I think that's a perfectly fair assessment Optimus.
Despite how the rules break things down into turns and actions, a whole round is 6 seconds of chaos with everything happening simultaneuosly or in close succession. That's a lot of action to say that the shadow monk is able to stay so focused on the right sounds and smells to keep track of the enemies to the point of not needing a check at all. Blindfighting already outlines its benefits clearly, and my whole thing is it does not turn you into magical Zatoichi who can pinpoint the locations of creatures by sound and smell. I would 100% require a check regardless of distance if the Shadow Monk is going to wreath themselves in a ring of darkness they can't see past, but to each their own.
I've never been able to just walk up to an invisible creature even if I know they are present in games I've played. I've always had to make some kind of check to pinpoint their location, whether they are actively using stealth or not. I don't see the difference here.
Obviously it’s up to a DM, but basically the rule for invisibility is, unless hidden, you know what 5 foot square the target is by the sounds And other things your senses can discern you just have disadvantage on attacks. I think it would be reasonable that you would be able to get close enough for your blind sight to kick in
Yeah I fully concede any claims at RAW. What I'm talking about is all personal sensibility. The rules simplify everything and this is one of the times I don't like the outcome.
Yeah I fully concede any claims at RAW. What I'm talking about is all personal sensibility. The rules simplify everything and this is one of the times I don't like the outcome.
True. I know in one situation during a game, darkness was cast over one of the party and when they moved to get out of the radius the DM had them roll to see which direction they came out, explaining during the heat of battle you’re looking 360 degrees around you and in the sudden darkness you become disoriented and may not be heading the direction you intended. RAW it doesn’t quite work like that but to the DM it made sense and added a little tension in the game as you could have exited the darkness in a worse position.
I think that's a perfectly fair assessment Optimus.
Despite how the rules break things down into turns and actions, a whole round is 6 seconds of chaos with everything happening simultaneuosly or in close succession. That's a lot of action to say that the shadow monk is able to stay so focused on the right sounds and smells to keep track of the enemies to the point of not needing a check at all. Blindfighting already outlines its benefits clearly, and my whole thing is it does not turn you into magical Zatoichi who can pinpoint the locations of creatures by sound and smell. I would 100% require a check regardless of distance if the Shadow Monk is going to wreath themselves in a ring of darkness they can't see past, but to each their own.
I've never been able to just walk up to an invisible creature even if I know they are present in games I've played. I've always had to make some kind of check to pinpoint their location, whether they are actively using stealth or not. I don't see the difference here.
Yeah that's fair too. Whatever works for the table.
Obviously it’s up to a DM, but basically the rule for invisibility is, unless hidden, you know what 5 foot square the target is by the sounds And other things your senses can discern you just have disadvantage on attacks. I think it would be reasonable that you would be able to get close enough for your blind sight to kick in
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Yeah I fully concede any claims at RAW. What I'm talking about is all personal sensibility. The rules simplify everything and this is one of the times I don't like the outcome.
True. I know in one situation during a game, darkness was cast over one of the party and when they moved to get out of the radius the DM had them roll to see which direction they came out, explaining during the heat of battle you’re looking 360 degrees around you and in the sudden darkness you become disoriented and may not be heading the direction you intended. RAW it doesn’t quite work like that but to the DM it made sense and added a little tension in the game as you could have exited the darkness in a worse position.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?