I have a question regarding coming up with a spell list for a character I am planning. I'm starting out with 1 level in Artificer for the class Proficiencies, and then will be switching over to Wizard to make a Bladesinger (we're currently level 12 and I have my INT maxed at 20; no items selected yet). Because of the Artificer class being rounded UP for the sake of calculating Spell Slots when Multiclassing , I won't lose any progression in regards to gaining Spell Slots with a single level dip. But I do have a question about choosing my Artificer spells at higher character levels that I wanted some clarification on, if possible. According to Artificer Spellcasting...
"You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell) [*So for me, this would be 5 Artificer spells to choose*]. The spells must be of a level for which you have spell slots."
And...
"You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list."
So...being that I don't lose progression on my Spell Levels (all the way up to 6th-Level at character level 12), does that mean that I would be able to select higher level Artificer spells to add to my list, all the way up to 5th-Level, utilizing those 5 known spells and just swapping them out during my Long Rests? For example: Greater Restoration, which is on the Artificer spell list but not on the Wizard list?
So...being that I don't lose progression on my Spell Levels (all the way up to 6th-Level at character level 12), does that mean that I would be able to select higher level Artificer spells to add to my list, all the way up to 5th-Level, utilizing those 5 known spells and just swapping them out during my Long Rests?
Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger spells based on your levels in the ranger class. As 3rd-level wizard, you know three wizard cantrips, and your spellbook contains ten wizard spells, two of which (the two you gained when you reached 3rd level as a wizard) can be 2nd-level spells. If your Intelligence is 16, you can prepare six wizard spells from your spellbook.
This means that while you may have access to 5th level slots, the level of Artificer spells that you can learn is determined by your level(s) in Artificer only, and this is what D&D Beyond enforces on the character sheet.
I expect this is to prevent casters from taking single level dips into other casting classes as you could gain access to most spells very easily that way.
However, since you're also a Wizard, you might discuss with your DM the possibility of copying a few specific non-Wizard spells into your spellbook? To do that on D&D Beyond, you'll probably need to create a copy of Bladesinger as homebrew in order to properly add the spells to your list as valid choices on the character sheet (just create a copy, and add it to additional spells under basic information or additional information, I forget which). So long as you're not looking for anything broken then your DM might be cool with adding individual specific spells to your list? I can only speak for myself, but I would probably allow Greater Restoration, especially if nobody else in your party is able to get it (especially since it saves your DM the hassle of having the party go out of its way to go and find a healer with that spell every time someone in your party licks a basilisk).
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Wow. I must have totally missed that paragraph. That makes total sense, and I could definitely see how that could be abused and totally broken otherwise. Thank you!
I guess the follow-up question would be: are you able to up-cast those 1st-Level Artificer spells using the higher spell slots you gain from being a higher level character; like casting Cure Wounds as a 5th or 6th level spell?
I'll definitely have to run that past my DM. Because we seriously have some PCs in there that WOULD lick a basilisk, just because. XD
If that multiclassing rule didn't exist - it would be possible to make a level 20 character with 17 levels in Bard + 1 level in each Cleric Druid and Wizard and they would have access to pretty much every single spell in the game.
If you're multiclassing - you absolutely must familiarise yourself with the multiclassing rules.
I guess the follow-up question would be: are you able to up-cast those 1st-Level Artificer spells using the higher spell slots you gain from being a higher level character; like casting Cure Wounds as a 5th or 6th level spell?
Absolutely. The multiclassing spellcasting rules say you can use any spell slot for any spell you can cast with spell slots.
If you're multiclassing - you absolutely must familiarise yourself with the multiclassing rules.
I agree, and this is my bad! I look for ways to make my characters as powerful as possible but, as I mentioned already, that would have been totally broken otherwise. It's not that I don't understand multi-classing. It was the fact that I missed a critical portion of the rules by utilizing online resources instead of simply going into the PHB (currently tucked away after moving, and I haven't dug it out yet). That's what brought me here in the first place. So that's on me! I'll have the reread that section of the PHB and familiarize myself with it more. Thanks!
Generally though, picking 1 lvl just for proficiencis never just seems worth it to me. I'd assume you're mainly there for the con save prof right? I mean you get a weapon prof with bladesinger and can't bladesing with medium armour or shields, so those are all wasted.
2 lvls of arti I'd understand, you get some infusions.
If you are there purely for the con save, get resilient con, you're lvl 12 anyway.
Thematically, it wouldn't work for what I'm building based on the backstory. But this is something I definitely need to keep in mind for the future. I can already see this being fun with a Wild Magic Sorcerer to make things extra chaotic!
My primary reason for not going too deep into Artificer is because I've already played a full-blown Artificer in this campaign, and I don't want to feel like I'm double dipping. But also, because of how I bought my starting stats, taking Resilient as a feat would actually give me a lower modifier for INT than I have currently. Although, I could probably adjust that and redo the stats to see how they balance out taking that into consideration with my progression. So I appreciate the tip! I'll have to take a closer look at that.
