Been reading through Eldritch Invocations again and spied Tomb of Levistus, and instantly thought of Mei from Overwatch XD
But that does raise a question. As a DM or a player, how thick would you say the ice that encases the Warlock is when the Invocation is used? Based on the fact that the temp HP scales with Warlock level, I'd assume that the ice would start out thin, and then get thicker as you levelled up. This represents the increase in strength of the Warlock; being able to make the ice stronger with each level.
The main reason I raised this question is because (WARNING: COMPLETELY IMPRACTICAL IDEA AHEAD) I wanted to get a gauge of what level my Warlock would have to be for the ice encasing them to be thick enough where dropping me on top of my enemies would deal damage. I know, it's hella impractical, but I just want to drop a Warlock-sicle on top of someone's head lmao
EDIT: The Warlock can only learn this Evocation once they hit 5th Level. That's 50 temp HP gained when they use it, and that's at the minimum level needed to learn it. Personally, I think it'd be safe to say that the ice is now at that point where dropping your local Warlock on someone will definitely leave a mark, but I'd still like your takes on this.
ADHD Aussie (17M) with too many ideas and not enough time! Always up to chat!
Disclaimer: I'm not an optimizer. If I say something that's not fine-tuned to perfection, that's on purpose. D&D isn't an online tournament, it's a TTRPG where your imagination and the DM's compliance are the limits. I don't do "metas". If I can have fun with my thematically cool and still viable (both in and out of combat) concept, I'm happy. I'm not going for optimal stats; I'm going for optimal fun.
Think overall that might be somewhat of a conversation with your DM and how they rule on fall damage; but, a thing to remember, as written the tomb can only be drawn out as a reaction after you take damage. Easy enough to do if your DM lets you cut your palm with a dagger or something, but others may treat it as requiring the damage to be from an external source.
Yeah, the idea was sort of to be mid-air in one way or another while being over someone's head. It's the same concept as dropping your party's local Dragonborn Paladin on the enemy after casting Enlarge/Reduce on them, mainly for the massive weight increase granted by the Enlarge option.
Same concept, just harder to pull off, but equally hilarious. I'm just imagining the sheer confusion on the enemies' faces when they hit the Warlock mid-air and they (basically) turn into a block of ice and land on their heads lmao
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ADHD Aussie (17M) with too many ideas and not enough time! Always up to chat!
Disclaimer: I'm not an optimizer. If I say something that's not fine-tuned to perfection, that's on purpose. D&D isn't an online tournament, it's a TTRPG where your imagination and the DM's compliance are the limits. I don't do "metas". If I can have fun with my thematically cool and still viable (both in and out of combat) concept, I'm happy. I'm not going for optimal stats; I'm going for optimal fun.
Been reading through Eldritch Invocations again and spied Tomb of Levistus, and instantly thought of Mei from Overwatch XD
But that does raise a question. As a DM or a player, how thick would you say the ice that encases the Warlock is when the Invocation is used? Based on the fact that the temp HP scales with Warlock level, I'd assume that the ice would start out thin, and then get thicker as you levelled up. This represents the increase in strength of the Warlock; being able to make the ice stronger with each level.
The main reason I raised this question is because (WARNING: COMPLETELY IMPRACTICAL IDEA AHEAD) I wanted to get a gauge of what level my Warlock would have to be for the ice encasing them to be thick enough where dropping me on top of my enemies would deal damage. I know, it's hella impractical, but I just want to drop a Warlock-sicle on top of someone's head lmao
EDIT: The Warlock can only learn this Evocation once they hit 5th Level. That's 50 temp HP gained when they use it, and that's at the minimum level needed to learn it. Personally, I think it'd be safe to say that the ice is now at that point where dropping your local Warlock on someone will definitely leave a mark, but I'd still like your takes on this.
ADHD Aussie (17M) with too many ideas and not enough time! Always up to chat!
Disclaimer: I'm not an optimizer. If I say something that's not fine-tuned to perfection, that's on purpose. D&D isn't an online tournament, it's a TTRPG where your imagination and the DM's compliance are the limits. I don't do "metas". If I can have fun with my thematically cool and still viable (both in and out of combat) concept, I'm happy. I'm not going for optimal stats; I'm going for optimal fun.
Think overall that might be somewhat of a conversation with your DM and how they rule on fall damage; but, a thing to remember, as written the tomb can only be drawn out as a reaction after you take damage. Easy enough to do if your DM lets you cut your palm with a dagger or something, but others may treat it as requiring the damage to be from an external source.
Yeah, the idea was sort of to be mid-air in one way or another while being over someone's head. It's the same concept as dropping your party's local Dragonborn Paladin on the enemy after casting Enlarge/Reduce on them, mainly for the massive weight increase granted by the Enlarge option.
Same concept, just harder to pull off, but equally hilarious. I'm just imagining the sheer confusion on the enemies' faces when they hit the Warlock mid-air and they (basically) turn into a block of ice and land on their heads lmao
ADHD Aussie (17M) with too many ideas and not enough time! Always up to chat!
Disclaimer: I'm not an optimizer. If I say something that's not fine-tuned to perfection, that's on purpose. D&D isn't an online tournament, it's a TTRPG where your imagination and the DM's compliance are the limits. I don't do "metas". If I can have fun with my thematically cool and still viable (both in and out of combat) concept, I'm happy. I'm not going for optimal stats; I'm going for optimal fun.
Shouldn't be too hard to do with a Bigby's Hand spell.