You need to purchase something with that content - ifyou buy Sword Coast Adventurers Guide, Tashas Caldron of Everything or I think you can purchase just the subclass itself. Also if the DM or another player purchased it and is sharing content you should have it.
Has anyone tried Melf's Minute Meteors with a bladesinger? I am strongly considering it for mine, but I haven't leveled that far yet.
It does require concentration, but at level 6, a bladesinger could activate bladesong and cast it on round one, use extra attack (with a cantrip!), and blast 1-9 additional creatures at range for 2d6 fire damage for the next six rounds (or 4d6 for the next three rounds).
This would allow a lot of flexibility with ranged/melee attacks, not suffer disadvantage with an adjacent enemy, and still do half damage on a save.
In addition to the mechanics, I like the "cool factor" of stabbing away with my rapier and then, without even looking to aim, hurling destruction across the battlemap. To me, that's what Gish style is all about.
But I haven't actually tried it yet.
I've tried it on one of my bladesinger builds and its pretty decent. Saves on spell slots during a fight long as you don't lose concentration.
Having the option of using more bonus actions during combat does help to maximizes the sub classes' abilities. Sure, Melf's isn't that strong but it still does damage in a smaller concentrated space. The fact that you get to attack twice per turn as a bonus action and still have your main action available opens up options for your wizard.
Good feats to get so you can maximize this are War Caster, Resilient to get constitution up, Elemental Adapt only if you got War caster and Resilient first.
No love for Blink? No concentration and can't be stripped off like Mirror Image. Seems to me by the time you are down to one image either spells gives you a 50% chance to avoid damage, but if Mirror Image uses its once it is gone where Blink will keep on running.
I have used Blink with a bladesinger, I generally don't like using it because when you blink out enemies attack your allies and usually I want enemies to attack me. When I play a bladesinger, that is kind of the idea - make it difficult for the enemy to attack your weaker allies, as such Blink is pretty situational.
You also can't block a hallway or doorway or do anything like that when you use blink.
I usually plan Bladesinger builds focusing on DEX and not investing in INT (14-16 at most). My main spells are buffs who synergize well with extra attack and no save spells.
For level 1spells, besides the regular defense package (Absorb Elements, Mage Armor, Shield), main spells are Sleep e Magic Missile. Both don’t care for your INT.
For level 2 spells, Shadow Blade is the main one. Then you can invest in utility spells like Misty Step, Pyrotechnics and See Invisibility. I like Mirror Image but I often find problematic to setup it alongside Shadow Blade and Bladesong.
For level 3 spells, Haste is your signature movd; great boost in offense and defense. Counterspell, Dispel Magic and Sleet Storm don’t need INT.
For level 4 spells, Polymorph, Dinension Door and Fire Shield. And so on…
You could have 8 INT and with this spell selection, you would be a super effective Wizard.
I usually plan Bladesinger builds focusing on DEX and not investing in INT (14-16 at most). My main spells are buffs who synergize well with extra attack and no save spells.
For level 1spells, besides the regular defense package (Absorb Elements, Mage Armor, Shield), main spells are Sleep e Magic Missile. Both don’t care for your INT.
For level 2 spells, Shadow Blade is the main one. Then you can invest in utility spells like Misty Step, Pyrotechnics and See Invisibility. I like Mirror Image but I often find problematic to setup it alongside Shadow Blade and Bladesong.
For level 3 spells, Haste is your signature movd; great boost in offense and defense. Counterspell, Dispel Magic and Sleet Storm don’t need INT.
For level 4 spells, Polymorph, Dinension Door and Fire Shield. And so on…
You could have 8 INT and with this spell selection, you would be a super effective Wizard.
I agree you can be very effective, but I would ask - if you are not going to max intelligence, I question why you would do a bladesinger instead of Abjuration or War Magic. I think either of these would be better on a melee Wizard with less than a 14 Intelligence.
Also Conterspell and Dispel Magic both need intelligence unless you burn a slot equal or higher than the spell you are targeting. I find most of the time you use it the enemy is using a higher level slot than you are.
Another spell I like on a low intelligence melee wizard is unseen servant. It is good for an hour so you can cast it way ahead of time. As a bonus action you have the servant pick something up and put it between you and an enemy so you have partial cover. If you are small size you can have him carry a shield and put it in front of you for partial cover. If you are medium size your DM might not go for that, but there is usually other stuff you can use.
I usually plan Bladesinger builds focusing on DEX and not investing in INT (14-16 at most). My main spells are buffs who synergize well with extra attack and no save spells.
