so, replicate magic item lets me also infuse any of the magic items from xanatars guide to everything.
-does this mean i can infuse consumable magic items, for instance infusing and using an bottle of perfume of bewitching every day or having one of your infusions on a pot of awakening so you can have as many little friends that you want completely for free (assuming you repeatedly repair broken pots with mending)? can i just infuse an veterans cane every day and then use that cane whenever i want with no fear that i have used my one and only use of veterans cane?
-has anyone actiually found an common magic item from xanatars guide to everything that is worth getting as an infusion? like depending on your aestetic it might be nice to have an chartalans dice or instrument of illusions as your spellcasting focus, but has anyone found an common magic item from xanatars that one might take that is in any way worth the effort? any builds that use the common magic items? or is the option there mostly for flavour and for creating more fantastic little artificers with fun gimmics?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yep. Infusions can be consumable items, which basically makes them a once per day ability depending on the item.
Potion of Bewitching is arguably better than the friends cantrip in a lot of situations. So that's actually a solid choice. Plus it helps a salesman kind of character to work a crowd to help sell their artisanal creations during a product demonstration when they roll into town.
Veteran's cane as an infusion basically lets you use woodworking tools to craft a sword a day which is I think faster than you can craft them otherwise.
The pot of awakening isn't the best as an infusion since it takes a full 30 days to awaken a shrub. But it is an EXCELLENT common magic item to rapidly craft once you reach level 10. Then you can practically raise an army within two months time.
Eberron Rising from the Last War's crafting rules for common items makes it crazy fast.
Base Cost: 32 hours costing 50 gp Cut in half as a consumable item: 16 hours at 25 gp Magic Item Adept: 1/4 the time at 1/2 the gold:
4 hours at 12.5 gp to a single pot of Awakening
That makes two of them per 8 hour workday. Assuming you spend 8 hours every day irrespective of weekends or holidays then after 30 days you've made 60 pots of awakening and the first two shrubs have awakened, with two shrubs awakening per day from then onward.
If you stop immediately after 60 pots it will have cost you 750 gold and two months of time (one month of work) to get 60 awakened shrubs that are friendly to you and obey your commands.
Even without the boosted crafting speed it's better to craft pots of awakening then use them merely as an infusion. Below level 10 you could craft 1 pot of awakening every two workdays for 25 gp. Which would get you 15 awakened shrubs for 1 month's consecutive work costing you 375 gp.
Couple others might be work making: The Hat of Wizardry or the Dark Shard Amulet, particularly if you have a wizard or warlock in your party. Though even if you don't once you reach level 14 you can use one yourself to (once per day) cast any wizard or warlock cantrip with a DC 10 arcana check.
Of course past level 10 it generally makes much more sense to just craft a common magic item than to use it as an infusion unless it's a consumable item.
I'm pretty sure infusions have to be on a non magical item. So you wouldn't be able to infuse an object that is considered magical.
An invulnerable arrow is one of the common magic items in XGE. In other words it can be an infusion to make a mundane arrow invulnerable.
One fun aspect of this is that you have an arrow that's invulnerable... until you end that infusion. So you can shove an invulnerable object into some gears to stop some grand machine of death from operating, take a long rest, redo your infusions (excluding the invulnerable arrow) and let the gears resume turning potentially fulfilling some kind of plan.
Or if your DM lets you end an infusion at will you can just choose when that grand machine of death resumes working.
Yep. Infusions can be consumable items, which basically makes them a once per day ability depending on the item.
Potion of Bewitching is arguably better than the friends cantrip in a lot of situations. So that's actually a solid choice. Plus it helps a salesman kind of character to work a crowd to help sell their artisanal creations during a product demonstration when they roll into town.
Veteran's cane as an infusion basically lets you use woodworking tools to craft a sword a day which is I think faster than you can craft them otherwise.
The pot of awakening isn't the best as an infusion since it takes a full 30 days to awaken a shrub. But it is an EXCELLENT common magic item to rapidly craft once you reach level 10. Then you can practically raise an army within two months time.
Eberron Rising from the Last War's crafting rules for common items makes it crazy fast.
Base Cost: 32 hours costing 50 gp Cut in half as a consumable item: 16 hours at 25 gp Magic Item Adept: 1/4 the time at 1/2 the gold:
4 hours at 12.5 gp to a single pot of Awakening
That makes two of them per 8 hour workday. Assuming you spend 8 hours every day irrespective of weekends or holidays then after 30 days you've made 60 pots of awakening and the first two shrubs have awakened, with two shrubs awakening per day from then onward.
If you stop immediately after 60 pots it will have cost you 750 gold and two months of time (one month of work) to get 60 awakened shrubs that are friendly to you and obey your commands.
Even without the boosted crafting speed it's better to craft pots of awakening then use them merely as an infusion. Below level 10 you could craft 1 pot of awakening every two workdays for 25 gp. Which would get you 15 awakened shrubs for 1 month's consecutive work costing you 375 gp.
