I joined a new campaign at Level 1 and we had our session 0 last week where our characters got introduced to each other. I picked Artificer and my guess as to what the other player's classes are is Wizard, Paladin, Barbarian, and Fighter. I rolled bonkers stats on my character (11, 15, 17, 17, 15, and 13 all without racial bonuses) and there's no way I'm NOT gonna take advantage of this with magic items. I don't get many magic items so I don't know which ones are good and which ones aren't. I already have a few ideas for magic items to make based on my class assumptions like an Amulet Of Health for both the Wizard and Barbarian and Armor Of Fungal Spores. Some other items I wanna make are a Robe of Stars, a Blast Scepter, eyes of The Eagle (my character has disadvantage on perception checks in direct sunlight), a clockwork amulet, and a Ring Of Spell Storing
I wanna see what other good magic items I could make for the party in the meantime.
Are you thinking of what magic items you plan to craft in your downtime, or the magic items that you can create with your Artificer Infusions?
For yourself, the most common magic item made specifically for Artificers is the All-Purpose Tool. It comes in +1, +2, and +3 varieties, and it gives you the obvious boost to your spell attacks and saving throws, but you can also have it instantly change into any artisan tool you want and you instantly become proficient with that tool, which is crazy when you get tool expertise and have expertise with any tool you're proficient in. You can also temporarily learn any cantrip from any class and treat it as an artificer cantrip for yourself. It's a great magic item that is just generically useful, since who doesn't like a +1 to their spells? But which also has the potential to reward creative out of combat problem solving.
Do any of your allies have any tool proficiencies? Keep in mind that crafting time for magic items is measured in Weeks, not days, not hours. However, you can cut that time in half if you're working with someone who has the appropriate tool proficiency. So making something as simple as +1 Shield will require Proficiency with Arcana, Smith's Tools, and 2 weeks of time +200 GP. There's not much you can do about the GP cost (unless you're at least level 10, which gives you a boost for crafting). If your Wizard friend also has proficiency with Arcana, and willing to help, you could get the crafting done in just 1 week. If any of the martial fighters are also proficient with Smith's Tools, they could join in too and suddenly this two week project can be finished in about 4 days.
Aside from the all-purpose tool, one of the first magic items my artificer crafted was a set of winged boots. (Or actually winged greaves, since my DM let me tweak that while crafting them so that I could still wear boots of elvenkind.) They're great, especially if you're a ranged caster who wants to stay out of melee range with people on the ground. And a clockwork amulet is pretty useful for a common item: it's practically like ignoring disadvantage on an attack roll once per day.
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I joined a new campaign at Level 1 and we had our session 0 last week where our characters got introduced to each other. I picked Artificer and my guess as to what the other player's classes are is Wizard, Paladin, Barbarian, and Fighter. I rolled bonkers stats on my character (11, 15, 17, 17, 15, and 13 all without racial bonuses) and there's no way I'm NOT gonna take advantage of this with magic items. I don't get many magic items so I don't know which ones are good and which ones aren't. I already have a few ideas for magic items to make based on my class assumptions like an Amulet Of Health for both the Wizard and Barbarian and Armor Of Fungal Spores. Some other items I wanna make are a Robe of Stars, a Blast Scepter, eyes of The Eagle (my character has disadvantage on perception checks in direct sunlight), a clockwork amulet, and a Ring Of Spell Storing
I wanna see what other good magic items I could make for the party in the meantime.
Are you thinking of what magic items you plan to craft in your downtime, or the magic items that you can create with your Artificer Infusions?
For yourself, the most common magic item made specifically for Artificers is the All-Purpose Tool. It comes in +1, +2, and +3 varieties, and it gives you the obvious boost to your spell attacks and saving throws, but you can also have it instantly change into any artisan tool you want and you instantly become proficient with that tool, which is crazy when you get tool expertise and have expertise with any tool you're proficient in. You can also temporarily learn any cantrip from any class and treat it as an artificer cantrip for yourself. It's a great magic item that is just generically useful, since who doesn't like a +1 to their spells? But which also has the potential to reward creative out of combat problem solving.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
I'm thinking of items to craft during downtime and an all purpose tool is one I wanna make.
Do any of your allies have any tool proficiencies? Keep in mind that crafting time for magic items is measured in Weeks, not days, not hours. However, you can cut that time in half if you're working with someone who has the appropriate tool proficiency. So making something as simple as +1 Shield will require Proficiency with Arcana, Smith's Tools, and 2 weeks of time +200 GP. There's not much you can do about the GP cost (unless you're at least level 10, which gives you a boost for crafting). If your Wizard friend also has proficiency with Arcana, and willing to help, you could get the crafting done in just 1 week. If any of the martial fighters are also proficient with Smith's Tools, they could join in too and suddenly this two week project can be finished in about 4 days.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
That's something I never thought of before.
Aside from the all-purpose tool, one of the first magic items my artificer crafted was a set of winged boots. (Or actually winged greaves, since my DM let me tweak that while crafting them so that I could still wear boots of elvenkind.) They're great, especially if you're a ranged caster who wants to stay out of melee range with people on the ground. And a clockwork amulet is pretty useful for a common item: it's practically like ignoring disadvantage on an attack roll once per day.