Players shouldn't be assuming they're going to have a specific magic item.
Specific ones sure, but there are tons of magic weapons that boost damage significantly. Psychic Blades get nothing. Whatever magic weapons are in a specific persons campaign the psychic blades should be adaptive to that level of magic item.
The people who keep saying why are you playing a rogue, taking this sub class if you want dpr are missing the point. And missing it so big its baffling.
You have a sub class that is named after its key feature, creating a psychic blade. Does the sub class have great skill enhancing abilities as well, sure, but given how good rogues are its kind of just an extra layer of icing on the cake. But you want your key ability the one your sub class is named after to remain useful through the campaign, not trap out as soon as magic weapons are introduced and then maybe have like 1-2 levels of usefulness at level 9 until you get rare weapons. so sure, let assassins be better at damage than the psychic blade as they are a more damage focused sub class, just design the psychic blade in a way that you keep using it once magic weapons are introduced as whether you are an assassin or a psychic blade whatever magic weapons are in your campaign you will have access to.
As an aside rogues should have pretty dang solid single target damage. Not as good as a fighter sure, but not super far off. It should be worse than most other pure martials but better than casters and 1/2 casters. Its too bad they keep screwing that up.
You say that people are missing the point because they say you shouldn't pick this class/subclass if your goal is high DPR, and then you immediately proceed to complain about its low DPR. It sounds to me that everyone here is spot on about that, after all. You say its key ability should be useful. Well, it is. You can still attack with them and deal damage, can't you? Now, if you mean it's not useful anymore because the DPR isn't as high as you'd want, then...yeah, it's still about DPR, isn't it? Low DPR = useless. Well, it's not. You still deal damage, just less than others.
You also make it sound like magic weapons are the only magic items in the game. You can give rogues many other useful things. It doesn't have to be all about DPR. And for a class that is designed to shine more outside of combat, sounds appropriate to do that. So someone gets a +1 weapon, this rogue gets something else. That doesn't make their blades useless at all. But I can see why they'd seem useless for a DPR focused player. There's a lot like that.
Finally, the skill related features for this subclass are far from being icing on the cake. Rogues are only good at the skills they're proficient in. Otherwise they struggle like everyone else. And even the ones they're proficient in aren't always fully backed by high ability scores, so they still have bad rolls sometimes. This feature is actually super useful. Oh, that's right, it's super useful OUTSIDE of combat. So someone that complains about low DPR wouldn't really appreciate that.
This subclass is fine. Rogues are supposed to be skill monkeys, and this one does it better than any other. They're not made for high DPR. They're still useful in combat, though. There's more in D&D than damage, and there are more magic items than weapons.
Is there anyway for me to get 4 attacks when using the Soulknife's Psychic Blades without Homebrewing that the Psychic blades have the Nick property? (Rogue Multiclass)
I was hoping I could use 1 real dagger and attack --> trigger Nick to attack with a Psychic Blade --> use my extra attack to attack with a Psychic blade --> and then use my bonus action to attack with the real dagger (Dual Wielder Feat).
But I'm taking another look at the 2024 Dual Wielder Feat and it says I need to do the bonus action attack with a DIFFERENT WEAPON, so I can't use the same real dagger. The Psychic Blade feature says I have to use an Action to attack with the psychic blades or use a bonus action and my OTHER HAND IF IT IS FREE. Since I'll have a dagger in my other hand to trigger Nick this means I can't use the bonus action Psychic Blade attack. Wth
Is there any way for me to get 4 attacks with these things like I could with a regular set of daggers? (RAW) Someone explain how.
Even adding the nick property will not do it. psychic blade does not qualify for two weapon fighting as it lacks the light property. In your example, swinging the dagger will not allow you to attack with psychic blade at all, because TWF requires a second LIGHT weapon.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Players shouldn't be assuming they're going to have a specific magic item.
Specific ones sure, but there are tons of magic weapons that boost damage significantly. Psychic Blades get nothing. Whatever magic weapons are in a specific persons campaign the psychic blades should be adaptive to that level of magic item.
