Bounded Accuracy doesn't make the game low-magic; it just keeps the bonuses within lower limits. "Low magic" would mean far fewer caster PCs, at the very least. Artificer is the sort of class built for high-magic settings.
I disagree. The level of magic is not defined by the number of PC casters as they will always seem to be present in numbers because of the type of game. The level of magic IS defined by the levels and availability of magic items and by the ease or difficulty of creating a magic item for yourself or others. You can always lower the level of magic if you want it lower just by limiting the items availability below the system design. It’s harder to raise it without a lot of homebrewing. In this sense 5e is a lower magic system than 3.x&4e.
I disagree. The level of magic is not defined by the number of PC casters as they will always seem to be present in numbers because of the type of game.
I mistyped (apologies). I meant the number of PC caster classes, which is so very high, indicates that the system is not low-magic by default. "[S]eem to be present in numbers because of the type of game" is actually my point: the "type of game" has a lot of magic users casting lots of spells, so isn't low magic.
I would say an artificer's explanation of tool being the focus make it perfect for low magic settings. Many fantasy steam punk books the magic is only limited to artificers.
There are alot of approaches to crafting and how it reflects game play. Complexity or simplicity both have a place. Even just scroll crafting can be really fun with the right narrative setup. In the end take what you can and use "free flavor" to get the desired narrative without breaking table balance.
I would argue that you can create the recipe for the item from the infusion. allowing you to bypass that part of a quest. however, everything else would be the same as normal.
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Bounded Accuracy doesn't make the game low-magic; it just keeps the bonuses within lower limits. "Low magic" would mean far fewer caster PCs, at the very least. Artificer is the sort of class built for high-magic settings.
I disagree. The level of magic is not defined by the number of PC casters as they will always seem to be present in numbers because of the type of game. The level of magic IS defined by the levels and availability of magic items and by the ease or difficulty of creating a magic item for yourself or others. You can always lower the level of magic if you want it lower just by limiting the items availability below the system design. It’s harder to raise it without a lot of homebrewing. In this sense 5e is a lower magic system than 3.x&4e.
Wisea$$ DM and Player since 1979.
I mistyped (apologies). I meant the number of PC caster classes, which is so very high, indicates that the system is not low-magic by default. "[S]eem to be present in numbers because of the type of game" is actually my point: the "type of game" has a lot of magic users casting lots of spells, so isn't low magic.
I would say an artificer's explanation of tool being the focus make it perfect for low magic settings. Many fantasy steam punk books the magic is only limited to artificers.
There are alot of approaches to crafting and how it reflects game play. Complexity or simplicity both have a place. Even just scroll crafting can be really fun with the right narrative setup. In the end take what you can and use "free flavor" to get the desired narrative without breaking table balance.
I would argue that you can create the recipe for the item from the infusion. allowing you to bypass that part of a quest. however, everything else would be the same as normal.