If you gain the Extra Attack class feature from more than one class, the features don't add together.
I'm literally saying WARMAGIC and THE BLADESINGER FEATURE at level 6, CANNOT be used together.
uh
how is war magic and extra attack the same feature?
I'm confused, war magic has nothing to do with extra attack
Edit: if you mean "the features don't add together" prevents all features from working with Extra Attack... that's not right "the features" is referring to "Extra Attack class feature from more than one class" and only that. Else it would be more like "If you gain the Extra Attack feature, you can't use any other features".
By war magic to you mean War Caster the feat? You cant use a shield while bladesinging RAW
You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).
If you mean War Magic the subclass, you can't pick two subclasses from the same class so that's stupid and redundant.
As far as the level 6 feature of Bladesinger working with War Caster i have no idea why it wouldn't work. RAW i see no reason that it doesn't allow it.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks
and
Prerequisite: The ability to cast at at least one spell
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Not seeing how they clash, as far as i can tell you just cant blade sing with a shield or with two hands on your sword.
Okay, the Bladesinging Extra Attack works as follows:
"You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks."
And the Eldritch Knight's War Magic works as follows:
"Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action."
It's unorthodox, but there's no restriction on War Magic requiring the [Tooltip Not Found] action. Features with identical names from different classes don't stack together, but you can pick and choose which ones you use. So, yeah, I think they work together.
Over a full 20 levels, you won't want to wear medium or heavy armor, be able to learn spells above 7th-level, and have only 5 ASIs, but it's not bad. I'd probably go 10/10 split, though.
Just out of curiosity can you point me to an exact official ruling that states they cannot be used together?
PHB, page 164:
Extra Attack
If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does). Similarly, the warlock's eldritch invocation Thirsting Blade doesn't give you additional attacks if you also have Extra Attack.
How does that mean you cannot use the EK's War Magic ability? After a little search I have found good arguments both for and against War Magic working with the Bladesingers Extra Attack feature. War Magic is not the EK's Extra Attack feature that then get at level 5 but a separate feature they gain at level 7. What I have not found is a official ruling saying the 2 cannot be used together. Hence my reason for saying earlier that it is ultimately up to your DM.
Because right now by your logic, if I were say a Fighter 5 Gloomstalker 3 Multiclass, does that mean when I use the Fighter's Extra Attack I cannot use Dread Ambusher on the first round either? Or if I was Ranger 5 Monk 2 Multiclass, if I use the Ranger's Extra Attack feature does that mean I cannot use the Monk's Flurry of Blows?
Okay, the Bladesinging Extra Attack works as follows:
"You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks."
And the Eldritch Knight's War Magic works as follows:
"Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action."
It's unorthodox, but there's no restriction on War Magic requiring the Cast a Spell action. Features with identical names from different classes don't stack together, but you can pick and choose which ones you use. So, yeah, I think they work together.
Over a full 20 levels, you won't want to wear medium or heavy armor, be able to learn spells above 7th-level, and have only 5 ASIs, but it's not bad. I'd probably go 10/10 split, though.
A 8 EK 12 BS split is probably better because the BS is a very ASI hungry class.
Baldesong is not my thing either...plus I was looking at feats for a axe and board...I think I figured it out Sentinel, Resilient Wis, Tough, and maybe Shield Master.
Okay, the Bladesinging Extra Attack works as follows:
"You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks."
And the Eldritch Knight's War Magic works as follows:
"Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action."
It's unorthodox, but there's no restriction on War Magic requiring the Cast a Spell action. Features with identical names from different classes don't stack together, but you can pick and choose which ones you use. So, yeah, I think they work together.
Over a full 20 levels, you won't want to wear medium or heavy armor, be able to learn spells above 7th-level, and have only 5 ASIs, but it's not bad. I'd probably go 10/10 split, though.
A 8 EK 12 BS split is probably better because the BS is a very ASI hungry class.
Is it? Dexterity isn't that important. Adding their Intelligence bonus to AC is already huge. (AC is a sucker's bet anyway, but that's for another thread). A magic item or two can cover Strength/Constitution for greater weapon variety and hit points. If you start with Fighter then you're already proficient in Constitution saving throws, so that's another feather in the cap for concentration.
A 10/10 split is no less than the wizard would already get across 20 levels. The only thing you're trading is 6th-level spells for Arcane Charge.
Yup I feel 6th level spells are pretty good tradeoff for EKs level 10 ability, the only thing I will miss is Indomitable. The 2 notable spells are Mass Suggestion and Contingency. Mass Suggestion can just outright end a combat encounter while Contingency can be clutch to keep you alive in a hairy situation. For example I would set my Contingency as a Polymorph spell on myself to change into a T-Rex or Giant Gorilla if my HP drops below 10.
