(or triple advantage if advantage is already used), possibly getting a roll higher than the previous by 19. Getting a free advantage 3 times a day is alot. Personally, as a DM, I hate it when someone brings up the lucky feat...
On average, advantage gives about a +4 (actually, slightly less than that according to a Monte Carlo sim I ran with 10,000 trials). Guidance gives +2.5. So, there's a difference, but not much of one.
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On the one hand, Guidance can be used endlessly on any ability check and Magic Initiate gives other stuff in addition to Guidance.
On the other hand, Lucky negates disadvantage and gives a slightly better bonus and is usable in more cases, but is only usable three times per long rest.
So, which is better for a Lore Bard?
I say lucky, it is another shot at a save when needed, or rerolling a counterspell when you need it. The definition of a lifesaver.
I'm gonna go with lucky, because it will work for any class substantially well. Guidance, meh just a d4 that wont make much a difference, but using another roll(or triple advantage if advantage is already used), possibly getting a roll higher than the previous by 19. Getting a free advantage 3 times a day is alot. Personally, as a DM, I hate it when someone brings up the lucky feat...
Lucky. Guidance doesn't make that much difference and it does take concentration.
On average, advantage gives about a +4 (actually, slightly less than that according to a Monte Carlo sim I ran with 10,000 trials). Guidance gives +2.5. So, there's a difference, but not much of one.