I have a lvl 3 eldritch knight fighter/lvl 17 Bladesinger Wizard wood half-elf that I am using in a one shot. We are all lvl 20 fighting some big bad monster. I like the idea of having the eldritch knight capability to bring my trident back after I throw it. My fighting style is thrown weapon fighting. Does anyone see potential advantages or disadvantages to this build? I like the idea of this but I’d also hate being the one guy that is doing minimal damage.
The main disadvantage would be that you would be that you are essentially a spellcaster with the thrown-weapon fighting as flavor.
With this build focused so much on magic, you would be doing less damage output using your physical attacks than if you simply used spells... even attack cantrips would be more effective.
Another glaring issue with this build is that the bonuses attained through Blade Singing would greatly restrict your Fighter Class options for armor.
Fighter benefits greatly from the option of using heavier armor and a shield, Blade Singing actually doesn't work if you use medium/heavy armor or shields. You'd essentially only get to use light armor but that's kinda worthless since Mage Armor covers that for Wizards.
The only thing you get from the 3 dips into Eldritch Fighter is the weapon return but would run into issues the 2nd round in.
You can draw and throw, bonus action return weapon, and then throw again. But the next round you'd need to bonus action return weapon, throw it... but then not be able to get the second attack as you only get one bonus action to return weapon per turn.
Your physical attacks would be ok... Sharpshooter that adds +10 to damage / Song of Victory that adds +5 to damage / Plus proficiency +5 to damage gives you a decent 20 damage per attack guaranteed if they hit; but again, you only get one attack per turn as you can only summon the weapon back to you once per turn.
x2: 1d6+5+5+10 = 42-52.
This sort of build, especially with thrown-weapons, is terribly restrictive but it does not impede or hinder Wizard spells or the like. So again, it would make for ok flavor but not mesh very well for physical attack damage or defense.
As an alternative, if you want to keep with the Eldritch Knight / Wizard Combo, go with War Magic Arcane Tradition and buff up the wizard with medium or heavy armor and a shield. You'd essentially be a Wizard Tank 18 (plate) +2(shield) +2(durable magic) + 2(arcane deflection) OR +5(shield spell).
You still keep the thrown-weapon thing going on (don't forget that it will still be restricted due to bonus actions) but gain far more protection.
As is, the Trident is a melee weapon without the Finesse property which means it uses Strength when thrown. So you're basically going to want high STR for weapon attacks, high DEX for AC (because you can't wear Med/Heavy armor or shield with Bladesong), high CON for saves and survivability, and high INT for Wizard stuff. That's a lot to ask for without rolling god stats.
There are no ranged weapon attack cantrips unlike Booming/Green Flame Blade for melee weapon attacks, so if you're playing from range during Bladesong you'll still want to do something like Firebolt + Throw Trident which makes the Trident half as useful. Additionally, as a high level Wizard you shouldn't just be attacking every round when you have so many high-impact spells you could cast, making the Trident even less important.
Unless your Trident is a particularly special magic item already, you might be better served going with 2-3 levels of Artificer for the Returning Weapon infusion so it frees up your Bonus Action and it'll be less damaging to your spell slot progression. Plus if you take your first level in Artificer it'll give you CON save proficiency. The only thing you're really losing from Fighter is Action Surge, but for a one-shot that's not really a big deal.
If you go 3 levels you can dip Battlesmith to be able to use INT for weapon attack and damage rolls which will make this build you're wanting to do less dependent on having multiple good attributes. You'll have a weak Steel Defender but honestly being able to use INT for weapon attacks is probably still worth it for Bladesinger, especially if you're using a non-Finesse weapon.
As general advice I'll say if you try to play a Bladesinger like a dedicated martial character it might feel underwhelming. Bladesingers are first and foremost Wizards.
EDIT: I also just noticed that by specifically focusing on throwing the Trident, you will not gain the benefits of the Level 14 Song of Victory feature as a thrown melee weapon is still a ranged weapon attack. There's a kind of confusing distinction in the rules between a "melee/ranged weapon attack" and an "attack with a melee/ranged weapon". By the rules, throwing the trident is a ranged weapon attack with a melee weapon. Song of Victory specifically requires a melee weapon attack. If you still want this throwing trident build you might ask your DM if it's okay to make an exception here.
Its...not a great build. I've heard of people trying the Bladesinger/EK in a variety of combinations. The problem is mainly with the EK portion; It was designed to be a partial caster and its very limited as to what types of spells they can learn. Even their spell slots are relatively small and don't grow to much.
Any level 17 wizard will be devastating in combat. For a one shot I would probably go evocation or diviner with Eldritch Knight. Then you use the fighter armor for AC. You only swing your sword when you aren't serious about dealing damage. if your DM follows Sage Advice, you can cast two spells that aren't cantrips in the same round with action surge. I don't know of any DM who allows this in a game.
Simulacrum is a crazy good spell. If you can have it cast days before the adventure starts, it saves you a spell slot and 10k of gold. Having a simulacrum allows for you to basically cast two spells each round, plus have action surge for the extra cantrips.
