I have been added to a campaign wherein I wished to play a race that my DM has access to. I am able to see it as an option but it throws an error every time I try to select it. The error message is below:
Action: character.RACE_CHOOSE
Payload: {"race":{"entityRaceId":22443,"entityRaceTypeId":1743923279,"fullName":"Hundr","baseRaceId":22443,"baseRaceTypeId":1743923279,"description":"<p>Ever have they watched, often from the fringes of society, observing and seeing that all things are good in the world. A mysterious race whom - for ages past - have maintained a safe distance from society for unknown reasons. Legends persist of these in all cultures; some speaking of them as guardians holding back horrors unknown from entering the world, some instead speaking of them as savage monstrosities waiting to hunt those who stray too far from safety. Recently, with the ever-expanding ways of mankind, these mysterious creatures have become Nomadic and no longer hide in dense forests or high mountains. More and more these \"Dog-Folk\" are becoming recognized and even accepted into society.</p>","avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":"https://media-waterdeep.cursecdn.com/attachments/3/346/race-default.jpg","moreDetailsUrl":"/races/22443-hundr","isHomebrew":true,"sourceIds":[],"groupIds":[],"type":1,"subRaceShortName":null,"baseName":"Hundr","racialTraits":[{"definition":{"id":187846,"entityTypeId":1960452172,"displayOrder":null,"name":"Ability Score Increase","description":"<p>Life in the deep forests and other strange places has made you hardy and strong. Your Strength and Constitution both increase by 1. You also recieve a +2 to Charisma, because who says \"no\" to a dog?</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187850,"entityTypeId":1960452172,"displayOrder":null,"name":"Age","description":"<p>Although you look like a bipedal canine, you are in fact a humanoid creature. Your life span is equivalent to a Human's</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187851,"entityTypeId":1960452172,"displayOrder":null,"name":"Alignment","description":"<p>Your Breed, your Origins, your History and your involvement with Society for all determining factors of your alignment. The Hundr can fall into almost any alignment there is depending on where it comes from and where it goes. Those who haven't been influenced by society however tend to be Chaotic and/or Neutral.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187871,"entityTypeId":1960452172,"displayOrder":null,"name":"Size","description":"<p>As a species that comes in all shapes and sizes you may be Medium or Small depending on your breed.</p>\r\n<p>Medium Breeds: Akita, Anatolian Sheepdog, Bernese Mountain Dog, Bloodhound, Borzoi, Bullmastiff, Great Dane, Great Pyrenees, Great Swiss Mountain Dog, Irish Wolfhound, Kuvasz, Mastiff, Neopolitan Mastiff, Newfoundland, Otter Hound, Rottweiler, Saint Bernard, Afghan Hound, Alaskan Malamute, American Foxhound, Beauceron, Belgian Malinois, Belgian, Sheepdog, Belgian Tervuren, Black And Tan Coonhound, Black Russian Terrier, Bouvier Des Flandres, Boxer, Briard, Chesapeake Bay Retriever, Clumber Spaniel, Collie , Curly Coated, Retriever, Doberman Pinscher, English Foxhound, English Setter, German Shepherd Dog, German Shorthaired Pointer, German Wirehaired Pointer, Giant Schnauzer, Golden Retriever, Gordon Setter, Greyhound, Irish Setter, Komondor, Labrador Retriever, Old English Sheepdog , Poodle Standard, Rhodesian Ridgeback, Scottish Deerhound, Spinone Italiano, Tibetan Mastiff, Weimaraner, Airdale Terrier, American Staffordshire Terrier, American Water Spaniel, Australian Cattle Dog, Australian Shepherd, Basset Hound, Bearded Collie, Border Collie, Bull Dog, Bull Terrier, Canaan Dog, Chinese Shar Pei, Chow Chow, Cocker Spaniel-American, Cocker Spaniel-English, Dalmatian, English Springer Spaniel, Field Spaniel, Flat Coated Retriever, Finnish Spitz, Harrier, Ibizan Hound, Irish Terrier, Irish Water Spaniel, Keeshond, Kerry Blue Terrier, Norwegian Elkhound, Nova Scotia Duck Tolling Retriever, Petit Basset Griffon Vendeen, Pharaoh Hound, Plott Hound, Pointer, Polish Lowland Sheepdog, Portuguese Water Dog, Redbone Coonhound, Saluki, Samoyed, Siberian Husky, Soft-Coated Wheaten Terrier, Staffordshire Bull Terrier, Standard Schnauzer, Sussex Spaniel, Vizsla, Welsh Springer Spaniel, Wirehaired Pointing Griffon</p>\r\n<p>Small Breeds: American Eskimo, Australian