I would have advised your group not include Feats at all.
Battlemasters are super fun. And many of their maneuvers add the Superiority die to the damage. So you can really whack something hard.
I totally agree. Feats are the one major thing I hate about 5e. They are horribly unbalanced and I refuse to allow them at my tables, and I cringe when someone mentions them. No one says, "I'm taking the Actor feat" because the option is to always go Sharpshooter/ Crossbow Expert or Sentinel/ PAM.
I’ve seen about 20 of the ones in the PHB used, I think. They may not all be equally good, but none of them are broken at least and a pretty big subset is certainly serviceable.
You have the right to that opinion, but I disagree.
When you can use a Bonus Action to completely offset a dramatic moment in the story, it is broken. Such as Shield Master being able to offset a Meteor Swarm from a big-bad you've been hunting down for 15 levels.
Feats in 5e are either "terribly broken" or "Useless compared to an ASI or other Feat"
I will never allow them at my tables because of that. And to double down on that opinion, I do not take them when I am playing in campaign, even if the DM allows them as an option.
And I raise you one Wonder Woman blocking "Doomsday's" heat vision in BvS. I loathe that movie, but the example stands. Blocking, and even shrugging off, an attack from a BBEG can be incredibly dramatic.
If I learned anything from being part of many different groups, it’s that what one group sees as a disappointing anticlimax another will look at from the opposite point of view and remember as an awesome, epic moment. A lot is in the delivery as well, and depends on the circumstances. “That was too easy” vs “that clutch success really saved our bacon, or we’d have been wiped out”.
Absolutely. That particular moment was sold, delivered, well. At least, in my opinion.
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Absolutely. That particular moment was sold, delivered, well. At least, in my opinion.