EK's level 10 ability is ok but not as powerful as 6th level spells imo. And lets be honest who doesn't love more ASIs for more feats.
Yeah, but that means you need to save not one, but two spell slots. That's...expensive, in its own way. If I'm using war magic to attack three times, twice with my 7+ cantrips, then I want spells that make me better at that. Tenser's transformation, or one of the Investiture spells, seems like an obvious choice. Maybe chain lightning or disintegrate for big damage numbers. Or perhaps Otiluke's freezing sphere or wall of ice for control.
And all of that is still secondary to, shoot, if I'm wielding a longsword or rapier, then I'm conservatively dealing 42 (6d8+15) damage per round just from attacking. If I can "cleave" that by using green-flame blade, it's potentially another 18.5 (3d8+5) damage.
I'm going to want that teleport just to get around. But I guess that's just me.
If you gain the Extra Attack class feature from more than one class, the features don't add together.
I'm literally saying WARMAGIC and THE BLADESINGER FEATURE at level 6, CANNOT be used together.
uh
how is war magic and extra attack the same feature?
I'm confused, war magic has nothing to do with extra attack
Edit: if you mean "the features don't add together" prevents all features from working with Extra Attack... that's not right "the features" is referring to "Extra Attack class feature from more than one class" and only that. Else it would be more like "If you gain the Extra Attack feature, you can't use any other features".
If you gain the Extra Attack class feature from more than one class, the features don't add together.
I'm literally saying WARMAGIC and THE BLADESINGER FEATURE at level 6, CANNOT be used together.
uh
how is war magic and extra attack the same feature?
I'm confused, war magic has nothing to do with extra attack
Edit: if you mean "the features don't add together" prevents all features from working with Extra Attack... that's not right "the features" is referring to "Extra Attack class feature from more than one class" and only that. Else it would be more like "If you gain the Extra Attack feature, you can't use any other features".
Am I missing something? I feel like I am.
You're definitely missing something.
A sage advice will come out on it I'm sure.
Idk it seems shaky but following strictly RAW it wounds like they can Cantrip, Bonus Action Attack, Attack and it seems like it follows every restriction.
Yeah, but that means you need to save not one, but two spell slots. That's...expensive, in its own way. If I'm using war magic to attack three times, twice with my 7+ cantrips, then I want spells that make me better at that. Tenser's transformation, or one of the Investiture spells, seems like an obvious choice. Maybe chain lightning or disintegrate for big damage numbers. Or perhaps Otiluke's freezing sphere or wall of ice for control.
And all of that is still secondary to, shoot, if I'm wielding a longsword or rapier, then I'm conservatively dealing 42 (6d8+15) damage per round just from attacking. If I can "cleave" that by using green-flame blade, it's potentially another 18.5 (3d8+5) damage.
I'm going to want that teleport just to get around. But I guess that's just me.
Ah I see what happened here, you have mistaken the 10th level EK ability with the 15th level. You get Arcane Charge at 15 not 10. Heck if you get that at 10 I would also happily go 10/10 split. Also in regards to Contingency using 2 spell slots, while it is expensive it does last 10 days. So after you do it once you should be good for a few sessions before you have to do it again.
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uh
how is war magic and extra attack the same feature?
I'm confused, war magic has nothing to do with extra attack
Edit: if you mean "the features don't add together" prevents all features from working with Extra Attack... that's not right "the features" is referring to "Extra Attack class feature from more than one class" and only that. Else it would be more like "If you gain the Extra Attack feature, you can't use any other features".
Am I missing something? I feel like I am.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
By war magic to you mean War Caster the feat? You cant use a shield while bladesinging RAW
You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).
If you mean War Magic the subclass, you can't pick two subclasses from the same class so that's stupid and redundant.
As far as the level 6 feature of Bladesinger working with War Caster i have no idea why it wouldn't work. RAW i see no reason that it doesn't allow it.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks
and
Prerequisite: The ability to cast at at least one spell
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
Not seeing how they clash, as far as i can tell you just cant blade sing with a shield or with two hands on your sword.
|| Sol Night-Arrow, Tabaxi Ranger ||
||Currently DMing a Homebrew Campaign ||
Guides or Important Threads of Mine ----- || List of ALL Official Familiars || My Homebrew Monsters ||
Level 3 One Shot Character Concepts ----- || Fist of the Gods || Triple Tap Hunter || Bullseye Dartmaster || Captain America ||
^^^Those are Links BTW^^^
No (pretty sure) they mean the Eldritch Knight's War Magic ability which they gain at level 7, not to be confused with War Caster the feat.