Terrier, Basenji, Beagle, Bedlington Terrier, Bichon Frise, Border Terrier, Boston Terrier, Brussels Griffon, Cairn Terrier, Cardigan Welsh Corgi, Cavalier King Charles Spaniel, Coton de Tulear, Dachshund, Dandie Dinmont Terrier, English Toy Spaniel, Fox Terrier, French Bulldog, German Pinscher, Glen Imaal Terrier, Lakeland Terrier, Manchester Terrier, Poodle Miniature, Pug, Puli, Schipperke, Scottish Terrier, Sealyham Terrier, Shetland Sheepdog, Shiba Inu, Shih Tzu, Silky Terrier, Skye Terrier, Tibetan Spaniel, Tibetan Terrier, Welsh Terrier, West Highland White Terrier, Whippet, Affenpinscher, Chihuahua, Chinese Crested, Italian Greyhound, Japanese Chin, Maltese, Manchester Terrier, Papillon, Pomeranian, Poodle Toy, Toy Fox Terrier, Yorkshire Terrier</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187872,"entityTypeId":1960452172,"displayOrder":null,"name":"Speed","description":"<p>Your base movement speed is 30 feet.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187874,"entityTypeId":1960452172,"displayOrder":null,"name":"Bite","description":"<p>Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. If you are a Small breed you instead do 1d4 + your Strength modifier. You are Proficient with this Natural Weapon.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187880,"entityTypeId":1960452172,"displayOrder":null,"name":"Darkvision","description":"<p>Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187885,"entityTypeId":1960452172,"displayOrder":null,"name":"Survivor","description":"<p>Due to life in the wilderness your kind have developed a proficiency in Survival and Stealth. You can also consider yourself Proficient in the use of Perception when using your Ears or Nose, but not your vision (Without selecting Perception as a normal Proficiency)</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187917,"entityTypeId":1960452172,"displayOrder":null,"name":"Chase","description":"<p>If your hands are empty you may drop to all-fours and double your movement speed until you stand upright again. When you are knocked Prone you may choose on your turn to roll to all-fours instead of standing up, when doing so you don't spend half your movement but are still considered prone.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187919,"entityTypeId":1960452172,"displayOrder":null,"name":"Dig","description":"<p>You have a burrowing speed of 5 feet. While this may not be considered much, it's great for setting up traps or defenses.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187934,"entityTypeId":1960452172,"displayOrder":null,"name":"Grapple","description":"<p>If you move 15 feet before attacking an enemy you may choose to jump at them and use your Bite Attack to knock them prone. You may choose to Grapple them as part of the attack, and if you succeed in the Grapple you pin them as normal in a Prone position.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187941,"entityTypeId":1960452172,"displayOrder":null,"name":"Tracking","description":"<p>You may attempt to use your keen senses to SNIFF out a target who'se scent you are familiar with. An article of clothing or other possession bearing the target's scent can be used to aid in the tracking. When you do this you perform a Survival check with advantage.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187947,"entityTypeId":1960452172,"displayOrder":null,"name":"Language","description":"<p>In their natural habitat the Hundr have never had much need for a language beyond various tones of barking, growling and physical gestures. You can communicate most simple ideas with your kin via body-language (Similar to the use of Thieves' Cant, you make subtle gestures such as twisting your ears and arcing your head) and you may also use this to communicate simple ideas with certain wild animals (Made with an Animal Handling check with advantage)</p>\r\n<p>You learn one language of your choice, work with your DM to decide what language is most appropriate for your origin.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}}],"weightSpeeds":{"normal":{"walk":30,"fly":0,"burrow":5,"swim":0,"climb":0},"encumbered":null,"heavilyEncumbered":null,"pushDragLift":null,"override":null},"featIds":[],"size":"Medium","sizeId":4}}
What am I doing wrong? I thought that DMs could share content with the players in their campaigns without constraint? I really need to play this race for his campaign as he wants someone to test it for him.
Please help me.
