My personal opinion, ASIs are (usually) stronger, feats are more fun. I don't play DnD to win battles, I play to have fun.
Every class is built differently.
Fighters want Feats typically that allow them options and things to do in battle so they often are Single-stat dependent and use their bonus Feats for as many combat options as possible.
Monks get tons of options at every level and have lots of things that pull on their resource pool. Multiple things in their resource pool are dependent on Dex and Wis, so ASIs are much more valuable.
It doesn’t ruin the fun of either class - it’s just how the class was built. Monks have fun options built in to the class and need Feats for stat increases, Fighters have very little fun built into the class (typically!), so the need Feats for fun options.
Also, you don’t need Kensei to be an archer monk - your Dedicated Weapon should almost always be a ranged weapon like a short bow to give you ranged options. Kensei does it better than this, but it shouldn’t negate you from having a good ranged option regardless.
Also, you don’t need Kensei to be an archer monk - your Dedicated Weapon should almost always be a ranged weapon like a short bow to give you ranged options. Kensei does it better than this, but it shouldn’t negate you from having a good ranged option regardless.
A monk with a shortbow as a backup ranged option isn't generally going to be investing in Fighting Initiate (Archery) and Sharpshooter. I wouldn't call that an archer monk anymore than I would call a barbarian with javelins to throw on occasion a ranged barbarian.
Also was anything actually said about not being able to have a good ranged option outside of being a Kensei?
Also, you don’t need Kensei to be an archer monk - your Dedicated Weapon should almost always be a ranged weapon like a short bow to give you ranged options. Kensei does it better than this, but it shouldn’t negate you from having a good ranged option regardless.
A monk with a shortbow as a backup ranged option isn't generally going to be investing in Fighting Initiate (Archery) and Sharpshooter. I wouldn't call that an archer monk anymore than I would call a barbarian with javelins to throw on occasion a ranged barbarian.
Also was anything actually said about not being able to have a good ranged option outside of being a Kensei?
Not sure why you’ve assume anything from what I said as somehow an attack on you - the comment stands on its own and has no relation to your comment. It’s called helpful advice for people that are trying to find new ways to use a monk that allows for more variety.
I didn't take it as an attack. But you realize I'm the only one to have used the term archer monk or even talked about ranged options in this thread right? Excuse me if I think your comment relates to mine and is reason for a discussion.
I didn't take it as an attack. But you realize I'm the only one to have used the term archer monk or even talked about ranged options in this thread right? Excuse me if I think your comment relates to mine and is reason for a discussion.
Sorry for the miscommunication then, merely stating that you can use Dedicated Weapon for ranged weapons only implies that you don’t need to be a Kensei to use ranged weapons. This is a true statement, that’s all, and not really an opinion unless you would argue that dedicated weapon for a short bow is completely a bad idea for non-Kensei, in which case you could counter that statement.
Then again, I already stated Kensei are still better at Range than non-Kensei so I’m not sure what the discussion would Center around?
Nothing now. Turns out having to justify why you're engaging someone and then have them question what you would even talk about is a huge turn off and makes it feel like a waste of time.
OP: I can't stress enough how you should be avoiding feats unless you are picking them up at level 1 with a racial bonus, or using a half-feat to round up a 17. Monks need their dexterity and wisdom too damn much. If you don't mind forgoing feats, the mountain dwarf will allow you to start with a 17 in both dexterity and wisdom with Tasha's stat swapping rule and then you can round them both up to 18 at level four with one ASI.
I am currently playing a way of the shadow monk and one thing I did was to bump his charisma at character creation to make him better able to deceive and persuade people when infiltrating places.
Building on this idea I realized I could take the magic initiate (sorcerer) feat. What this allows me to do is to take control flame, which is going to let me extinguish fires, use mage hand (although unfortunately not with as much utility as the arcane trickster), as well as cast disguise self once per day.
In terms of combat power it's pretty weak, but I think it will add some cool options for a class without many options beyond combat.
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Every class is built differently.
Fighters want Feats typically that allow them options and things to do in battle so they often are Single-stat dependent and use their bonus Feats for as many combat options as possible.
Monks get tons of options at every level and have lots of things that pull on their resource pool. Multiple things in their resource pool are dependent on Dex and Wis, so ASIs are much more valuable.
It doesn’t ruin the fun of either class - it’s just how the class was built. Monks have fun options built in to the class and need Feats for stat increases, Fighters have very little fun built into the class (typically!), so the need Feats for fun options.
Also, you don’t need Kensei to be an archer monk - your Dedicated Weapon should almost always be a ranged weapon like a short bow to give you ranged options. Kensei does it better than this, but it shouldn’t negate you from having a good ranged option regardless.
A monk with a shortbow as a backup ranged option isn't generally going to be investing in Fighting Initiate (Archery) and Sharpshooter. I wouldn't call that an archer monk anymore than I would call a barbarian with javelins to throw on occasion a ranged barbarian.
Also was anything actually said about not being able to have a good ranged option outside of being a Kensei?
Not sure why you’ve assume anything from what I said as somehow an attack on you - the comment stands on its own and has no relation to your comment. It’s called helpful advice for people that are trying to find new ways to use a monk that allows for more variety.
I didn't take it as an attack. But you realize I'm the only one to have used the term archer monk or even talked about ranged options in this thread right? Excuse me if I think your comment relates to mine and is reason for a discussion.
Sorry for the miscommunication then, merely stating that you can use Dedicated Weapon for ranged weapons only implies that you don’t need to be a Kensei to use ranged weapons. This is a true statement, that’s all, and not really an opinion unless you would argue that dedicated weapon for a short bow is completely a bad idea for non-Kensei, in which case you could counter that statement.
Then again, I already stated Kensei are still better at Range than non-Kensei so I’m not sure what the discussion would Center around?
Nothing now. Turns out having to justify why you're engaging someone and then have them question what you would even talk about is a huge turn off and makes it feel like a waste of time.
OP: I can't stress enough how you should be avoiding feats unless you are picking them up at level 1 with a racial bonus, or using a half-feat to round up a 17. Monks need their dexterity and wisdom too damn much. If you don't mind forgoing feats, the mountain dwarf will allow you to start with a 17 in both dexterity and wisdom with Tasha's stat swapping rule and then you can round them both up to 18 at level four with one ASI.
I am currently playing a way of the shadow monk and one thing I did was to bump his charisma at character creation to make him better able to deceive and persuade people when infiltrating places.
Building on this idea I realized I could take the magic initiate (sorcerer) feat. What this allows me to do is to take control flame, which is going to let me extinguish fires, use mage hand (although unfortunately not with as much utility as the arcane trickster), as well as cast disguise self once per day.
In terms of combat power it's pretty weak, but I think it will add some cool options for a class without many options beyond combat.