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I have a lvl 3 eldritch knight fighter/lvl 17 Bladesinger Wizard wood half-elf that I am using in a one shot. We are all lvl 20 fighting some big bad monster. I like the idea of having the eldritch knight capability to bring my trident back after I throw it. My fighting style is thrown weapon fighting. Does anyone see potential advantages or disadvantages to this build? I like the idea of this but I’d also hate being the one guy that is doing minimal damage.
The main disadvantage would be that you would be that you are essentially a spellcaster with the thrown-weapon fighting as flavor.
With this build focused so much on magic, you would be doing less damage output using your physical attacks than if you simply used spells... even attack cantrips would be more effective.
Another glaring issue with this build is that the bonuses attained through Blade Singing would greatly restrict your Fighter Class options for armor.
Fighter benefits greatly from the option of using heavier armor and a shield, Blade Singing actually doesn't work if you use medium/heavy armor or shields. You'd essentially only get to use light armor but that's kinda worthless since Mage Armor covers that for Wizards.
The only thing you get from the 3 dips into Eldritch Fighter is the weapon return but would run into issues the 2nd round in.
You can draw and throw, bonus action return weapon, and then throw again. But the next round you'd need to bonus action return weapon, throw it... but then not be able to get the second attack as you only get one bonus action to return weapon per turn.
Your physical attacks would be ok... Sharpshooter that adds +10 to damage / Song of Victory that adds +5 to damage / Plus proficiency +5 to damage gives you a decent 20 damage per attack guaranteed if they hit; but again, you only get one attack per turn as you can only summon the weapon back to you once per turn.
x2: 1d6+5+5+10 = 42-52.
This sort of build, especially with thrown-weapons, is terribly restrictive but it does not impede or hinder Wizard spells or the like. So again, it would make for ok flavor but not mesh very well for physical attack damage or defense.
As an alternative, if you want to keep with the Eldritch Knight / Wizard Combo, go with War Magic Arcane Tradition and buff up the wizard with medium or heavy armor and a shield. You'd essentially be a Wizard Tank 18 (plate) +2(shield) +2(durable magic) + 2(arcane deflection) OR +5(shield spell).
You still keep the thrown-weapon thing going on (don't forget that it will still be restricted due to bonus actions) but gain far more protection.
As is, the Trident is a melee weapon without the Finesse property which means it uses Strength when thrown. So you're basically going to want high STR for weapon attacks, high DEX for AC (because you can't wear Med/Heavy armor or shield with Bladesong), high CON for saves and survivability, and high INT for Wizard stuff. That's a lot to ask for without rolling god stats.
There are no ranged weapon attack cantrips unlike Booming/Green Flame Blade for melee weapon attacks, so if you're playing from range during Bladesong you'll still want to do something like Firebolt + Throw Trident which makes the Trident half as useful. Additionally, as a high level Wizard you shouldn't just be attacking every round when you have so many high-impact spells you could cast, making the Trident even less important.
Unless your Trident is a particularly special magic item already, you might be better served going with 2-3 levels of Artificer for the Returning Weapon infusion so it frees up your Bonus Action and it'll be less damaging to your spell slot progression. Plus if you take your first level in Artificer it'll give you CON save proficiency. The only thing you're really losing from Fighter is Action Surge, but for a one-shot that's not really a big deal.
If you go 3 levels you can dip Battlesmith to be able to use INT for weapon attack and damage rolls which will make this build you're wanting to do less dependent on having multiple good attributes. You'll have a weak Steel Defender but honestly being able to use INT for weapon attacks is probably still worth it for Bladesinger, especially if you're using a non-Finesse weapon.
As general advice I'll say if you try to play a Bladesinger like a dedicated martial character it might feel underwhelming. Bladesingers are first and foremost Wizards.
EDIT: I also just noticed that by specifically focusing on throwing the Trident, you will not gain the benefits of the Level 14 Song of Victory feature as a thrown melee weapon is still a ranged weapon attack. There's a kind of confusing distinction in the rules between a "melee/ranged weapon attack" and an "attack with a melee/ranged weapon". By the rules, throwing the trident is a ranged weapon attack with a melee weapon. Song of Victory specifically requires a melee weapon attack. If you still want this throwing trident build you might ask your DM if it's okay to make an exception here.
Its...not a great build. I've heard of people trying the Bladesinger/EK in a variety of combinations. The problem is mainly with the EK portion; It was designed to be a partial caster and its very limited as to what types of spells they can learn. Even their spell slots are relatively small and don't grow to much.
Any level 17 wizard will be devastating in combat. For a one shot I would probably go evocation or diviner with Eldritch Knight. Then you use the fighter armor for AC. You only swing your sword when you aren't serious about dealing damage. if your DM follows Sage Advice, you can cast two spells that aren't cantrips in the same round with action surge. I don't know of any DM who allows this in a game.
Simulacrum is a crazy good spell. If you can have it cast days before the adventure starts, it saves you a spell slot and 10k of gold. Having a simulacrum allows for you to basically cast two spells each round, plus have action surge for the extra cantrips.