Edit: Also not to be confused with the school of War Magic the other martial wizard subclass which goes nicely with EK.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
Wow, this has been a weird conversation.
Okay, the Bladesinging Extra Attack works as follows:
"You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks."
And the Eldritch Knight's War Magic works as follows:
"Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action."
It's unorthodox, but there's no restriction on War Magic requiring the [Tooltip Not Found] action. Features with identical names from different classes don't stack together, but you can pick and choose which ones you use. So, yeah, I think they work together.
Over a full 20 levels, you won't want to wear medium or heavy armor, be able to learn spells above 7th-level, and have only 5 ASIs, but it's not bad. I'd probably go 10/10 split, though.
How does that mean you cannot use the EK's War Magic ability? After a little search I have found good arguments both for and against War Magic working with the Bladesingers Extra Attack feature. War Magic is not the EK's Extra Attack feature that then get at level 5 but a separate feature they gain at level 7. What I have not found is a official ruling saying the 2 cannot be used together. Hence my reason for saying earlier that it is ultimately up to your DM.
Because right now by your logic, if I were say a Fighter 5 Gloomstalker 3 Multiclass, does that mean when I use the Fighter's Extra Attack I cannot use Dread Ambusher on the first round either? Or if I was Ranger 5 Monk 2 Multiclass, if I use the Ranger's Extra Attack feature does that mean I cannot use the Monk's Flurry of Blows?
A 8 EK 12 BS split is probably better because the BS is a very ASI hungry class.
Baldesong is not my thing either...plus I was looking at feats for a axe and board...I think I figured it out Sentinel, Resilient Wis, Tough, and maybe Shield Master.
Is it? Dexterity isn't that important. Adding their Intelligence bonus to AC is already huge. (AC is a sucker's bet anyway, but that's for another thread). A magic item or two can cover Strength/Constitution for greater weapon variety and hit points. If you start with Fighter then you're already proficient in Constitution saving throws, so that's another feather in the cap for concentration.
A 10/10 split is no less than the wizard would already get across 20 levels. The only thing you're trading is 6th-level spells for Arcane Charge.
Yup I feel 6th level spells are pretty good tradeoff for EKs level 10 ability, the only thing I will miss is Indomitable. The 2 notable spells are Mass Suggestion and Contingency. Mass Suggestion can just outright end a combat encounter while Contingency can be clutch to keep you alive in a hairy situation. For example I would set my Contingency as a Polymorph spell on myself to change into a T-Rex or Giant Gorilla if my HP drops below 10.
EK's level 10 ability is ok but not as powerful as 6th level spells imo. And lets be honest who doesn't love more ASIs for more feats.
Yeah, but that means you need to save not one, but two spell slots. That's...expensive, in its own way. If I'm using war magic to attack three times, twice with my 7+ cantrips, then I want spells that make me better at that. Tenser's transformation, or one of the Investiture spells, seems like an obvious choice. Maybe chain lightning or disintegrate for big damage numbers. Or perhaps Otiluke's freezing sphere or wall of ice for control.
And all of that is still secondary to, shoot, if I'm wielding a longsword or rapier, then I'm conservatively dealing 42 (6d8+15) damage per round just from attacking. If I can "cleave" that by using green-flame blade, it's potentially another 18.5 (3d8+5) damage.
I'm going to want that teleport just to get around. But I guess that's just me.
Do not forgot https://www.dndbeyond.com/spells/tashas-otherworldly-guise
Tashas Otherworldly Guise lets you use your casting stat, attack twice, 40ft of flying speed, and immunity to several different choices of damage.
You're definitely missing something.
A sage advice will come out on it I'm sure.
Idk it seems shaky but following strictly RAW it wounds like they can Cantrip, Bonus Action Attack, Attack and it seems like it follows every restriction.
|| Sol Night-Arrow, Tabaxi Ranger ||
||Currently DMing a Homebrew Campaign ||
Guides or Important Threads of Mine ----- || List of ALL Official Familiars || My Homebrew Monsters ||
Level 3 One Shot Character Concepts ----- || Fist of the Gods || Triple Tap Hunter || Bullseye Dartmaster || Captain America ||
^^^Those are Links BTW^^^
Ah I see what happened here, you have mistaken the 10th level EK ability with the 15th level. You get Arcane Charge at 15 not 10. Heck if you get that at 10 I would also happily go 10/10 split. Also in regards to Contingency using 2 spell slots, while it is expensive it does last 10 days. So after you do it once you should be good for a few sessions before you have to do it again.