Hey everyone, so me and a group of friends decided to give a go to DND. None of us played DND before or any other RPG to be honest, and our DM is brand new to the thing as well... So we're all giving it a try but none of us really knows much of anything (we'll be setting ou first encounter in a couple weeks).
With that said, our DM introduced us with his campaign set which is more or less based on "One Piece" anime, that being, there's a bunch of islands which we will be navigation trough trying to find a lost treasure.
Maybe the idea for my character doesn't make sense at all or is too complex for someone who never played before, so I would appreciate your suggestions!
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So, my idea would be to have this high elf who was abandoned at birth and raised by a human lady who found him in a basket at the beach. Unfortunately, due to aging differences, she passed away while we was technically a teenager. As they never had much anyway, and with his single mom passing away he grew up in the streets trying to survive. At one point he tried to go back to Feyland but his kin, for some reason he doesn't know, said he was not welcome and could not live among his kind. So he was denied entrance. With no answers, that unwelcoming attitude and the fact that he was abandoned at birth made for this anger and spite for his kin, pushing him towards the outcast life.
He swore to get revenge, and at some point, for how they mistreated him, as no single high elf showed him any signs of at least, some respect. Everyone would look to him as he unworthy...
One day, he hears about this treasure that is said to contain an elvish spell book where the secret to bind the elves is inside. As everyone else will be looking out for the treasure, he will join the party for the sole purpose of getting that book and so others can keep his share. For him, it's personal. More than anything is a damaged hearth seeking revenge and hoping to, one day rule Fayland and have all elves at his command.
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Ok, so with this backstory... does it make sense at all? Does it need to be polished?
I was thinking of choosing a wizard class, but although i really want to mess with elvish magic, i thought a rogue would make more sense, plus we already have a druid at our party, i feel like i would not be offering much as a wizard and a new player combo.
Is it worth to give a go with multiclass later so he can make the transition from rogue to wizard or is that too complex to deal with for new players and a new DM?
What would be your choice for background? I'm between the arcane twister or anything else and use the multi-class to enforce his wizardry?
Ok, and with alignment.... This guy pretty much won't hurt a fly unless they mess up with him. Concepts of betrayal and distrust became personal to him. Therefore, i'll give it to him, he iiiiis sort of psychotic. He has this mood swings, and though with a huge hearth, he can snap out and go no mercy if provoked. I was thinking of Chaotic Good, but will that suit someone who's looking to bind an entire race to his will?
Quick question, as High Elves have on cantrip at level one, can my rogue cast a fire ball at level 1?
Ok, any considerations or suggestions you guys might have, I'm all pointy ears. :D
And PLEASE, understand, none of us actually played before, DND or anything related, so don't go berserk mode one me please! :/
Regarding backstory I don't think it is too complex as such but there are likely to be issues working with the rest of the party who may not support his psychotic tendancies.
I wouldn't regard a character who wants to bind an entire race to his will just because a few have treated him badly as good. You could argue Hitler would hurt a fly unless they mess with him but people messed with him just by being Jews (or Poles, or disabled, or gypsies, or homosexual etc). It is very likely that other players characters would do all they can to prevent your character achieving their goal, some might kill you outright to prevent such an autrocity and most other "good" characters would at least not be willing to help you find the spell book.
I would describe your character as chaotic evil, playing a chaotic evil character in a (generally) good aligned party is EXTREMELY difficult and most of the time results in some or all of the group not enjoying the game because they feel their character is forced to do something they would not really do in order for th eparty to stay together.
A background of being an orphan with no friends is very common but it is best to have some people you are close to that the DM can bring alive in the game. Maybe your step mother had a natural son who while younger is acting as a step dad since she died.
I would not recommend multiclassing as a new player especially for a combination like rogue / wizard which is not a natural combination. A pure wizard is complex for a new player but a lot more managable than multiclassing. If you want some extra magical abilities on top of what you get with high elf, arcane trickster (not twister) is a solid choice.
As a high elf you get one cantrip at level 1 but fireball is not a cantrip so is not available to you. However you could choose fire bolt, which is a cantrip.
As a starting player I would pick neutral as an alignment and work from there. Play as you naturally feel. Learn and enjoy yourself without the bother of sticking to an alignment that might not fit with everything.
As for being an Arcane trickster that's a good one for getting into being a spell caster. Just remember your spell choices are limited to pretty much illusions and charms. Except for a few you get at specific levels. Pick your spells to reflect the DM's game settings. if underground take what works best underground, At sea or in the woods the same. If you want even more spells just take the feat Ritual Caster magician and grab every ritual spell you can find buy or steal.
If you multi class remember that the level of spell you can cast is much lower than you would think so it will take quite a long time to gain those midlevel spells and you will never gain those high level spells. Just look at the multi class spell slot chart in the PHB.
As an AT you should make that dexterity has high as possible with intelligence next. After that everything else can be at a score that gives no bonus. Maybe charisma could be third just for social encounters.
Stealth and perception are your go-to, bread and butter skills. Always choose those, nothing else matters.
When you get to those ASI levels raise your dexterity and intelligence up as high as possible. These are also the levels you can instead choose a feat. So choose wisely.
And remember that ranged attacks can be done as a sneak attack. And learn how to set up a sneak attack. They can be done each attack you make in certain situations. At 2nd level you get Cunning action so you can use the dash, disengage or hide action as your bonus action.
