Black Crown of the Abyss -Wondrous item, very rare(requires attunement by a warlock)
You gain the following benefits while attuned to this magical item:
Willpower. When you finish a Long Rest, you can choose to spend up to two Hit Die from your Hit Dice pool to create an equal number of Soulstones that hover around you. For every Soulstone created, roll one d20 and record the number rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see within 60 feet of you with one of these rolls, applying your eldritch powers to alter reality with just your power of will. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each Soulstone roll can be used only once. When you finish a long rest, you lose any unused Soulstone rolls. Alternatively, once per round when you fail a saving throw, you can choose to spend an extra Hit Die from your pool and your reaction to add your Hit Die to your roll, potentially turning your failure into a success. Notes: This is basically portent with limited range and costs 2 Hit Die, basically sacrificing part of your life force to create these soulstones (WoW reference as my Warlock players plays a Warlock in WoW). Don't know if the 2 Hit Die is too pricey even for portent but I like it a lot his way. The second ability is basically a reroll for you saving throws, enhancing her survivability at the cost of even more Hit Die, so this is supposed to be a tough decision even if she has 2 Portent rolls under her sleeve. I know my player and she will use the most of the Portent roll to help the party in crucial moments both in Combat and RP, so I want to give her even more tough choices to save her skin since she probably won't use Portent to save herself. Maybe to be sure just limit portent to others and not herself. Don't know. Maybe it requires too many Hit Die?
You learn the Misty Visions and Mask of Many FacesEldritch Invocations. Notes: Just flavor for the warlock linked to her backstory.
Focused Eldritch Blast.You learn the Focused Eldritch Blast cantrip, and it counts as a Warlock spell to you. Notes: Alternative "firing" mode for eldritch blast, explained below. It's supposed to be high risk/high reward type of ability the Warlock should use in key moments of the sessions. Again works spending Hit Die, maybe too much Hit Die spending to make this item actually work?
Power Overwhelming. After taking a long or short rest, roll a d10. On a 9 or 10, the next spell you cast under 5th level doesn't spend a spell slot. You can only benefit from this magical property once per long rest. Notes: Fun ability based on luck. Would be allowing spells above 5th too strong?
A powerful consistent focused beam of crackling energy streaks toward a creature you see within range. Make a ranged spell attack against the target.
This spell merges the energy of multiple of your eldritch beams creating a single ray of focused eldritch energy. On a hit the target takes 1d10+your CHA modifier force damage. When you reach higher levels: add 1d10+your CHA modifier extra force damage at the total damage of this attack at 5th level, again at 11th level, and once again at 17th level.
When you cast this spell, you can tap into your life force to amplify this spell. On a hit, you can spend up to two Hit Die from your pool to add your Hit Die roll to the total force damage dealt with this attack. If you spent a Hit Die during the casting of this spell, the target must make a CON Saving Throw against your spell DC, on failure, it's considered under the effects of a slow spell until the end of its next turn.
You can't use Willpower to change the outcome of the ranged spell attack roll nor the constitution saving throw associated with this spell.
Context
My native language is not English, so I hope the post is at the very least, understandable in some capacity.
This is supposed to be a very powerful item (even compared to items like Rod of the Pact Keeper, for example) designed specifically for our campaign, that also gives the warlock in the party I'm DM'ing utility and fun spells like giving her access to Misty Visions and Mask of Many faces (she has Repelling Blast, Agonizing Blast and Devil Sight) and makes a lot of sense with her backstory, since she is a being pursued by witch hunters of a crazy religion her parents belonged to and is also a Kalashtar with lots of enchantment and illusion spells.
I want feedback on balancing and formatting, this is supposed to be a tier 2 (upper levels) or tier 3 item.
Is the Willpower trait too strong? Will focused EB be a good high risk/high reward ability? Is casting FEB good enough or just bad? Does power overwhelming chances of triggering are too low (We tend to take 2 short rest at most, most of the time 1 SR). Does the item give too much stuff at the same time? Is there too much Hit Die consumption? Is too strong in combination with other Warlock items like a pearl of power or RotPK? What do you think?