I've also been playing with the idea of giving him a four levels in Eldritch Knight for additional ASI and a better action economy. The only downside is that would somewhat hobble my spell progression, and I REALLY have my eye on having Tenser's Transformation, which could essentially provide me with a lot of support that would help give him a stronger melee feel on its own. I wouldn't be able to cast spells while using it, but it has a nice synergy with Bladesong.
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I have a question regarding coming up with a spell list for a character I am planning. I'm starting out with 1 level in Artificer for the class Proficiencies, and then will be switching over to Wizard to make a Bladesinger (we're currently level 12 and I have my INT maxed at 20; no items selected yet). Because of the Artificer class being rounded UP for the sake of calculating Spell Slots when Multiclassing , I won't lose any progression in regards to gaining Spell Slots with a single level dip. But I do have a question about choosing my Artificer spells at higher character levels that I wanted some clarification on, if possible. According to Artificer Spellcasting...
"You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell) [*So for me, this would be 5 Artificer spells to choose*]. The spells must be of a level for which you have spell slots."
And...
"You can change your list of prepared spells when you finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list."
So...being that I don't lose progression on my Spell Levels (all the way up to 6th-Level at character level 12), does that mean that I would be able to select higher level Artificer spells to add to my list, all the way up to 5th-Level, utilizing those 5 known spells and just swapping them out during my Long Rests? For example: Greater Restoration, which is on the Artificer spell list but not on the Wizard list?
If we live through this, remind me to kill you!
Unfortunately not, as per the multiclassing spellcasting rules:
This means that while you may have access to 5th level slots, the level of Artificer spells that you can learn is determined by your level(s) in Artificer only, and this is what D&D Beyond enforces on the character sheet.
I expect this is to prevent casters from taking single level dips into other casting classes as you could gain access to most spells very easily that way.
However, since you're also a Wizard, you might discuss with your DM the possibility of copying a few specific non-Wizard spells into your spellbook? To do that on D&D Beyond, you'll probably need to create a copy of Bladesinger as homebrew in order to properly add the spells to your list as valid choices on the character sheet (just create a copy, and add it to additional spells under basic information or additional information, I forget which). So long as you're not looking for anything broken then your DM might be cool with adding individual specific spells to your list? I can only speak for myself, but I would probably allow Greater Restoration, especially if nobody else in your party is able to get it (especially since it saves your DM the hassle of having the party go out of its way to go and find a healer with that spell every time someone in your party licks a basilisk).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Wow. I must have totally missed that paragraph. That makes total sense, and I could definitely see how that could be abused and totally broken otherwise. Thank you!
I guess the follow-up question would be: are you able to up-cast those 1st-Level Artificer spells using the higher spell slots you gain from being a higher level character; like casting Cure Wounds as a 5th or 6th level spell?
I'll definitely have to run that past my DM. Because we seriously have some PCs in there that WOULD lick a basilisk, just because. XD
If we live through this, remind me to kill you!
If that multiclassing rule didn't exist - it would be possible to make a level 20 character with 17 levels in Bard + 1 level in each Cleric Druid and Wizard and they would have access to pretty much every single spell in the game.
If you're multiclassing - you absolutely must familiarise yourself with the multiclassing rules.
Absolutely. The multiclassing spellcasting rules say you can use any spell slot for any spell you can cast with spell slots.
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I agree, and this is my bad! I look for ways to make my characters as powerful as possible but, as I mentioned already, that would have been totally broken otherwise. It's not that I don't understand multi-classing. It was the fact that I missed a critical portion of the rules by utilizing online resources instead of simply going into the PHB (currently tucked away after moving, and I haven't dug it out yet). That's what brought me here in the first place. So that's on me! I'll have the reread that section of the PHB and familiarize myself with it more. Thanks!
If we live through this, remind me to kill you!
Or, get yourself a Mizzium Apparatus.
Generally though, picking 1 lvl just for proficiencis never just seems worth it to me. I'd assume you're mainly there for the con save prof right? I mean you get a weapon prof with bladesinger and can't bladesing with medium armour or shields, so those are all wasted.
2 lvls of arti I'd understand, you get some infusions.
If you are there purely for the con save, get resilient con, you're lvl 12 anyway.
Thematically, it wouldn't work for what I'm building based on the backstory. But this is something I definitely need to keep in mind for the future. I can already see this being fun with a Wild Magic Sorcerer to make things extra chaotic!
If we live through this, remind me to kill you!
My primary reason for not going too deep into Artificer is because I've already played a full-blown Artificer in this campaign, and I don't want to feel like I'm double dipping. But also, because of how I bought my starting stats, taking Resilient as a feat would actually give me a lower modifier for INT than I have currently. Although, I could probably adjust that and redo the stats to see how they balance out taking that into consideration with my progression. So I appreciate the tip! I'll have to take a closer look at that.
I've also been playing with the idea of giving him a four levels in Eldritch Knight for additional ASI and a better action economy. The only downside is that would somewhat hobble my spell progression, and I REALLY have my eye on having Tenser's Transformation, which could essentially provide me with a lot of support that would help give him a stronger melee feel on its own. I wouldn't be able to cast spells while using it, but it has a nice synergy with Bladesong.
If we live through this, remind me to kill you!