Since the armorer gets heavy armor (which other artificers don’t) it’s semi assumed that that is what is being enhanced as I explained for light and medium armors the body/chest piece is all you have, for heavy you have the 4 pieces/sets. You put the enhanced armor on the body piece not just because the text says there but as I was pointing out - anywhere else would be problematic. Etween L3-8 it doesn’t matter whether you put it on the chest or the boot either applies it of the entire set of plate. this is really why you might want to wear half plate until L9 - if you wear half plate all you have is the body piece and you could use the 6 known and other 1 or 2 actives on the (separate) helmet/gauntlets/boots if you wanted too.
Even if you had heavy armor that is described to cover the entire body, any infusion will go on the chest, as that is the armor. You can't put enhanced defense on any other part of the armor, as it does not fulfill the requirements. As any DM would ask, if you are doing two armor infusions, where are they going? You can't say, well enhance defense is on the boots the armor comes with and armor of strength is on the chest piece.
Only one armor infusions can be used at a time and they all go on the chest. Anything else, I would argue can be done prior to Lv 9, as I see no reason to limit a heavy armor user, while Light/Medium Armor users have the freedom. So if you get Plate Armor, you'd put the armor infusion on the chest, then you can just say my boots of X and my gauntlets have X. Otherwise, it is simply unfair in my opinion.
I seem to struggle on why people have such issue with this feature of the armorer. I guess I envision this feature as allowing you to further enhance your armor through additional 'slots':
One slot of the four can be filled with a 'Armor' listing infusion and is kind of the backbone of the entire system
The other slots can use other magical infusions to fill them. I don't even fill them as 'slot' specific like 1 boot, 1 helm etc. because I think a crafty artificer can as easily make a lockpick of thievery that attaches to the bracer as a full set of gloves or a "pauldrons of flying" instead of winged boots. Find three 'Non-armor" infusions and go crazy.
You may be strict adherer to the weapon/helm/boot but I think letting my rogue run with boots of elvenkind re-imagined as a stealth shield projector while having actual boots of the winding path as pretty darn cool.
I have a similar question. Can the armorer make magical armor into their Tony Stark suit? I just see "any suit you're wearing" as the requirement. If they can, then I assume the armor infusion would not be available as it is already a magical item. So then what about other infusions on boots, helm, etc. Would they be considered magical items already?
I have a similar question. Can the armorer make magical armor into their Tony Stark suit? I just see "any suit you're wearing" as the requirement. If they can, then I assume the armor infusion would not be available as it is already a magical item. So then what about other infusions on boots, helm, etc. Would they be considered magical items already?
Yes, you can use a magical armor as your base. Correct, you won't be able to add an armor infusion. But once you're at the level where you can infuse multiple sections of the arcane armor, you'd be able to infuse those non-armor pieces, as they're considered separate from the magical armor base, and are not magical in themselves.
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Even if you had heavy armor that is described to cover the entire body, any infusion will go on the chest, as that is the armor. You can't put enhanced defense on any other part of the armor, as it does not fulfill the requirements. As any DM would ask, if you are doing two armor infusions, where are they going? You can't say, well enhance defense is on the boots the armor comes with and armor of strength is on the chest piece.
Only one armor infusions can be used at a time and they all go on the chest. Anything else, I would argue can be done prior to Lv 9, as I see no reason to limit a heavy armor user, while Light/Medium Armor users have the freedom. So if you get Plate Armor, you'd put the armor infusion on the chest, then you can just say my boots of X and my gauntlets have X. Otherwise, it is simply unfair in my opinion.
I seem to struggle on why people have such issue with this feature of the armorer. I guess I envision this feature as allowing you to further enhance your armor through additional 'slots':
You may be strict adherer to the weapon/helm/boot but I think letting my rogue run with boots of elvenkind re-imagined as a stealth shield projector while having actual boots of the winding path as pretty darn cool.
I have a similar question. Can the armorer make magical armor into their Tony Stark suit? I just see "any suit you're wearing" as the requirement. If they can, then I assume the armor infusion would not be available as it is already a magical item. So then what about other infusions on boots, helm, etc. Would they be considered magical items already?
Yes, you can use a magical armor as your base. Correct, you won't be able to add an armor infusion. But once you're at the level where you can infuse multiple sections of the arcane armor, you'd be able to infuse those non-armor pieces, as they're considered separate from the magical armor base, and are not magical in themselves.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)