A player in my upcoming campaign is interested in playing a gunslinger. I'm not opposed to it, but I have two questions about how to manage it from the DM's side:
1) How does multiattack at lvl 5 (and beyond) work? Is it like 2 shots off, if you have a gun that has a magazine? I suppose if you have a musket/arquebus/etc, your second attack action is spent reloading?
2) Neither ammunition nor the raw materials for gunpowder willbe for sale in the world we're running – which I conveyed to the player – and so if they want to make any more ammunition they'll need to scrounge the raw materials themselves and spend time making black powder at camp. Has anyone else done this? I googled how it was done way-back-when and it seems difficult but not clearly impossible, but in real life I've never come close to needing to know how you'd do this.
Never seen one played but I can take a crack at the questions.
For 1, it’s really important to remember extra attack doesn’t give you an extra action, just an extra swing (or shot) with the current action. So they if they only have a 1-shot gun, they can fire it, but then (per DMG gun rules) need to use an action or BA to reload. So it would go shoot, BA reload, shoot again. Next turn BA reload, shoot, don’t get to use your second attack. That’s my read, anyway.
Then you might need to work out the gunner feat. It assumes the DMG gun rules, not the critical role rules from the subclass, so if you want to let them interact, you’ll need to sort that out.
For 2, assuming you’re using the gunslinger subclass, you get tinkers tools and can craft ammo at half the time and cost. So, with XGtE crafting rules, if the base cost is 5gp, it would take you 1/10 of a week and cost 5. But the 1/2 rules mean it would take 1/20 of a week and 2.5 gp. Personally, I’d just say they can craft one pack of ammo in a long rest and be done with it. The player (and you) don’t need to know how to do it, just the character. So say they know what they need, they buy the supplies in town and make the bullets as they need.
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A player in my upcoming campaign is interested in playing a gunslinger. I'm not opposed to it, but I have two questions about how to manage it from the DM's side:
1) How does multiattack at lvl 5 (and beyond) work? Is it like 2 shots off, if you have a gun that has a magazine? I suppose if you have a musket/arquebus/etc, your second attack action is spent reloading?
2) Neither ammunition nor the raw materials for gunpowder will be for sale in the world we're running – which I conveyed to the player – and so if they want to make any more ammunition they'll need to scrounge the raw materials themselves and spend time making black powder at camp. Has anyone else done this? I googled how it was done way-back-when and it seems difficult but not clearly impossible, but in real life I've never come close to needing to know how you'd do this.
Never seen one played but I can take a crack at the questions.
For 1, it’s really important to remember extra attack doesn’t give you an extra action, just an extra swing (or shot) with the current action. So they if they only have a 1-shot gun, they can fire it, but then (per DMG gun rules) need to use an action or BA to reload. So it would go shoot, BA reload, shoot again. Next turn BA reload, shoot, don’t get to use your second attack. That’s my read, anyway.
Then you might need to work out the gunner feat. It assumes the DMG gun rules, not the critical role rules from the subclass, so if you want to let them interact, you’ll need to sort that out.
For 2, assuming you’re using the gunslinger subclass, you get tinkers tools and can craft ammo at half the time and cost. So, with XGtE crafting rules, if the base cost is 5gp, it would take you 1/10 of a week and cost 5. But the 1/2 rules mean it would take 1/20 of a week and 2.5 gp. Personally, I’d just say they can craft one pack of ammo in a long rest and be done with it. The player (and you) don’t need to know how to do it, just the character. So say they know what they need, they buy the supplies in town and make the bullets as they need.