I am looking for a bit of advice here. I have just hit level 3 with my V. Human Celestial Warlock (going Pact of the Tome). I am stuck on what to choose for two of my Pact Boon cantrips to fill my RP character idea of him being more of a Support/Combat Medic type of role. For a bit of a background on the character, we are playing the Saltmarsh module and there are three players that make up the group. A fighter, a Swashbuckler rogue, and myself the only caster.
RP wise, my character is an ex-Marine field medic (joined due to family tradition) who was above average physically (STR 12) but was more skilled in non-magical healing (INT 13, WIS 14) and a bit of a Dandy when it comes to dress and getting dirty. Just before the start of the campaign my character entered into a pact with his patron to fulfill a contract that an ancestor made with the entity. His patron started my character on a journey and this is how he had ended up in a group investigating the strange happenings of Saltmarsh.
While my character has high CHR (18), I have played him where he does not like to be the center of attention (lack of "face" skills) but tries inspire through actions and supporting his team with his medical and support skills. Being ex-military he is a bit of a smart ass but overall he is a good person who tries to use his skills and new abilities to generally do good (per required by his patron) where ever he goes.
So... based on the above I have chosen to my cantrips as follows:
Vicious Mockery - He is even more of a smart ass to enemies feeling empowered a bit by his patron - using it as a defensive spell when I get engaged in melee or need enemy to miss a party member. This selection I am set on.
For the other two cantrips I am thinking of these: - Shape Water - Was looking at this for use with healing (clean water to wash wounds) along with other support uses like making trip/slip hazards when trying to avoid enemies or make shift Ice weapons as last resort) - Mending - very useful for a lot things but based on description not sure it fits fully RP wise for my character. - Guidence - Great out of combat for skills and would fit in for the "support" role, but that concentration takes away form using Hex out of comabat at the same time. - Create Bonfire or Control Flames - Useful for making camp and closing off doorways/pinch points.
Spare the dying - helps party member who are making death saves. It is a touch spell which means if you choose the Book of ancient secrets you can cast it though your familiar.
Mold earth - is good for make shift fox holes or digging a grave as it moves 5' of earth.
I would second Mold Earth. Also, I'd recommend Dancing Lights. As an ex-Marine type, your PC would know that having a variety of ways to send signals would be useful. Also, since you're human, you should have another source of lighting besides torches.
I would second Mold Earth. Also, I'd recommend Dancing Lights. As an ex-Marine type, your PC would know that having a variety of ways to send signals would be useful. Also, since you're human, you should have another source of lighting besides torches.
As a warlock there are multiple ways to see without needing torches.
Sure, but I don't know which pact boons you wanted. If you want a more flexible non-damage cantrip, Minor Illusion is great so long as you are creative with it.
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Hello all,
I am looking for a bit of advice here. I have just hit level 3 with my V. Human Celestial Warlock (going Pact of the Tome). I am stuck on what to choose for two of my Pact Boon cantrips to fill my RP character idea of him being more of a Support/Combat Medic type of role.
For a bit of a background on the character, we are playing the Saltmarsh module and there are three players that make up the group. A fighter, a Swashbuckler rogue, and myself the only caster.
RP wise, my character is an ex-Marine field medic (joined due to family tradition) who was above average physically (STR 12) but was more skilled in non-magical healing (INT 13, WIS 14) and a bit of a Dandy when it comes to dress and getting dirty. Just before the start of the campaign my character entered into a pact with his patron to fulfill a contract that an ancestor made with the entity. His patron started my character on a journey and this is how he had ended up in a group investigating the strange happenings of Saltmarsh.
While my character has high CHR (18), I have played him where he does not like to be the center of attention (lack of "face" skills) but tries inspire through actions and supporting his team with his medical and support skills. Being ex-military he is a bit of a smart ass but overall he is a good person who tries to use his skills and new abilities to generally do good (per required by his patron) where ever he goes.
So... based on the above I have chosen to my cantrips as follows:
Base Warlock - E.Blast & Prestidigitation
Patron - Light & Sacred Flame
For my Pact Boon I am looking at the following:
Vicious Mockery - He is even more of a smart ass to enemies feeling empowered a bit by his patron - using it as a defensive spell when I get engaged in melee or need enemy to miss a party member. This selection I am set on.
For the other two cantrips I am thinking of these:
- Shape Water - Was looking at this for use with healing (clean water to wash wounds) along with other support uses like making trip/slip hazards when trying to avoid enemies or make shift Ice weapons as last resort)
- Mending - very useful for a lot things but based on description not sure it fits fully RP wise for my character.
- Guidence - Great out of combat for skills and would fit in for the "support" role, but that concentration takes away form using Hex out of comabat at the same time.
- Create Bonfire or Control Flames - Useful for making camp and closing off doorways/pinch points.
What is your opinion and other suggestions?
Spare the dying - helps party member who are making death saves. It is a touch spell which means if you choose the Book of ancient secrets you can cast it though your familiar.
Mold earth - is good for make shift fox holes or digging a grave as it moves 5' of earth.
I have healing kits for that as I have Healer Feat.
I would second Mold Earth. Also, I'd recommend Dancing Lights. As an ex-Marine type, your PC would know that having a variety of ways to send signals would be useful. Also, since you're human, you should have another source of lighting besides torches.
As a warlock there are multiple ways to see without needing torches.
devils sight for instance.
Sure, but I don't know which pact boons you wanted. If you want a more flexible non-damage cantrip, Minor Illusion is great so long as you are creative with it.