For level 1spells, besides the regular defense package (Absorb Elements, Mage Armor, Shield), main spells are Sleep e Magic Missile. Both don’t care for your INT.
For level 2 spells, Shadow Blade is the main one. Then you can invest in utility spells like Misty Step, Pyrotechnics and See Invisibility. I like Mirror Image but I often find problematic to setup it alongside Shadow Blade and Bladesong.
For level 3 spells, Haste is your signature movd; great boost in offense and defense. Counterspell, Dispel Magic and Sleet Storm don’t need INT.
For level 4 spells, Polymorph, Dinension Door and Fire Shield. And so on…
You could have 8 INT and with this spell selection, you would be a super effective Wizard.
I agree you can be very effective, but I would ask - if you are not going to max intelligence, I question why you would do a bladesinger instead of Abjuration or War Magic. I think either of these would be better on a melee Wizard with less than a 14 Intelligence.
Mainly because Bladesinger, with the proper care, allows you to play like a “martial” melee character. Abjurers and War Wizards are still limited to one attack action and the best course of action for them is to cast controlling spells. Small sidenote: unless you have Armor of Agathys Abjurer, hehe.
Last Bladesinger I played was a vHuman. I got Tough as my extra feat, DEX and CON both 16, INT 14. My HP was always just two points below regular martial characters and greater than d8 classes. I literally played as a martial melee frontliner. From levels 2 to 4, my usual routine was Shadow Blade + Booming Blade (thanks god my DM didn’t nerf this combination). From levels 5-6+, first turn was activate Bladesong and cast Haste (I got Warcaster at level 8 to improve my concentration), then proceed with 3x attacks, one of them using Booming Blade; that was always exploited by our Bard using Dissonat Whispers. Found a +1 Rapier and had a blast. This was the gish warrior I always dreamed to play.
I usually plan Bladesinger builds focusing on DEX and not investing in INT (14-16 at most). My main spells are buffs who synergize well with extra attack and no save spells.
For level 1spells, besides the regular defense package (Absorb Elements, Mage Armor, Shield), main spells are Sleep e Magic Missile. Both don’t care for your INT.
For level 2 spells, Shadow Blade is the main one. Then you can invest in utility spells like Misty Step, Pyrotechnics and See Invisibility. I like Mirror Image but I often find problematic to setup it alongside Shadow Blade and Bladesong.
For level 3 spells, Haste is your signature movd; great boost in offense and defense. Counterspell, Dispel Magic and Sleet Storm don’t need INT.
For level 4 spells, Polymorph, Dinension Door and Fire Shield. And so on…
You could have 8 INT and with this spell selection, you would be a super effective Wizard.
I agree you can be very effective, but I would ask - if you are not going to max intelligence, I question why you would do a bladesinger instead of Abjuration or War Magic. I think either of these would be better on a melee Wizard with less than a 14 Intelligence.
Mainly because Bladesinger, with the proper care, allows you to play like a “martial” melee character. Abjurers and War Wizards are still limited to one attack action and the best course of action for them is to cast controlling spells. Small sidenote: unless you have Armor of Agathys Abjurer, hehe.
Last Bladesinger I played was a vHuman. I got Tough as my extra feat, DEX and CON both 16, INT 14. My HP was always just two points below regular martial characters and greater than d8 classes. I literally played as a martial melee frontliner. From levels 2 to 4, my usual routine was Shadow Blade + Booming Blade (thanks god my DM didn’t nerf this combination). From levels 5-6+, first turn was activate Bladesong and cast Haste (I got Warcaster at level 8 to improve my concentration), then proceed with 3x attacks, one of them using Booming Blade; that was always exploited by our Bard using Dissonat Whispers. Found a +1 Rapier and had a blast. This was the gish warrior I always dreamed to play.
Makes sense. I have never tried it that way. I usually play Baldesingers as a Tank maxing Dex and Intelligence, using a 10 or 12 constitution and casting blur, PEG or Haste. So I have low hps but with Shield and Silvery Barbs I have an effective AC of 28 or so in haste (or 26 with disadvantage in blur or PEG), more if I can get an unseen servant to put some cover in front of me.
IME the very high AC more than makes up for the hit point shortfall.
I also use upcast false life for hps, and 5th level false life under a contingency. Once Song of Defense comes online you have a huge well of hps on tap.
When I do all those things I am usually tougher than fighters or paladins and on par with raging barbarians, but needing less healing between fights.
