I'm playing a Ghosts of Saltmarsh+ campaign (levels 1-15), and was thinking of an idea to play a gish-type player that bends space & time to aid in combat. So the thought was to use Echo Knight's Manifest Echo to create mirrors of themselves, which could be teleported back and forth in combat. The Bladesinger could add some "mirrored" durability through things like Shield and Mirror Image & potentially Blur, and weapons with Shadow Blade. Lastly, this gish could fold time & space to change the outcome in battle (Lucky).
I thought the idea could be fun but I have little to no experience in multi-classing, so no idea if this build is even viable over the course of a campaign from low levels through high levels.
I was lucky enough to roll really well at creation (Variant Human: STR 9 / DEX 17 / CON 16 / INT 18 / WIS 13 / CHA 11, starting feat: Tough). Would welcome some ratings of this build along some key areas.
Overall Viability. Viability at low-tier / mid-tier / high-tier
Durability. Can this build stand toe to toe in front line but have utility slinging fireballs if needed?
Spell usefulness. Losing out on 7th & 8th level spells vs. pure Bladesinger. Is that going to leave me underpowered at high levels? Does it even matter?
Fun. Would you ever want to play a build like this?
Any additional feedback would be appreciated. Thanks!
Hmm..Tough is great but personally I’d consider resilient constitution to be better able to keep up concentration spells and to be better able to make those saving throws. I suggest you use false life for temp hp instead to make up for your squishyness.
I’d also stick with wizard for at least the first 11 levels, as almost every level offers a very nice bump in power. Also, consider tenser’s transformation at 11.
Depending on your spell selection and the rest of your team I’d also consider maxing dexterity first if you plan on staying in melee a lot. it’s going to make your attacks with booming blade, shadow blade and tensers more effective.
This is all nitpicking and optimization suggestions, I think anyone could have a lot of fun with this character.
I started with Fighter 1 here to gain proficiency in CON from the start, and then went Wizard until Extra Attack. Followed by Fighter to lvl 4 for the ASI (I realized that the only difference in wizard level 11 and 12 was in fact the ASI, so by going fighter to 4, I am frontloading the ASI). But going Variant Human & Fighter 1 first essentially gave me two starting feats (Tough and Res CON) out of the gate.
I also wanted to turn this build online as soon as possible, so tried to get the Echo skill active as quickly as it made sense (level 9).
I actually considered going Fighter 1 > Wizard 2 > Fighter 4 > Wizard X to get online even sooner but that would dramatically delay both Extra Attack and Wizard spell progression.
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Hey everyone,
I'm playing a Ghosts of Saltmarsh+ campaign (levels 1-15), and was thinking of an idea to play a gish-type player that bends space & time to aid in combat. So the thought was to use Echo Knight's Manifest Echo to create mirrors of themselves, which could be teleported back and forth in combat. The Bladesinger could add some "mirrored" durability through things like Shield and Mirror Image & potentially Blur, and weapons with Shadow Blade. Lastly, this gish could fold time & space to change the outcome in battle (Lucky).
I thought the idea could be fun but I have little to no experience in multi-classing, so no idea if this build is even viable over the course of a campaign from low levels through high levels.
Here is the build. Mirror Gish
I was lucky enough to roll really well at creation (Variant Human: STR 9 / DEX 17 / CON 16 / INT 18 / WIS 13 / CHA 11, starting feat: Tough). Would welcome some ratings of this build along some key areas.
Any additional feedback would be appreciated. Thanks!
Hmm..Tough is great but personally I’d consider resilient constitution to be better able to keep up concentration spells and to be better able to make those saving throws. I suggest you use false life for temp hp instead to make up for your squishyness.
I’d also stick with wizard for at least the first 11 levels, as almost every level offers a very nice bump in power. Also, consider tenser’s transformation at 11.
Depending on your spell selection and the rest of your team I’d also consider maxing dexterity first if you plan on staying in melee a lot. it’s going to make your attacks with booming blade, shadow blade and tensers more effective.
This is all nitpicking and optimization suggestions, I think anyone could have a lot of fun with this character.
Thanks Artic Traveler.
I started with Fighter 1 here to gain proficiency in CON from the start, and then went Wizard until Extra Attack. Followed by Fighter to lvl 4 for the ASI (I realized that the only difference in wizard level 11 and 12 was in fact the ASI, so by going fighter to 4, I am frontloading the ASI). But going Variant Human & Fighter 1 first essentially gave me two starting feats (Tough and Res CON) out of the gate.
I also wanted to turn this build online as soon as possible, so tried to get the Echo skill active as quickly as it made sense (level 9).
I actually considered going Fighter 1 > Wizard 2 > Fighter 4 > Wizard X to get online even sooner but that would dramatically delay both Extra Attack and Wizard spell progression.