Hey everyone, so me and a group of friends decided to give a go to DND. None of us played DND before or any other RPG to be honest, and our DM is brand new to the thing as well... So we're all giving it a try but none of us really knows much of anything (we'll be setting ou first encounter in a couple weeks).
With that said, our DM introduced us with his campaign set which is more or less based on "One Piece" anime, that being, there's a bunch of islands which we will be navigation trough trying to find a lost treasure.
Maybe the idea for my character doesn't make sense at all or is too complex for someone who never played before, so I would appreciate your suggestions!
----------
So, my idea would be to have this high elf who was abandoned at birth and raised by a human lady who found him in a basket at the beach. Unfortunately, due to aging differences, she passed away while we was technically a teenager. As they never had much anyway, and with his single mom passing away he grew up in the streets trying to survive. At one point he tried to go back to Feyland but his kin, for some reason he doesn't know, said he was not welcome and could not live among his kind. So he was denied entrance. With no answers, that unwelcoming attitude and the fact that he was abandoned at birth made for this anger and spite for his kin, pushing him towards the outcast life.
He swore to get revenge, and at some point, for how they mistreated him, as no single high elf showed him any signs of at least, some respect. Everyone would look to him as he unworthy...
One day, he hears about this treasure that is said to contain an elvish spell book where the secret to bind the elves is inside. As everyone else will be looking out for the treasure, he will join the party for the sole purpose of getting that book and so others can keep his share. For him, it's personal. More than anything is a damaged hearth seeking revenge and hoping to, one day rule Fayland and have all elves at his command.
-----------
Ok, so with this backstory... does it make sense at all? Does it need to be polished?
I was thinking of choosing a wizard class, but although i really want to mess with elvish magic, i thought a rogue would make more sense, plus we already have a druid at our party, i feel like i would not be offering much as a wizard and a new player combo.
Is it worth to give a go with multiclass later so he can make the transition from rogue to wizard or is that too complex to deal with for new players and a new DM?
What would be your choice for background? I'm between the arcane twister or anything else and use the multi-class to enforce his wizardry?
Ok, and with alignment.... This guy pretty much won't hurt a fly unless they mess up with him. Concepts of betrayal and distrust became personal to him. Therefore, i'll give it to him, he iiiiis sort of psychotic. He has this mood swings, and though with a huge hearth, he can snap out and go no mercy if provoked. I was thinking of Chaotic Good, but will that suit someone who's looking to bind an entire race to his will?
Quick question, as High Elves have on cantrip at level one, can my rogue cast a fire ball at level 1?
Ok, any considerations or suggestions you guys might have, I'm all pointy ears. :D
And PLEASE, understand, none of us actually played before, DND or anything related, so don't go berserk mode one me please! :/
Thank you all!!!!
Regarding backstory I don't think it is too complex as such but there are likely to be issues working with the rest of the party who may not support his psychotic tendancies.
I wouldn't regard a character who wants to bind an entire race to his will just because a few have treated him badly as good. You could argue Hitler would hurt a fly unless they mess with him but people messed with him just by being Jews (or Poles, or disabled, or gypsies, or homosexual etc). It is very likely that other players characters would do all they can to prevent your character achieving their goal, some might kill you outright to prevent such an autrocity and most other "good" characters would at least not be willing to help you find the spell book.
I would describe your character as chaotic evil, playing a chaotic evil character in a (generally) good aligned party is EXTREMELY difficult and most of the time results in some or all of the group not enjoying the game because they feel their character is forced to do something they would not really do in order for th eparty to stay together.
A background of being an orphan with no friends is very common but it is best to have some people you are close to that the DM can bring alive in the game. Maybe your step mother had a natural son who while younger is acting as a step dad since she died.
I would not recommend multiclassing as a new player especially for a combination like rogue / wizard which is not a natural combination. A pure wizard is complex for a new player but a lot more managable than multiclassing. If you want some extra magical abilities on top of what you get with high elf, arcane trickster (not twister) is a solid choice.
As a high elf you get one cantrip at level 1 but fireball is not a cantrip so is not available to you. However you could choose fire bolt, which is a cantrip.
As a starting player I would pick neutral as an alignment and work from there. Play as you naturally feel. Learn and enjoy yourself without the bother of sticking to an alignment that might not fit with everything.
As for being an Arcane trickster that's a good one for getting into being a spell caster. Just remember your spell choices are limited to pretty much illusions and charms. Except for a few you get at specific levels.
Pick your spells to reflect the DM's game settings. if underground take what works best underground, At sea or in the woods the same.
If you want even more spells just take the feat Ritual Caster magician and grab every ritual spell you can find buy or steal.
If you multi class remember that the level of spell you can cast is much lower than you would think so it will take quite a long time to gain those midlevel spells and you will never gain those high level spells. Just look at the multi class spell slot chart in the PHB.
As an AT you should make that dexterity has high as possible with intelligence next. After that everything else can be at a score that gives no bonus. Maybe charisma could be third just for social encounters.
Stealth and perception are your go-to, bread and butter skills. Always choose those, nothing else matters.
When you get to those ASI levels raise your dexterity and intelligence up as high as possible. These are also the levels you can instead choose a feat. So choose wisely.
And remember that ranged attacks can be done as a sneak attack.
And learn how to set up a sneak attack. They can be done each attack you make in certain situations.
At 2nd level you get Cunning action so you can use the dash, disengage or hide action as your bonus action.
Hide at all times and sneak attack when possible.