On the character sheet, click on 'Walking Speed,' and the sidebar should open. Click 'customize,' and in the dropdown write in new speeds for whichever speeds you need to update, and write in the source ('Trial of the Fleet' or whatever it's called) so you can remember it later. So if your character has a walking speed of 30, and the trial granted you an extra 10 feet, you would update your Walking Speed to 40.
It depends on what class you are and what kind of 'access' you have to the spell -- are you a wizard and you need to add it to your spellbook? Are you a cleric and it's a new spell you can learn, but don't always have prepared? Or are you a rogue and were magically granted this spell? All of these will affect the best way to make the spell available on your character sheet.
You've got your new homebrew spell Flip - it functions like the Jump except it only doubles your high jump, and you do a cool flip. The spell is available to Wizards, Druids, Clerics, and Bards. So when you make the spell using the homebrew tools, it's 'Available for Class(es)' Bard, Cleric, Druid, Wizard.
Because the spell is available for Clerics, who choose from all the Cleric spells of the levels they have access to, if Cleric Amy is preparing her spells for the next day, as long as homebrew is turned on on her character sheet, she would see that spell and could prepare it, just like she could Cure Wounds.
Say Amy is an Oath of Glory Paladin. They also prepare spells, like Clerics. But if you add to 'Available for Class(es)' Paladin - Oath of Glory, then it will always be prepared whenever Paladin Amy looks at her spell list.
So if your class picks from the whole list, making it available for the class makes it available to pick, but making it available for a subclass makes it a free autoprepared spell.
If Amy is a wizard, it's available for her to learn and put into her spellbook, easy as pie - since wizards do this all the time anyway, and don't have subclasses with extra spells.
Preparing spells in general is done by being on the spells tab, then clicking 'manage spells.' You would unprepare any spells you want to not use on the new day, then go to 'known spells' or 'spellbook' and prepare the spells you want to have for the new day.
If Amy is a Rogue, and can't cast spells at all, you would probably want to make a homebrew feat as well, and make the feat grant access to the spell -- this way you can set it to be limited use, like existing feats do, if that's necessary. It's also useful for if Amy is a Bard, and knows a set number of spells per level, but is granted this additional spell to know on top of the other spells (if she wanted to just learn it as one of her known spells, she'd just pick it normally, since you made it Available for Bards).
For classes like Bard where you don't really swap out your spells, you can use the same menu and the 'Add spells' section shows up instead of 'known spells,' and the buttons will say 'learn' instead of 'prepare.'
So how do I add to my player sheet that I got an extra ten feet of movement from a trial that I did. That was my reward.
A New DM up against the World
On the character sheet, click on 'Walking Speed,' and the sidebar should open. Click 'customize,' and in the dropdown write in new speeds for whichever speeds you need to update, and write in the source ('Trial of the Fleet' or whatever it's called) so you can remember it later. So if your character has a walking speed of 30, and the trial granted you an extra 10 feet, you would update your Walking Speed to 40.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
WHat about homebrew spells, where would I add that?
A New DM up against the World
It depends on what class you are and what kind of 'access' you have to the spell -- are you a wizard and you need to add it to your spellbook? Are you a cleric and it's a new spell you can learn, but don't always have prepared? Or are you a rogue and were magically granted this spell? All of these will affect the best way to make the spell available on your character sheet.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
If you are willing I would love if you could explain all of those. If not then just explain for the cleric.
A New DM up against the World
You've got your new homebrew spell Flip - it functions like the Jump except it only doubles your high jump, and you do a cool flip. The spell is available to Wizards, Druids, Clerics, and Bards. So when you make the spell using the homebrew tools, it's 'Available for Class(es)' Bard, Cleric, Druid, Wizard.
Because the spell is available for Clerics, who choose from all the Cleric spells of the levels they have access to, if Cleric Amy is preparing her spells for the next day, as long as homebrew is turned on on her character sheet, she would see that spell and could prepare it, just like she could Cure Wounds.
Say Amy is an Oath of Glory Paladin. They also prepare spells, like Clerics. But if you add to 'Available for Class(es)' Paladin - Oath of Glory, then it will always be prepared whenever Paladin Amy looks at her spell list.
So if your class picks from the whole list, making it available for the class makes it available to pick, but making it available for a subclass makes it a free autoprepared spell.
If Amy is a wizard, it's available for her to learn and put into her spellbook, easy as pie - since wizards do this all the time anyway, and don't have subclasses with extra spells.
Preparing spells in general is done by being on the spells tab, then clicking 'manage spells.' You would unprepare any spells you want to not use on the new day, then go to 'known spells' or 'spellbook' and prepare the spells you want to have for the new day.
If Amy is a Rogue, and can't cast spells at all, you would probably want to make a homebrew feat as well, and make the feat grant access to the spell -- this way you can set it to be limited use, like existing feats do, if that's necessary. It's also useful for if Amy is a Bard, and knows a set number of spells per level, but is granted this additional spell to know on top of the other spells (if she wanted to just learn it as one of her known spells, she'd just pick it normally, since you made it Available for Bards).
For classes like Bard where you don't really swap out your spells, you can use the same menu and the 'Add spells' section shows up instead of 'known spells,' and the buttons will say 'learn' instead of 'prepare.'
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep