I haven't seen many postings regarding the a Monk / Wizard multiclass....at first I thought some of the synergies could mesh well together, speed, unarmored def, unarmed attacks, and potentially evasion....all uber helpful to cover the Wizard's weakness. You will also benefit from a few more hit points.
So as I started rolling the Dr Strange idea around, I thought the base char would be a Variant Human...duh or possibly a Kalashstar for Telepathy and bonus to wisdom. The build I had in mind with is Standard Array with a Kalashtar and shoot for a 6th level Astral Monk / 14 Chrono Wizard to control time and travel to other planes. Ideally, you would have to take the Healer Feat, if you went variant human.
My guess is Dr Strange as the sorcerer supreme might be more like a 3 lvl Astral Monk / 17 Chrono Wizard. The 6th lvl Astral Monk's 120 ft Astral Vision (magical darkness included) plus ADV on WIS and CH savings throw is pretty hard to pass up. You would probably need most of your ASI for ability scores...goals being INT 18 Wis 16 minimum and Feats would include Tough and War Caster. MAD would be a challenge with standard ability scores but you you don't need to max dex/ int / or wis to be highly effective.
I also considered Shadow Sorc cuz i like that one so much but Astral is more true to the Dr Strange marvel char. What do you think or do you have other suggestions?
I would say that with only three levels in Monk you may limit yourself a bit as that's only three Ki points to work with; and in both of your proposed splits (3/17 and 6/14) you're cutting off an ability score increase, usually 4/16 or 8/12 would be better so you still get a full five ASI's, especially as more increases means you can maximise DEX/INT or WIS/INT sooner and then boost DEX/WIS as well, or take more feats.
Juggling the ability scores is tricky, but for Astral Self I think you really just want to focus on WIS/INT; Dexterity is less important when you can use WIS to attack, and for a "sorcerer supreme" you probably want mostly WIS/INT skills out of combat. It does mean you'll be relying on Unarmored Defence, but with good WIS and a +2 in DEX it should be solid enough, and you can always supplement with Shield (combined with Patient Defence for good measure if you're really in trouble).
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@Haravikk...you make sound arguments, 3 is too low for monk and I was going low on DEX more on WIS as you suggested. I know ASI's are key but lvl 4 Monk doesnt get you much other than a one key point...still too low. I don't think Dr Strange is particularly uber DEXY other than with his hands....but those Astral Arms are perfect for an extra attack or two. It would be hard to match his skills as the Sorcerer Supreme with only 16-14 lvls of WIZ but you will get the flavor of him.
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I haven't seen many postings regarding the a Monk / Wizard multiclass....at first I thought some of the synergies could mesh well together, speed, unarmored def, unarmed attacks, and potentially evasion....all uber helpful to cover the Wizard's weakness. You will also benefit from a few more hit points.
So as I started rolling the Dr Strange idea around, I thought the base char would be a Variant Human...duh or possibly a Kalashstar for Telepathy and bonus to wisdom. The build I had in mind with is Standard Array with a Kalashtar and shoot for a 6th level Astral Monk / 14 Chrono Wizard to control time and travel to other planes. Ideally, you would have to take the Healer Feat, if you went variant human.
My guess is Dr Strange as the sorcerer supreme might be more like a 3 lvl Astral Monk / 17 Chrono Wizard. The 6th lvl Astral Monk's 120 ft Astral Vision (magical darkness included) plus ADV on WIS and CH savings throw is pretty hard to pass up. You would probably need most of your ASI for ability scores...goals being INT 18 Wis 16 minimum and Feats would include Tough and War Caster. MAD would be a challenge with standard ability scores but you you don't need to max dex/ int / or wis to be highly effective.
I also considered Shadow Sorc cuz i like that one so much but Astral is more true to the Dr Strange marvel char. What do you think or do you have other suggestions?
Sounds like it could be a fun idea!
I would say that with only three levels in Monk you may limit yourself a bit as that's only three Ki points to work with; and in both of your proposed splits (3/17 and 6/14) you're cutting off an ability score increase, usually 4/16 or 8/12 would be better so you still get a full five ASI's, especially as more increases means you can maximise DEX/INT or WIS/INT sooner and then boost DEX/WIS as well, or take more feats.
Juggling the ability scores is tricky, but for Astral Self I think you really just want to focus on WIS/INT; Dexterity is less important when you can use WIS to attack, and for a "sorcerer supreme" you probably want mostly WIS/INT skills out of combat. It does mean you'll be relying on Unarmored Defence, but with good WIS and a +2 in DEX it should be solid enough, and you can always supplement with Shield (combined with Patient Defence for good measure if you're really in trouble).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
@Haravikk...you make sound arguments, 3 is too low for monk and I was going low on DEX more on WIS as you suggested. I know ASI's are key but lvl 4 Monk doesnt get you much other than a one key point...still too low. I don't think Dr Strange is particularly uber DEXY other than with his hands....but those Astral Arms are perfect for an extra attack or two. It would be hard to match his skills as the Sorcerer Supreme with only 16-14 lvls of WIZ but you will get the flavor of him.