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I can not find a way of making a blade singer elf in D&D beyond, can anyone help me ?
You need to purchase something with that content - ifyou buy Sword Coast Adventurers Guide, Tashas Caldron of Everything or I think you can purchase just the subclass itself. Also if the DM or another player purchased it and is sharing content you should have it.
I've tried it on one of my bladesinger builds and its pretty decent. Saves on spell slots during a fight long as you don't lose concentration.
Having the option of using more bonus actions during combat does help to maximizes the sub classes' abilities. Sure, Melf's isn't that strong but it still does damage in a smaller concentrated space. The fact that you get to attack twice per turn as a bonus action and still have your main action available opens up options for your wizard.
Good feats to get so you can maximize this are War Caster, Resilient to get constitution up, Elemental Adapt only if you got War caster and Resilient first.
No love for Blink? No concentration and can't be stripped off like Mirror Image. Seems to me by the time you are down to one image either spells gives you a 50% chance to avoid damage, but if Mirror Image uses its once it is gone where Blink will keep on running.
I have used Blink with a bladesinger, I generally don't like using it because when you blink out enemies attack your allies and usually I want enemies to attack me. When I play a bladesinger, that is kind of the idea - make it difficult for the enemy to attack your weaker allies, as such Blink is pretty situational.
You also can't block a hallway or doorway or do anything like that when you use blink.
I usually plan Bladesinger builds focusing on DEX and not investing in INT (14-16 at most). My main spells are buffs who synergize well with extra attack and no save spells.
For level 1spells, besides the regular defense package (Absorb Elements, Mage Armor, Shield), main spells are Sleep e Magic Missile. Both don’t care for your INT.
For level 2 spells, Shadow Blade is the main one. Then you can invest in utility spells like Misty Step, Pyrotechnics and See Invisibility. I like Mirror Image but I often find problematic to setup it alongside Shadow Blade and Bladesong.
For level 3 spells, Haste is your signature movd; great boost in offense and defense. Counterspell, Dispel Magic and Sleet Storm don’t need INT.
For level 4 spells, Polymorph, Dinension Door and Fire Shield. And so on…
You could have 8 INT and with this spell selection, you would be a super effective Wizard.
I agree you can be very effective, but I would ask - if you are not going to max intelligence, I question why you would do a bladesinger instead of Abjuration or War Magic. I think either of these would be better on a melee Wizard with less than a 14 Intelligence.
Also Conterspell and Dispel Magic both need intelligence unless you burn a slot equal or higher than the spell you are targeting. I find most of the time you use it the enemy is using a higher level slot than you are.
Another spell I like on a low intelligence melee wizard is unseen servant. It is good for an hour so you can cast it way ahead of time. As a bonus action you have the servant pick something up and put it between you and an enemy so you have partial cover. If you are small size you can have him carry a shield and put it in front of you for partial cover. If you are medium size your DM might not go for that, but there is usually other stuff you can use.
Mainly because Bladesinger, with the proper care, allows you to play like a “martial” melee character. Abjurers and War Wizards are still limited to one attack action and the best course of action for them is to cast controlling spells. Small sidenote: unless you have Armor of Agathys Abjurer, hehe.
Last Bladesinger I played was a vHuman. I got Tough as my extra feat, DEX and CON both 16, INT 14. My HP was always just two points below regular martial characters and greater than d8 classes. I literally played as a martial melee frontliner. From levels 2 to 4, my usual routine was Shadow Blade + Booming Blade (thanks god my DM didn’t nerf this combination). From levels 5-6+, first turn was activate Bladesong and cast Haste (I got Warcaster at level 8 to improve my concentration), then proceed with 3x attacks, one of them using Booming Blade; that was always exploited by our Bard using Dissonat Whispers. Found a +1 Rapier and had a blast. This was the gish warrior I always dreamed to play.
Makes sense. I have never tried it that way. I usually play Baldesingers as a Tank maxing Dex and Intelligence, using a 10 or 12 constitution and casting blur, PEG or Haste. So I have low hps but with Shield and Silvery Barbs I have an effective AC of 28 or so in haste (or 26 with disadvantage in blur or PEG), more if I can get an unseen servant to put some cover in front of me.
IME the very high AC more than makes up for the hit point shortfall.
I also use upcast false life for hps, and 5th level false life under a contingency. Once Song of Defense comes online you have a huge well of hps on tap.
When I do all those things I am usually tougher than fighters or paladins and on par with raging barbarians, but needing less healing between fights.