I'm very excited about a build I just made with a triton fighter. It seems so good that it's maybe even a bit broken. I haven't played it yet but I'm excited to try. Would love to hear general thoughts or maybe even point out the flaws for me.
At level 1, Tritons get fog cloud, which gives everyone within range the blinded condition until they leave the area or the spell ends.
Also at level 1, Fighters pick a fighting style, with an option of blindfighting.
Blindfighting grants 10 feet of blindsight, which basically means you're immune to the blind condition because you can still see 10 feet.
Blinded creatures attack with disadvantage, and attacking a blinded creature grants you advantage.
All of this means that if this character casts fog cloud around them and an enemy, they get advantage on every attack and the enemy gets disadvantage on every attack.
If I take the Sentinel feat at level 4, enemies also can't run away if my Triton gets an attack of opportunity on them (which will be at advantage).
So basically my Triton can blind all their nearby enemies with no saving throw, hit them with advantage, take little to no damage back, and not let them run away. Am I misunderstanding how any of this works? Is this as good of a build as I feel like it is? Ready to get my feelings hurt haha
I don't think it's OP, as you can also do this with classes like Ranger who can take Fog Cloud and can also get Blind Fighting.
The main drawback to this strategy is that the Fog Cloud doesn't move once you've cast it (unlike Darkness which you can cast on an object you are holding and can be combo'd with the Devil's Sight Eldritch Invocation). Because Fog Cloud doesn't move, enemies can simply move out of the cloud unless you have some means of preventing that.
The other big drawback is that casting the spell consumes your action, so you're going to have to use your Action Surge in order to attack in the same turn (before the enemy leaves the fog). A final issue you might run into is that unless your entire party has blindsight, then you're also blinding your allies (or at least preventing them from fighting the enemies in the fog), so you need to take care to leave them something to do, otherwise you'll massively reduce your party's damage output.
It's definitely a fun thing to do, but it has it's limitations so it's not OP.
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That is cooler than my melee heavy crossbow build.
Haravikk does have a point though, they can try run away but sentinal could stop them from getting too far. Also make sure you don't make it in the face of your party. All in all a nice build.
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When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
I tried this with my eldritch knight. It didn't work in practice. The group got annoyed when I used it because they couldn't attack either, and the DM suddenly had enemy casters with blind sight etc.
I ended up getting defensive fighting style instead. I love the fantasy of the blindfighting, but it didn't fly at my table.
I'm very excited about a build I just made with a triton fighter. It seems so good that it's maybe even a bit broken. I haven't played it yet but I'm excited to try. Would love to hear general thoughts or maybe even point out the flaws for me.
At level 1, Tritons get fog cloud, which gives everyone within range the blinded condition until they leave the area or the spell ends.
Also at level 1, Fighters pick a fighting style, with an option of blindfighting.
Blindfighting grants 10 feet of blindsight, which basically means you're immune to the blind condition because you can still see 10 feet.
Blinded creatures attack with disadvantage, and attacking a blinded creature grants you advantage.
All of this means that if this character casts fog cloud around them and an enemy, they get advantage on every attack and the enemy gets disadvantage on every attack.
If I take the Sentinel feat at level 4, enemies also can't run away if my Triton gets an attack of opportunity on them (which will be at advantage).
So basically my Triton can blind all their nearby enemies with no saving throw, hit them with advantage, take little to no damage back, and not let them run away. Am I misunderstanding how any of this works? Is this as good of a build as I feel like it is? Ready to get my feelings hurt haha
Nope, it works perfectly.
Until you fight something with tremorsense, blindsight, etc. Go Champion for 9.75% chance of Crit 🙂
I don't think it's OP, as you can also do this with classes like Ranger who can take Fog Cloud and can also get Blind Fighting.
The main drawback to this strategy is that the Fog Cloud doesn't move once you've cast it (unlike Darkness which you can cast on an object you are holding and can be combo'd with the Devil's Sight Eldritch Invocation). Because Fog Cloud doesn't move, enemies can simply move out of the cloud unless you have some means of preventing that.
The other big drawback is that casting the spell consumes your action, so you're going to have to use your Action Surge in order to attack in the same turn (before the enemy leaves the fog). A final issue you might run into is that unless your entire party has blindsight, then you're also blinding your allies (or at least preventing them from fighting the enemies in the fog), so you need to take care to leave them something to do, otherwise you'll massively reduce your party's damage output.
It's definitely a fun thing to do, but it has it's limitations so it's not OP.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
That is cooler than my melee heavy crossbow build.
Haravikk does have a point though, they can try run away but sentinal could stop them from getting too far. Also make sure you don't make it in the face of your party. All in all a nice build.
When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
I tried this with my eldritch knight. It didn't work in practice. The group got annoyed when I used it because they couldn't attack either, and the DM suddenly had enemy casters with blind sight etc.
I ended up getting defensive fighting style instead. I love the fantasy of the blindfighting, but it didn't fly at my table.
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