I've been stumped by some weird behavior when creating a homebrew Sub-Class and can't make any sense of how DNDBeyond is behaving, and maybe someone could clarify / figure it out before I go mad.
Background: Went to create a Barbarian subclass. Level 3 (when you pick your Primal Path) had "gain proficiency is two of the following:" yadda yadda. After creating what I thought was the right options, I wanted to double check before I went further. So I spun up a new character and made him a level 3 Barb. I didn't do it correctly, and went back and messed with it again to where I thought it was correct. When I went back to the character to try again it still had the old info / settings.
So now my question: How is DNDBeyond actually caching these changes to Homebrew content?
I've tried updating and deleting character levels, deleting and remaking whole characters. Removing the "edited" subclass from my collection (while keeping it in my creations) and re-adding it. Eventually I just started adding garbage text (test 1,etc) to option / feat names and descriptions just to see if it would update, and could never get it to.
Nothing seems to force the character creation to use the new changes to the sub-class.
I've been stumped by some weird behavior when creating a homebrew Sub-Class and can't make any sense of how DNDBeyond is behaving, and maybe someone could clarify / figure it out before I go mad.
Background: Went to create a Barbarian subclass. Level 3 (when you pick your Primal Path) had "gain proficiency is two of the following:" yadda yadda. After creating what I thought was the right options, I wanted to double check before I went further. So I spun up a new character and made him a level 3 Barb. I didn't do it correctly, and went back and messed with it again to where I thought it was correct. When I went back to the character to try again it still had the old info / settings.
So now my question: How is DNDBeyond actually caching these changes to Homebrew content?
I've tried updating and deleting character levels, deleting and remaking whole characters. Removing the "edited" subclass from my collection (while keeping it in my creations) and re-adding it. Eventually I just started adding garbage text (test 1,etc) to option / feat names and descriptions just to see if it would update, and could never get it to.
Nothing seems to force the character creation to use the new changes to the sub-class.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Thanks for the reply. Indeed it seemed I was being too impatient. After watching some Youtube and coming back the changes are now appearing.