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Hi there,
I have been added to a campaign wherein I wished to play a race that my DM has access to. I am able to see it as an option but it throws an error every time I try to select it. The error message is below:
Action: character.RACE_CHOOSE
Payload: {"race":{"entityRaceId":22443,"entityRaceTypeId":1743923279,"fullName":"Hundr","baseRaceId":22443,"baseRaceTypeId":1743923279,"description":"<p>Ever have they watched, often from the fringes of society, observing and seeing that all things are good in the world. A mysterious race whom - for ages past - have maintained a safe distance from society for unknown reasons. Legends persist of these in all cultures; some speaking of them as guardians holding back horrors unknown from entering the world, some instead speaking of them as savage monstrosities waiting to hunt those who stray too far from safety. Recently, with the ever-expanding ways of mankind, these mysterious creatures have become Nomadic and no longer hide in dense forests or high mountains. More and more these \"Dog-Folk\" are becoming recognized and even accepted into society.</p>","avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":"https://media-waterdeep.cursecdn.com/attachments/3/346/race-default.jpg","moreDetailsUrl":"/races/22443-hundr","isHomebrew":true,"sourceIds":[],"groupIds":[],"type":1,"subRaceShortName":null,"baseName":"Hundr","racialTraits":[{"definition":{"id":187846,"entityTypeId":1960452172,"displayOrder":null,"name":"Ability Score Increase","description":"<p>Life in the deep forests and other strange places has made you hardy and strong. Your Strength and Constitution both increase by 1. You also recieve a +2 to Charisma, because who says \"no\" to a dog?</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187850,"entityTypeId":1960452172,"displayOrder":null,"name":"Age","description":"<p>Although you look like a bipedal canine, you are in fact a humanoid creature. Your life span is equivalent to a Human's</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187851,"entityTypeId":1960452172,"displayOrder":null,"name":"Alignment","description":"<p>Your Breed, your Origins, your History and your involvement with Society for all determining factors of your alignment. The Hundr can fall into almost any alignment there is depending on where it comes from and where it goes. Those who haven't been influenced by society however tend to be Chaotic and/or Neutral.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187871,"entityTypeId":1960452172,"displayOrder":null,"name":"Size","description":"<p>As a species that comes in all shapes and sizes you may be Medium or Small depending on your breed.</p>\r\n<p>Medium Breeds: Akita, Anatolian Sheepdog, Bernese Mountain Dog, Bloodhound, Borzoi, Bullmastiff, Great Dane, Great Pyrenees, Great Swiss Mountain Dog, Irish Wolfhound, Kuvasz, Mastiff, Neopolitan Mastiff, Newfoundland, Otter Hound, Rottweiler, Saint Bernard, Afghan Hound, Alaskan Malamute, American Foxhound, Beauceron, Belgian Malinois, Belgian, Sheepdog, Belgian Tervuren, Black And Tan Coonhound, Black Russian Terrier, Bouvier Des Flandres, Boxer, Briard, Chesapeake Bay Retriever, Clumber Spaniel, Collie , Curly Coated, Retriever, Doberman Pinscher, English Foxhound, English Setter, German Shepherd Dog, German Shorthaired Pointer, German Wirehaired Pointer, Giant Schnauzer, Golden Retriever, Gordon Setter, Greyhound, Irish Setter, Komondor, Labrador Retriever, Old English Sheepdog , Poodle Standard, Rhodesian Ridgeback, Scottish Deerhound, Spinone Italiano, Tibetan Mastiff, Weimaraner, Airdale Terrier, American Staffordshire Terrier, American Water Spaniel, Australian Cattle Dog, Australian Shepherd, Basset Hound, Bearded Collie, Border Collie, Bull Dog, Bull Terrier, Canaan Dog, Chinese Shar Pei, Chow Chow, Cocker Spaniel-American, Cocker Spaniel-English, Dalmatian, English Springer Spaniel, Field Spaniel, Flat Coated Retriever, Finnish Spitz, Harrier, Ibizan Hound, Irish Terrier, Irish Water Spaniel, Keeshond, Kerry Blue Terrier, Norwegian Elkhound, Nova Scotia Duck Tolling Retriever, Petit Basset Griffon Vendeen, Pharaoh Hound, Plott Hound, Pointer, Polish Lowland Sheepdog, Portuguese Water Dog, Redbone Coonhound, Saluki, Samoyed, Siberian Husky, Soft-Coated Wheaten Terrier, Staffordshire Bull Terrier, Standard Schnauzer, Sussex Spaniel, Vizsla, Welsh Springer Spaniel, Wirehaired Pointing Griffon</p>\r\n<p>Small Breeds: American Eskimo, Australian Terrier, Basenji, Beagle, Bedlington Terrier, Bichon Frise, Border Terrier, Boston Terrier, Brussels Griffon, Cairn Terrier, Cardigan Welsh Corgi, Cavalier King Charles Spaniel, Coton de Tulear, Dachshund, Dandie Dinmont Terrier, English Toy Spaniel, Fox Terrier, French Bulldog, German Pinscher, Glen Imaal Terrier, Lakeland Terrier, Manchester Terrier, Poodle Miniature, Pug, Puli, Schipperke, Scottish Terrier, Sealyham Terrier, Shetland Sheepdog, Shiba Inu, Shih Tzu, Silky Terrier, Skye Terrier, Tibetan Spaniel, Tibetan Terrier, Welsh Terrier, West Highland White Terrier, Whippet, Affenpinscher, Chihuahua, Chinese Crested, Italian Greyhound, Japanese Chin, Maltese, Manchester Terrier, Papillon, Pomeranian, Poodle Toy, Toy Fox Terrier, Yorkshire Terrier</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187872,"entityTypeId":1960452172,"displayOrder":null,"name":"Speed","description":"<p>Your base movement speed is 30 feet.