Couple others might be work making: The Hat of Wizardry or the Dark Shard Amulet, particularly if you have a wizard or warlock in your party. Though even if you don't once you reach level 14 you can use one yourself to (once per day) cast any wizard or warlock cantrip with a DC 10 arcana check.
Of course past level 10 it generally makes much more sense to just craft a common magic item than to use it as an infusion unless it's a consumable item.
i think i have considere most of these, but i will say that crafting using the "fast" rules is not much faster than xanatars guide to everything in terms of hours, one workweek in xanatars guide to everything is 5 days, and each workday needs at least 8 hours of work that day to contribute to the task, that would be just a little over 40 hours. This time is then halved becuase consumable and divided with 4 becuase of the absolutely awesome 10th level feature, and it only takes 5 hours or a little more than that to craft an pot of awakening with xanatar guide rules, so that is only an 1 hour diffrence. the main diffrence between the rule systems is that one requires an dragonshard and the other demands the death of an single creature of CR 1 - 3 of the DM's choice, so if you happen to have a lot of dragonshards great, but i'd prefer wiping out the wine blight population (and like, they say it is faster and cheaper to use those rules for crafting scrolls and healing potions but its identical to XGE again wth?)
also, you are able to use any infused item as an spellcasting focus right? that might be good for an wizard/artificer multiclass, even if an +1 enhanced wand is probably better
also, while a slow and unweildly and it is completely not worth it to take pot of awekening for an infusion, you can use it if your artificer is just completely broke and in dept or in a situation where they have been cast out of society and the only thing they have acess to is an single nonmagical clay pot in the middle of the woods.
anyways i am so grateful for this advice,
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I'm pretty sure infusions have to be on a non magical item. So you wouldn't be able to infuse an object that is considered magical.
An invulnerable arrow is one of the common magic items in XGE. In other words it can be an infusion to make a mundane arrow invulnerable.
One fun aspect of this is that you have an arrow that's invulnerable... until you end that infusion. So you can shove an invulnerable object into some gears to stop some grand machine of death from operating, take a long rest, redo your infusions (excluding the invulnerable arrow) and let the gears resume turning potentially fulfilling some kind of plan.
Or if your DM lets you end an infusion at will you can just choose when that grand machine of death resumes working.
I misunderstood the original post. I read that they were trying to infuse a pot of awakening with an infusion. They were wanting to know about using a consumable item as an infusion instead.
I'm pretty sure infusions have to be on a non magical item. So you wouldn't be able to infuse an object that is considered magical.
An invulnerable arrow is one of the common magic items in XGE. In other words it can be an infusion to make a mundane arrow invulnerable.
One fun aspect of this is that you have an arrow that's invulnerable... until you end that infusion. So you can shove an invulnerable object into some gears to stop some grand machine of death from operating, take a long rest, redo your infusions (excluding the invulnerable arrow) and let the gears resume turning potentially fulfilling some kind of plan.
Or if your DM lets you end an infusion at will you can just choose when that grand machine of death resumes working.
holy shit that is actiually a good idea
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Now how to craft some pots of awakening?? Plant them all around the bar my party runs in waterdeep and in 30 plus days lots of little bushy bouncers lol
Now how to craft some pots of awakening?? Plant them all around the bar my party runs in waterdeep and in 30 plus days lots of little bushy bouncers lol
rules for crafting magic items are provided in xanatars guide to everything, the dungeon masters guide and wayfinders guide to ebberon. The method in xanatars guide requires some cooperation from the DM, and the rules in the DMG needs you to find an uncommon recepie first and is often rather expensive, and the rules in wayfinders guide to ebberon needs dragonshards, something that does not even exist in the world of faerun
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Now how to craft some pots of awakening?? Plant them all around the bar my party runs in waterdeep and in 30 plus days lots of little bushy bouncers lol
rules for crafting magic items are provided in xanatars guide to everything, the dungeon masters guide and wayfinders guide to ebberon. The method in xanatars guide requires some cooperation from the DM, and the rules in the DMG needs you to find an uncommon recepie first and is often rather expensive, and the rules in wayfinders guide to ebberon needs dragonshards, something that does not even exist in the world of faerun
I sense the beginnings of a plan lol
Rollback Post to RevisionRollBack
From Within Chaos Comes Order!
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so, replicate magic item lets me also infuse any of the magic items from xanatars guide to everything.
-does this mean i can infuse consumable magic items, for instance infusing and using an bottle of perfume of bewitching every day or having one of your infusions on a pot of awakening so you can have as many little friends that you want completely for free (assuming you repeatedly repair broken pots with mending)? can i just infuse an veterans cane every day and then use that cane whenever i want with no fear that i have used my one and only use of veterans cane?