Psychic Blades receives upgrades at levels 9 and 17. Rogues also aren't primarily damage dealers. In fact, their Cunning Strike feature specifically lets them forgo rolling Sneak Attack dice in exchange for increased tactical utility.
You're right. That's really dumb. Blades made of psychic energy are not lighter than actual daggers? That's just.. wtf man.
So the maximum attacks you can ever have with a SoulKnife Rogue is 3? Do they at least benefit from the "Dueling" Fighting style?
Genuinely curious. With the exception of throwing builds, why would anyone play this subclass? Actually, just using 2 returning daggers would result in more damage with a throwing build. So I seriously don't understand this design choice to not have the Psychic Blades be Light weapons.
The idea that they weigh too little to be “light” isn’t as weird as it may sound when you consider that the mass of a weapon (including different types of daggers) n the real world is a factor in what you can do with it. “Light” is just a game category.
The people who keep saying why are you playing a rogue, taking this sub class if you want dpr are missing the point. And missing it so big its baffling.
You have a sub class that is named after its key feature, creating a psychic blade. Does the sub class have great skill enhancing abilities as well, sure, but given how good rogues are its kind of just an extra layer of icing on the cake. But you want your key ability the one your sub class is named after to remain useful through the campaign, not trap out as soon as magic weapons are introduced and then maybe have like 1-2 levels of usefulness at level 9 until you get rare weapons. so sure, let assassins be better at damage than the psychic blade as they are a more damage focused sub class, just design the psychic blade in a way that you keep using it once magic weapons are introduced as whether you are an assassin or a psychic blade whatever magic weapons are in your campaign you will have access to.
As an aside rogues should have pretty dang solid single target damage. Not as good as a fighter sure, but not super far off. It should be worse than most other pure martials but better than casters and 1/2 casters. Its too bad they keep screwing that up.
You say that people are missing the point because they say you shouldn't pick this class/subclass if your goal is high DPR, and then you immediately proceed to complain about its low DPR. It sounds to me that everyone here is spot on about that, after all. You say its key ability should be useful. Well, it is. You can still attack with them and deal damage, can't you? Now, if you mean it's not useful anymore because the DPR isn't as high as you'd want, then...yeah, it's still about DPR, isn't it? Low DPR = useless. Well, it's not. You still deal damage, just less than others.
You also make it sound like magic weapons are the only magic items in the game. You can give rogues many other useful things. It doesn't have to be all about DPR. And for a class that is designed to shine more outside of combat, sounds appropriate to do that. So someone gets a +1 weapon, this rogue gets something else. That doesn't make their blades useless at all. But I can see why they'd seem useless for a DPR focused player. There's a lot like that.
Finally, the skill related features for this subclass are far from being icing on the cake. Rogues are only good at the skills they're proficient in. Otherwise they struggle like everyone else. And even the ones they're proficient in aren't always fully backed by high ability scores, so they still have bad rolls sometimes. This feature is actually super useful. Oh, that's right, it's super useful OUTSIDE of combat. So someone that complains about low DPR wouldn't really appreciate that.
This subclass is fine. Rogues are supposed to be skill monkeys, and this one does it better than any other. They're not made for high DPR. They're still useful in combat, though. There's more in D&D than damage, and there are more magic items than weapons.
Or you are not understanding the point like the rest. But hey accept bad game design.
The people who keep saying why are you playing a rogue, taking this sub class if you want dpr are missing the point. And missing it so big its baffling.
You have a sub class that is named after its key feature, creating a psychic blade. Does the sub class have great skill enhancing abilities as well, sure, but given how good rogues are its kind of just an extra layer of icing on the cake. But you want your key ability the one your sub class is named after to remain useful through the campaign, not trap out as soon as magic weapons are introduced and then maybe have like 1-2 levels of usefulness at level 9 until you get rare weapons. so sure, let assassins be better at damage than the psychic blade as they are a more damage focused sub class, just design the psychic blade in a way that you keep using it once magic weapons are introduced as whether you are an assassin or a psychic blade whatever magic weapons are in your campaign you will have access to.
As an aside rogues should have pretty dang solid single target damage. Not as good as a fighter sure, but not super far off. It should be worse than most other pure martials but better than casters and 1/2 casters. Its too bad they keep screwing that up.
You say that people are missing the point because they say you shouldn't pick this class/subclass if your goal is high DPR, and then you immediately proceed to complain about its low DPR. It sounds to me that everyone here is spot on about that, after all. You say its key ability should be useful. Well, it is. You can still attack with them and deal damage, can't you? Now, if you mean it's not useful anymore because the DPR isn't as high as you'd want, then...yeah, it's still about DPR, isn't it? Low DPR = useless. Well, it's not. You still deal damage, just less than others.
You also make it sound like magic weapons are the only magic items in the game. You can give rogues many other useful things. It doesn't have to be all about DPR. And for a class that is designed to shine more outside of combat, sounds appropriate to do that. So someone gets a +1 weapon, this rogue gets something else. That doesn't make their blades useless at all. But I can see why they'd seem useless for a DPR focused player. There's a lot like that.
Finally, the skill related features for this subclass are far from being icing on the cake. Rogues are only good at the skills they're proficient in. Otherwise they struggle like everyone else. And even the ones they're proficient in aren't always fully backed by high ability scores, so they still have bad rolls sometimes. This feature is actually super useful. Oh, that's right, it's super useful OUTSIDE of combat. So someone that complains about low DPR wouldn't really appreciate that.
This subclass is fine. Rogues are supposed to be skill monkeys, and this one does it better than any other. They're not made for high DPR. They're still useful in combat, though. There's more in D&D than damage, and there are more magic items than weapons.
Or you are not understanding the point like the rest. But hey accept bad game design.
It's not bad game design. The subclass is simply not designed for you. That's what you're not understanding. The Soulknife is built to do almost anything but damage. If you want damage you can play something else. In fact you shouldn't even be playing a rogue. If you want to be as useful as possible in literally any situation outside of combat play a Soulknife Rogue.
The people who keep saying why are you playing a rogue, taking this sub class if you want dpr are missing the point. And missing it so big its baffling.
You have a sub class that is named after its key feature, creating a psychic blade. Does the sub class have great skill enhancing abilities as well, sure, but given how good rogues are its kind of just an extra layer of icing on the cake. But you want your key ability the one your sub class is named after to remain useful through the campaign, not trap out as soon as magic weapons are introduced and then maybe have like 1-2 levels of usefulness at level 9 until you get rare weapons. so sure, let assassins be better at damage than the psychic blade as they are a more damage focused sub class, just design the psychic blade in a way that you keep using it once magic weapons are introduced as whether you are an assassin or a psychic blade whatever magic weapons are in your campaign you will have access to.
As an aside rogues should have pretty dang solid single target damage. Not as good as a fighter sure, but not super far off. It should be worse than most other pure martials but better than casters and 1/2 casters. Its too bad they keep screwing that up.
You say that people are missing the point because they say you shouldn't pick this class/subclass if your goal is high DPR, and then you immediately proceed to complain about its low DPR. It sounds to me that everyone here is spot on about that, after all. You say its key ability should be useful. Well, it is. You can still attack with them and deal damage, can't you? Now, if you mean it's not useful anymore because the DPR isn't as high as you'd want, then...yeah, it's still about DPR, isn't it? Low DPR = useless. Well, it's not. You still deal damage, just less than others.
You also make it sound like magic weapons are the only magic items in the game. You can give rogues many other useful things. It doesn't have to be all about DPR. And for a class that is designed to shine more outside of combat, sounds appropriate to do that. So someone gets a +1 weapon, this rogue gets something else. That doesn't make their blades useless at all. But I can see why they'd seem useless for a DPR focused player. There's a lot like that.
Finally, the skill related features for this subclass are far from being icing on the cake. Rogues are only good at the skills they're proficient in. Otherwise they struggle like everyone else. And even the ones they're proficient in aren't always fully backed by high ability scores, so they still have bad rolls sometimes. This feature is actually super useful. Oh, that's right, it's super useful OUTSIDE of combat. So someone that complains about low DPR wouldn't really appreciate that.
