Currently playing fifth level conjuration wizard themed around having no actual power on his own, but gaining all of it through use of his demonic and other extraplanar servants, picked a lot of spells easy to flavor into being of demonic origin, unseen servant, tensers floating disk, mage hand and generally almost all ritual spells, dm even let me have an imp familiar. the subclass is conjuration as the bonus to concentration, benign transposition and durable summons really fit my build.
Now at fifth level I finally get close to the really spicy summoning spells, picked up summon shadow spawn, but right now I am kind of lacking damage solutions to use my actions for while my summons are active, i do have firebolt and mindsliver, as well as quite a lot of support spells with vortex warp, hold person, and of course silvery barbs, feather fall, but i think i definetly need to pick up some decent damaging spells next level up. my plan ultimatly is ofc to combine different demon summoning spells, infernal calling, summon greater demon with planar binding, which is why i picked quite a few saving throw affecting spells already.
Has anyone any thoughts, ideas or suggestions regarding the build?
Thought about picking the meta magic initiate for extended and subtle spell, but as using it to extend the planar binding duration past 24h doesnt work I am not sure anymore
I suggest you focus on summoning one kind. Demons or Devils. They are entirely different creatures and dont go well together.
The easiest is propably going for Demons as you can use Summon Greater Demon as an action. And Summon Fiend gives you a demon that deals necrotic damage, which bypasses most resistances. The counterpart "Internal Calling" takes a minute to cast though its easier to control.
I found it not worth to use planar binding. Usually youre an adventurer that tries to help the world. Its quite hard to have a pack of demons follow you around. Of course, you can use spells like Seeming/Aura to hide their identity but when you walk into a city of elven or to Alustriel this aint going to work as someone will have truesight. Not to mention their inheret evil behavior that lashes out sometimes.
And the DM? he just scales hitpoints up so you dont win anything by doing it.
Beside this, the good creatures you want have high Charisma scores and magic resistance. So its hard to get them. If you take the ones with less Cha then they will be easier to banish for enemies aswell.
Best use for planar binding is to use it for roleplay reasons and stick to the awesome new combat summons + summon greater demon.
Extending on new summons works. But usually 1 hour is long enough, so its not needed. On planar binding it doesnt work.
Meta Magic Initiate is an awesome feat. It lets you counterspell without being countered. It allows lvl6+ spells to be immune to counter. Real good. I took the options for the same reasons you think about it.
I would definitely take a few damaging options to allow you to do damage directly when your summons are active. You can't go wrong taking Fireball as a big-damage nuclear option, and maybe a couple other instantaneous spells. Since your summons require concentration, I wouldn't take sustained damage spells like Flaming Sphere.
By the way, you can take the Eldritch Adept feat for Eldritch Mind (from Tasha's) if you want to make losing concentration even harder. On the other hand, though, it sounds like you might have too many concentration spells prepared. Try taking some more non-concentration spells (if you still want debilitators, Blindness/Deafness is a must-have). The best to take would be spells that can be cast as a single action with no concentration, but also spells that can use bonus actions or reactions (definitely take Misty Step and Shield if you haven't already).
Finally, a note on Planar Binding: as a DM, I can clearly tell you, please do not do that. Your DM and everyone else at the table does not deserve to wait for you to resolve the actions of seven different demons every turn. I have personally made a judgement call that planar binding doesn't work on creatures summoned by combat-oriented summoning spells, and even if your DM hasn't, you should avoid abusing that spell combination. Your friends will thank you.
Update: Whoops, I forgot that War Caster is a real feat that actually exists, and that it also grants Advantage on concentration saves, as well as other useful features. There is no good reason to take Eldritch Mind as a feat because War Caster is better.
Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair
I am level 18 and I did very good without War Caster so far. Except two times.
When i was a level 9 wizard and used Conjure Elemental versus a Dragon. Lost concentration and the air elemental rampaged before flying off.
The second time was against another dragon a few levels later where i got incapacitated and another elemental ran rampage.
With the new summons you dont have that issues. And they deal more damage in shorter time, so after a few rounds they pay off.
So not sure if its worth taking Eldritch Mind or War Caster as a current Conjurer. I guess it depends if you wanna be more a generalist or always summon.
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Currently playing fifth level conjuration wizard themed around having no actual power on his own, but gaining all of it through use of his demonic and other extraplanar servants, picked a lot of spells easy to flavor into being of demonic origin, unseen servant, tensers floating disk, mage hand and generally almost all ritual spells, dm even let me have an imp familiar. the subclass is conjuration as the bonus to concentration, benign transposition and durable summons really fit my build.
Now at fifth level I finally get close to the really spicy summoning spells, picked up summon shadow spawn, but right now I am kind of lacking damage solutions to use my actions for while my summons are active, i do have firebolt and mindsliver, as well as quite a lot of support spells with vortex warp, hold person, and of course silvery barbs, feather fall, but i think i definetly need to pick up some decent damaging spells next level up. my plan ultimatly is ofc to combine different demon summoning spells, infernal calling, summon greater demon with planar binding, which is why i picked quite a few saving throw affecting spells already.
Has anyone any thoughts, ideas or suggestions regarding the build?
Thought about picking the meta magic initiate for extended and subtle spell, but as using it to extend the planar binding duration past 24h doesnt work I am not sure anymore
I suggest you focus on summoning one kind. Demons or Devils. They are entirely different creatures and dont go well together.
The easiest is propably going for Demons as you can use Summon Greater Demon as an action. And Summon Fiend gives you a demon that deals necrotic damage, which bypasses most resistances. The counterpart "Internal Calling" takes a minute to cast though its easier to control.
Best use for planar binding is to use it for roleplay reasons and stick to the awesome new combat summons + summon greater demon.
I would definitely take a few damaging options to allow you to do damage directly when your summons are active. You can't go wrong taking Fireball as a big-damage nuclear option, and maybe a couple other instantaneous spells. Since your summons require concentration, I wouldn't take sustained damage spells like Flaming Sphere.
By the way,
you can take the Eldritch Adept feat for Eldritch Mind (from Tasha's) if you want to make losing concentration even harder. On the other hand, though,it sounds like you might have too many concentration spells prepared. Try taking some more non-concentration spells (if you still want debilitators, Blindness/Deafness is a must-have). The best to take would be spells that can be cast as a single action with no concentration, but also spells that can use bonus actions or reactions (definitely take Misty Step and Shield if you haven't already).Finally, a note on Planar Binding: as a DM, I can clearly tell you, please do not do that. Your DM and everyone else at the table does not deserve to wait for you to resolve the actions of seven different demons every turn. I have personally made a judgement call that planar binding doesn't work on creatures summoned by combat-oriented summoning spells, and even if your DM hasn't, you should avoid abusing that spell combination. Your friends will thank you.
Update: Whoops, I forgot that War Caster is a real feat that actually exists, and that it also grants Advantage on concentration saves, as well as other useful features. There is no good reason to take Eldritch Mind as a feat because War Caster is better.
Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair
I am level 18 and I did very good without War Caster so far. Except two times.
With the new summons you dont have that issues. And they deal more damage in shorter time, so after a few rounds they pay off.
So not sure if its worth taking Eldritch Mind or War Caster as a current Conjurer. I guess it depends if you wanna be more a generalist or always summon.