This is overpowered in my opinion. You are giving two extra invocations (which would cost people a feat for each), and the Focused Eldritch Blast also grants the effects of Slow (another invocation). The alone is quite a bit for one item. The Willpower ability allows to force an auto-hit (or auto failure), which is extremely potent. Throwing in a 20% chance to give an extra spell slot puts this into Legendary if not Artifact level.
This is overpowered in my opinion. You are giving two extra invocations (which would cost people a feat for each), and the Focused Eldritch Blast also grants the effects of Slow (another invocation). The alone is quite a bit for one item. The Willpower ability allows to force an auto-hit (or auto failure), which is extremely potent. Throwing in a 20% chance to give an extra spell slot puts this into Legendary if not Artifact level.
Maybe changing it to an artifact similar to the Vestiges of Divergence from Explorer's Guide to Wildemount with various "states", with the item starting with just 1 feature and then getting upgraded every tier getting another one?
Second attempt/Version 2:
You gain the following benefits while attuned to this magical item:
Willpower. When you finish a Long Rest, you can choose to spend up to two Hit Die from your Hit Dice pool to create an equal number of Soulstones that hover around you. For every Soulstone created, roll one d20 and record the number rolled. By using your reaction, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see within 60 feet of you with one of these rolls, applying your eldritch powers to alter reality with just your power of will. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each Soulstone roll can be used only once. When you finish a long rest, you lose any unused Soulstone rolls. Alternatively, once per round when you fail a saving throw, you can choose to spend an extra Hit Die from your pool and your reaction to add your Hit Die to your roll, potentially turning your failure into a success.
Focused Eldritch Blast.You learn the Focused Eldritch Blast cantrip, and it counts as a Warlock spell to you.
Power Overwhelming. After taking a long or short rest, roll a d10. On a 9 or 10, the next spell you cast under 5th level doesn't spend a spell slot. You can only benefit from this magical property once per long rest.
Focused Eldritch Blast
A powerful consistent focused beam of crackling energy streaks toward a creature you see within range. Make a ranged spell attack against the target.
This spell merges the energy of multiple of your eldritch beams creating a single ray of focused eldritch energy. On a hit, the target takes 1d10+your CHA modifier force damage. When you reach higher levels: add 1d10+your CHA modifier extra force damage at the total damage of this attack at 5th level, again at 11th level, and once again at 17th level.
When you cast this spell, you can tap into your life force to amplify this spell. On a hit, if you spend a Hit Die from your Hit Dice pool, the target must make a CON Saving Throw against your spell DC, on a failure, it's considered under the effects of a slow spell until the end of its next turn.
You can only apply the effects of the slow spell to this cantrip once per Long rest and additionally, you can't use Willpower to change the outcome of the ranged spell attack roll nor the constitution saving throw associated with this spell.
Changelog:
Removed the feature granting both Misty Visions and Mask of Many Faces.
Slow can only be applied to FEB once per Long Rest, and by tapping your life force into the eldritch beam by spending 1 Hit Die. FEB is supposed to be used when you have advantage on you roll to deal Massive damage against a single target or to try and force a concentration save with a higher DC. (The reason why this ability has slow it's because I wanted to introduce this mechanic where the player needed to take the decision of spending Hit Die and potentially being in a bad shape later and having and advantage because of that, the same concept Willpower uses. Initially it granted the ability to add the Hit Die roll to damage but I don't like adding flat damage bonuses because of focusing fire and crits, that's the reason why FEB can't be affected by Willpower).
Willpower now requires a reaction to use the Soulstones rolls( Portent-like ability) and now have a range of 60-feet.
Magical Item Description
Black Crown of the Abyss - Wondrous item, very rare (requires attunement by a warlock)
You gain the following benefits while attuned to this magical item:
Focused Eldritch Blast. You learn the Focused Eldritch Blast cantrip, and it counts as a Warlock spell to you. Notes: Alternative "firing" mode for eldritch blast, explained below. It's supposed to be high risk/high reward type of ability the Warlock should use in key moments of the sessions. Again works spending Hit Die, maybe too much Hit Die spending to make this item actually work?