This subclass is fine. Rogues are supposed to be skill monkeys, and this one does it better than any other. They're not made for high DPR. They're still useful in combat, though. There's more in D&D than damage, and there are more magic items than weapons.
Or you are not understanding the point like the rest. But hey accept bad game design.
It's not bad game design. The subclass is simply not designed for you. That's what you're not understanding. The Soulknife is built to do almost anything but damage. If you want damage you can play something else. In fact you shouldn't even be playing a rogue. If you want to be as useful as possible in literally any situation outside of combat play a Soulknife Rogue.
They're also built to deal damage, just not more damage than others. It's not like they're not useful in combat, they definitely are.
But I agree with you. A lot of people just can't see beyond combat. Hell, they called a skill-boosting feature "icing in the cake". At that point you know what kind of player they are, and it's clear they aren't capable of understanding what makes rogues good and what they're built to do.
I think it’s great that people who want to make their Rogues better in combat will multiclass Fighter. That makes sense. Also, probably go for Assassin, not Soulknife.
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Players shouldn't be assuming they're going to have a specific magic item.
Specific ones sure, but there are tons of magic weapons that boost damage significantly. Psychic Blades get nothing. Whatever magic weapons are in a specific persons campaign the psychic blades should be adaptive to that level of magic item.
You say that people are missing the point because they say you shouldn't pick this class/subclass if your goal is high DPR, and then you immediately proceed to complain about its low DPR. It sounds to me that everyone here is spot on about that, after all. You say its key ability should be useful. Well, it is. You can still attack with them and deal damage, can't you? Now, if you mean it's not useful anymore because the DPR isn't as high as you'd want, then...yeah, it's still about DPR, isn't it? Low DPR = useless. Well, it's not. You still deal damage, just less than others.
You also make it sound like magic weapons are the only magic items in the game. You can give rogues many other useful things. It doesn't have to be all about DPR. And for a class that is designed to shine more outside of combat, sounds appropriate to do that. So someone gets a +1 weapon, this rogue gets something else. That doesn't make their blades useless at all. But I can see why they'd seem useless for a DPR focused player. There's a lot like that.
Finally, the skill related features for this subclass are far from being icing on the cake. Rogues are only good at the skills they're proficient in. Otherwise they struggle like everyone else. And even the ones they're proficient in aren't always fully backed by high ability scores, so they still have bad rolls sometimes. This feature is actually super useful. Oh, that's right, it's super useful OUTSIDE of combat. So someone that complains about low DPR wouldn't really appreciate that.
This subclass is fine. Rogues are supposed to be skill monkeys, and this one does it better than any other. They're not made for high DPR. They're still useful in combat, though. There's more in D&D than damage, and there are more magic items than weapons.
Even adding the nick property will not do it. psychic blade does not qualify for two weapon fighting as it lacks the light property. In your example, swinging the dagger will not allow you to attack with psychic blade at all, because TWF requires a second LIGHT weapon.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Psychic Blades receives upgrades at levels 9 and 17. Rogues also aren't primarily damage dealers. In fact, their Cunning Strike feature specifically lets them forgo rolling Sneak Attack dice in exchange for increased tactical utility.
The idea that they weigh too little to be “light” isn’t as weird as it may sound when you consider that the mass of a weapon (including different types of daggers) n the real world is a factor in what you can do with it. “Light” is just a game category.
Or you are not understanding the point like the rest. But hey accept bad game design.
It's not bad game design. The subclass is simply not designed for you. That's what you're not understanding. The Soulknife is built to do almost anything but damage. If you want damage you can play something else. In fact you shouldn't even be playing a rogue. If you want to be as useful as possible in literally any situation outside of combat play a Soulknife Rogue.
They're also built to deal damage, just not more damage than others. It's not like they're not useful in combat, they definitely are.
But I agree with you. A lot of people just can't see beyond combat. Hell, they called a skill-boosting feature "icing in the cake". At that point you know what kind of player they are, and it's clear they aren't capable of understanding what makes rogues good and what they're built to do.
I think it’s great that people who want to make their Rogues better in combat will multiclass Fighter. That makes sense. Also, probably go for Assassin, not Soulknife.