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187874,"entityTypeId":1960452172,"displayOrder":null,"name":"Bite","description":"<p>Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. If you are a Small breed you instead do 1d4 + your Strength modifier. You are Proficient with this Natural Weapon.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187880,"entityTypeId":1960452172,"displayOrder":null,"name":"Darkvision","description":"<p>Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187885,"entityTypeId":1960452172,"displayOrder":null,"name":"Survivor","description":"<p>Due to life in the wilderness your kind have developed a proficiency in Survival and Stealth. You can also consider yourself Proficient in the use of Perception when using your Ears or Nose, but not your vision (Without selecting Perception as a normal Proficiency)</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187917,"entityTypeId":1960452172,"displayOrder":null,"name":"Chase","description":"<p>If your hands are empty you may drop to all-fours and double your movement speed until you stand upright again. When you are knocked Prone you may choose on your turn to roll to all-fours instead of standing up, when doing so you don't spend half your movement but are still considered prone.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187919,"entityTypeId":1960452172,"displayOrder":null,"name":"Dig","description":"<p>You have a burrowing speed of 5 feet. While this may not be considered much, it's great for setting up traps or defenses.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187934,"entityTypeId":1960452172,"displayOrder":null,"name":"Grapple","description":"<p>If you move 15 feet before attacking an enemy you may choose to jump at them and use your Bite Attack to knock them prone. You may choose to Grapple them as part of the attack, and if you succeed in the Grapple you pin them as normal in a Prone position.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187941,"entityTypeId":1960452172,"displayOrder":null,"name":"Tracking","description":"<p>You may attempt to use your keen senses to SNIFF out a target who'se scent you are familiar with. An article of clothing or other possession bearing the target's scent can be used to aid in the tracking. When you do this you perform a Survival check with advantage.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":187947,"entityTypeId":1960452172,"displayOrder":null,"name":"Language","description":"<p>In their natural habitat the Hundr have never had much need for a language beyond various tones of barking, growling and physical gestures. You can communicate most simple ideas with your kin via body-language (Similar to the use of Thieves' Cant, you make subtle gestures such as twisting your ears and arcing your head) and you may also use this to communicate simple ideas with certain wild animals (Made with an Animal Handling check with advantage)</p>\r\n<p>You learn one language of your choice, work with your DM to decide what language is most appropriate for your origin.</p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[]}}],"weightSpeeds":{"normal":{"walk":30,"fly":0,"burrow":5,"swim":0,"climb":0},"encumbered":null,"heavilyEncumbered":null,"pushDragLift":null,"override":null},"featIds":[],"size":"Medium","sizeId":4}}
Server: There was a problem accessing that race.
Error: ActionApiError: Bad Request at new t (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:49323) at https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:50:279041 at r (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:209457) at Generator._invoke (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:210577) at Generator.e.(anonymous function) [as throw] (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:209636) at h (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:114062) at Object.n [as cont] (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:114875) at y (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:114694) at r (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:113073) at Object.e.cont (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:113160)
What am I doing wrong? I thought that DMs could share content with the players in their campaigns without constraint? I really need to play this race for his campaign as he wants someone to test it for him.
Please help me.