Power Overwhelming. After taking a long or short rest, roll a d10. On a 9 or 10, the next spell you cast under 5th level doesn't spend a spell slot. You can only benefit from this magical property once per long rest. Notes: Fun ability based on luck. Would be allowing spells above 5th too strong?
Focused Eldritch Blast - Range 120 feet, 1 Action, Instantaneous, Evocation Cantrip
A powerful consistent focused beam of crackling energy streaks toward a creature you see within range. Make a ranged spell attack against the target.
This spell merges the energy of multiple of your eldritch beams creating a single ray of focused eldritch energy. On a hit the target takes 1d10+your CHA modifier force damage. When you reach higher levels: add 1d10+your CHA modifier extra force damage at the total damage of this attack at 5th level, again at 11th level, and once again at 17th level.
When you cast this spell, you can tap into your life force to amplify this spell. On a hit, you can spend up to two Hit Die from your pool to add your Hit Die roll to the total force damage dealt with this attack. If you spent a Hit Die during the casting of this spell, the target must make a CON Saving Throw against your spell DC, on failure, it's considered under the effects of a slow spell until the end of its next turn.
You can't use Willpower to change the outcome of the ranged spell attack roll nor the constitution saving throw associated with this spell.
Context
My native language is not English, so I hope the post is at the very least, understandable in some capacity.
This is supposed to be a very powerful item (even compared to items like Rod of the Pact Keeper, for example) designed specifically for our campaign, that also gives the warlock in the party I'm DM'ing utility and fun spells like giving her access to Misty Visions and Mask of Many faces (she has Repelling Blast, Agonizing Blast and Devil Sight) and makes a lot of sense with her backstory, since she is a being pursued by witch hunters of a crazy religion her parents belonged to and is also a Kalashtar with lots of enchantment and illusion spells.
I want feedback on balancing and formatting, this is supposed to be a tier 2 (upper levels) or tier 3 item.
Is the Willpower trait too strong? Will focused EB be a good high risk/high reward ability? Is casting FEB good enough or just bad? Does power overwhelming chances of triggering are too low (We tend to take 2 short rest at most, most of the time 1 SR). Does the item give too much stuff at the same time? Is there too much Hit Die consumption? Is too strong in combination with other Warlock items like a pearl of power or RotPK? What do you think?
This is overpowered in my opinion. You are giving two extra invocations (which would cost people a feat for each), and the Focused Eldritch Blast also grants the effects of Slow (another invocation). The alone is quite a bit for one item. The Willpower ability allows to force an auto-hit (or auto failure), which is extremely potent. Throwing in a 20% chance to give an extra spell slot puts this into Legendary if not Artifact level.
Maybe changing it to an artifact similar to the Vestiges of Divergence from Explorer's Guide to Wildemount with various "states", with the item starting with just 1 feature and then getting upgraded every tier getting another one?
Second attempt/Version 2:
You gain the following benefits while attuned to this magical item:
Focused Eldritch Blast. You learn the Focused Eldritch Blast cantrip, and it counts as a Warlock spell to you.
Power Overwhelming. After taking a long or short rest, roll a d10. On a 9 or 10, the next spell you cast under 5th level doesn't spend a spell slot. You can only benefit from this magical property once per long rest.
Focused Eldritch Blast
A powerful consistent focused beam of crackling energy streaks toward a creature you see within range. Make a ranged spell attack against the target.
This spell merges the energy of multiple of your eldritch beams creating a single ray of focused eldritch energy. On a hit, the target takes 1d10+your CHA modifier force damage. When you reach higher levels: add 1d10+your CHA modifier extra force damage at the total damage of this attack at 5th level, again at 11th level, and once again at 17th level.
When you cast this spell, you can tap into your life force to amplify this spell. On a hit, if you spend a Hit Die from your Hit Dice pool, the target must make a CON Saving Throw against your spell DC, on a failure, it's considered under the effects of a slow spell until the end of its next turn.
You can only apply the effects of the slow spell to this cantrip once per Long rest and additionally, you can't use Willpower to change the outcome of the ranged spell attack roll nor the constitution saving throw associated with this spell.
Changelog: