I dont understand; if you have them all on the same initiative and use a dice roller app for multi rolls you can make even 10 puppets in a turn take only a few seconds.
if you have them on the same initiative AND attacking creatures who have the same difficulty to hit AND the GM shares what that difficulty is AND you aren’t the kind of person to get overwhelmed by options AND ..
Hmm I never even realized they don't all share the same Initiative for the spell, we've always just ran that they do at my tables. Thanks for pointing that out. As for the rest I don't see why you wouldnt and why the DM wouldn't share it once you're hitting with lots of things. That can really slow things down if it isn't. I mean an easy out it roll all at the same time and then the dmg die of those that hit and make it easy. I have a summoning druid that uses velociraptors for its conjure (yes the DM is awesome on letting me pick them) I use Avrae to roll all 8 atks at adv x2 and dmg and still only takes maybe a minute or 2. Plus if you get overwhelmed with options I doubt you'd be playing a "summoner" type pc.
TL;DR there are easy solutions if you work with the DM on it.
As the DM, my "work with it" would be to tell you up front that I don't want that crap bogging down my game and I am 100% going to clear those zombies with AOE and extreme prejudice. That would be the standard answer for /all/ summoners. No, I am not going to deal with your minion army in a manner that you find acceptable.
And that's your rule and game style. Every DM is entitled to their own style and rules. Just as every player is entitled the choice of sticking it out, playing a different class, or playing with a different DM. This is why if you plan on wanting to play a summoner the player should ask the DM their thoughts on it up front. If a DM says no they aren't ok with it then that's fine. If you aggressively are opposed to it that's fine as well, but keep in mind how you present yourself to your players is also how they may respond in kind and it could end up with rougher game play, or people walking away.
I've found over the years that being blunt and upfront about things reduced arguments in the long run. being nice, laying things out and saying, well, I prefer you don't do that as it increases my workload, slows everything down and is generally a hassle, often times leaves people with the opinion that I can be "convinced" to see things their way. That's an argument and I am not interested.
Being up front and blunt saying "If you show up with that, i will terminate your minion armies with extreme prejudice" generally leaves people thinking that it's not open to negotiation...and they are correct. If they decide to not play rather than to try to argue me into submission, that's perfectly OK. I've fought enough battles with folks over the years to learn it's better to try and win the war in one fight then fight multiple battles over and over again with people who don't learn the first time.
Being a DM is too much work to deal with things that are annoying, and it's /certainly/ not worth dealing with arguments over concepts, which inevitably lead to arguments over rules interpretations. Fortunately, I hate DMing so, it's mostly hypothetical, but I'll also leave a game with characters I hate dealing with too, because no D&D is better than bad D&D. fortunately for me, my friends group avoids conflict with our various concepts and characters (and we have wildly different tastes). We /choose/ to not make characters that are going to agitate each other, because we care about each other's game experience, and keep our characters concepts generally in check.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Well hey to each their own. I DM and play. DM'ing the most. I have figured out how to make 99% things work, including running many summons at once. Laying out your own groundwork from the get go is important and everyone knows what that means, but being rude about it isnt exactly a way I've found that entices people. Crzyhawk You def seem like a rougher style player and hey if it works for ya then more power to ya.
Well hey to each their own. I DM and play. DM'ing the most. I have figured out how to make 99% things work, including running many summons at once. Laying out your own groundwork from the get go is important and everyone knows what that means, but being rude about it isnt exactly a way I've found that entices people. Crzyhawk You def seem like a rougher style player and hey if it works for ya then more power to ya.
Every GM has their own strengths and weaknesses as I’m sure you’ll agree, just as every player does.
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And that's your rule and game style. Every DM is entitled to their own style and rules. Just as every player is entitled the choice of sticking it out, playing a different class, or playing with a different DM. This is why if you plan on wanting to play a summoner the player should ask the DM their thoughts on it up front. If a DM says no they aren't ok with it then that's fine. If you aggressively are opposed to it that's fine as well, but keep in mind how you present yourself to your players is also how they may respond in kind and it could end up with rougher game play, or people walking away.
I've found over the years that being blunt and upfront about things reduced arguments in the long run. being nice, laying things out and saying, well, I prefer you don't do that as it increases my workload, slows everything down and is generally a hassle, often times leaves people with the opinion that I can be "convinced" to see things their way. That's an argument and I am not interested.
Being up front and blunt saying "If you show up with that, i will terminate your minion armies with extreme prejudice" generally leaves people thinking that it's not open to negotiation...and they are correct. If they decide to not play rather than to try to argue me into submission, that's perfectly OK. I've fought enough battles with folks over the years to learn it's better to try and win the war in one fight then fight multiple battles over and over again with people who don't learn the first time.
Being a DM is too much work to deal with things that are annoying, and it's /certainly/ not worth dealing with arguments over concepts, which inevitably lead to arguments over rules interpretations. Fortunately, I hate DMing so, it's mostly hypothetical, but I'll also leave a game with characters I hate dealing with too, because no D&D is better than bad D&D. fortunately for me, my friends group avoids conflict with our various concepts and characters (and we have wildly different tastes). We /choose/ to not make characters that are going to agitate each other, because we care about each other's game experience, and keep our characters concepts generally in check.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Exactly. Being a DM is far more work than being in a player. The two are not equivalent, despite those players who like to believe they are.
The GM should be upfront and blunt with his play styles and what is and is not acceptable in his game.
Well hey to each their own. I DM and play. DM'ing the most. I have figured out how to make 99% things work, including running many summons at once. Laying out your own groundwork from the get go is important and everyone knows what that means, but being rude about it isnt exactly a way I've found that entices people. Crzyhawk You def seem like a rougher style player and hey if it works for ya then more power to ya.
Every GM has their own strengths and weaknesses as I’m sure you’ll agree, just as every player does.