-has anyone actiually found an common magic item from xanatars guide to everything that is worth getting as an infusion? like depending on your aestetic it might be nice to have an chartalans dice or instrument of illusions as your spellcasting focus, but has anyone found an common magic item from xanatars that one might take that is in any way worth the effort? any builds that use the common magic items? or is the option there mostly for flavour and for creating more fantastic little artificers with fun gimmics?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yep. Infusions can be consumable items, which basically makes them a once per day ability depending on the item.
Potion of Bewitching is arguably better than the friends cantrip in a lot of situations. So that's actually a solid choice. Plus it helps a salesman kind of character to work a crowd to help sell their artisanal creations during a product demonstration when they roll into town.
Veteran's cane as an infusion basically lets you use woodworking tools to craft a sword a day which is I think faster than you can craft them otherwise.
The pot of awakening isn't the best as an infusion since it takes a full 30 days to awaken a shrub. But it is an EXCELLENT common magic item to rapidly craft once you reach level 10. Then you can practically raise an army within two months time.
Eberron Rising from the Last War's crafting rules for common items makes it crazy fast.
Base Cost: 32 hours costing 50 gp
Cut in half as a consumable item: 16 hours at 25 gp
Magic Item Adept: 1/4 the time at 1/2 the gold:
4 hours at 12.5 gp to a single pot of Awakening
That makes two of them per 8 hour workday. Assuming you spend 8 hours every day irrespective of weekends or holidays then after 30 days you've made 60 pots of awakening and the first two shrubs have awakened, with two shrubs awakening per day from then onward.
If you stop immediately after 60 pots it will have cost you 750 gold and two months of time (one month of work) to get 60 awakened shrubs that are friendly to you and obey your commands.
Even without the boosted crafting speed it's better to craft pots of awakening then use them merely as an infusion.
Below level 10 you could craft 1 pot of awakening every two workdays for 25 gp. Which would get you 15 awakened shrubs for 1 month's consecutive work costing you 375 gp.
Couple others might be work making: The Hat of Wizardry or the Dark Shard Amulet, particularly if you have a wizard or warlock in your party. Though even if you don't once you reach level 14 you can use one yourself to (once per day) cast any wizard or warlock cantrip with a DC 10 arcana check.
Of course past level 10 it generally makes much more sense to just craft a common magic item than to use it as an infusion unless it's a consumable item.
I'm pretty sure infusions have to be on a non magical item. So you wouldn't be able to infuse an object that is considered magical.
Your secret is safe with my indifference - Percy
An invulnerable arrow is one of the common magic items in XGE. In other words it can be an infusion to make a mundane arrow invulnerable.
One fun aspect of this is that you have an arrow that's invulnerable... until you end that infusion. So you can shove an invulnerable object into some gears to stop some grand machine of death from operating, take a long rest, redo your infusions (excluding the invulnerable arrow) and let the gears resume turning potentially fulfilling some kind of plan.
Or if your DM lets you end an infusion at will you can just choose when that grand machine of death resumes working.
i think i have considere most of these, but i will say that crafting using the "fast" rules is not much faster than xanatars guide to everything in terms of hours, one workweek in xanatars guide to everything is 5 days, and each workday needs at least 8 hours of work that day to contribute to the task, that would be just a little over 40 hours. This time is then halved becuase consumable and divided with 4 becuase of the absolutely awesome 10th level feature, and it only takes 5 hours or a little more than that to craft an pot of awakening with xanatar guide rules, so that is only an 1 hour diffrence. the main diffrence between the rule systems is that one requires an dragonshard and the other demands the death of an single creature of CR 1 - 3 of the DM's choice, so if you happen to have a lot of dragonshards great, but i'd prefer wiping out the wine blight population (and like, they say it is faster and cheaper to use those rules for crafting scrolls and healing potions but its identical to XGE again wth?)
also, you are able to use any infused item as an spellcasting focus right? that might be good for an wizard/artificer multiclass, even if an +1 enhanced wand is probably better
also, while a slow and unweildly and it is completely not worth it to take pot of awekening for an infusion, you can use it if your artificer is just completely broke and in dept or in a situation where they have been cast out of society and the only thing they have acess to is an single nonmagical clay pot in the middle of the woods.
anyways i am so grateful for this advice,
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I misunderstood the original post. I read that they were trying to infuse a pot of awakening with an infusion. They were wanting to know about using a consumable item as an infusion instead.
Your secret is safe with my indifference - Percy
holy shit that is actiually a good idea
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Now how to craft some pots of awakening??
Plant them all around the bar my party runs in waterdeep and in 30 plus days lots of little bushy bouncers lol
From Within Chaos Comes Order!
rules for crafting magic items are provided in xanatars guide to everything, the dungeon masters guide and wayfinders guide to ebberon. The method in xanatars guide requires some cooperation from the DM, and the rules in the DMG needs you to find an uncommon recepie first and is often rather expensive, and the rules in wayfinders guide to ebberon needs dragonshards, something that does not even exist in the world of faerun
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I sense the beginnings of a plan lol
From Within Chaos Comes Order!