Alternating between COS with a warlock and a homebrew campaign with a Tempest Cleric. I am looking for a good char flaw to help with roleplaying. My char is a dwarf. He was/is a member of Moradin's Hammers, who are tasked with protecting his stronghold from any Underdark incursions. After a less than successful defense leading to some dwarven deaths, his commander tried to deflect blame from his bad decisions. Of course I called him out and was demoted and given the crappy job of guarding some crop/livestock areas above ground. While there Moradin spoke to me in the thunder and lightning of the storms hence the Tempest cleric.
I am looking for some flaws that would fit with that. Any ideas or flaws that you have had fun playing? THX
Naivara's ideas are all well and good (and what I first thought,too). But how about you go the whole other way? Maybe him speaking out and getting demoted was a smack so hard he doesn't want to speak out ever,in fear of reprisal? That would be a break in the dwarven/tempest cleric presumtions.
Another, more depressing flaw would be alcoholism. Maybe him getting demoted send him into a spiral and he sought help at the bottom of the glass? I have a tempest cleric that is alcoholic and it's interesting to see everyone lauhing at first when the dwarf gets drunk but realise he has a problem with it later.
Assuming that your dwarves are of the typical sort who live underground in giant cave complexes, you're worshipping an aspect of Moradin that most of them would have no experience with. You could go full on religious zealot who tries to explain the glory rain and wind (and thunder and lightning) to people who don't go outside, or really even ever see the outside. Carry around a bottle of water and periodically sprinkle some on people, just to help them understand what rain is like.
As a vegan, your dwarf hates to see the livestock he’s protecting being milked, shorn, and on a regular basis - the horror - taken away for slaughter. His insensitive comrades constantly make fun of him, his repeated attempts to convert others are met with scorn and firmly rebuffed, yet he persists in trying to get the dwarven community to go animal cruelty free.
Alternatively, he’s massively superstitious. Doesn’t wash his hair or get it cut - because that’s bad luck. Doesn’t sit at tables if that makes the number of people seated uneven - bad luck. Seeing birds fly east in the morning - bad luck, unless he pets a cat right after. Drinking beer without eating cheese (or vice versa) - very bad luck. Unless the cheese is made with goat milk or the beer is a stout, then it’s the opposite. Dozens of silly superstitions portend bad luck. Worse still, whenever something bad happens he blames it on someone else, for having violated some obscure superstition or other.
Alternating between COS with a warlock and a homebrew campaign with a Tempest Cleric. I am looking for a good char flaw to help with roleplaying. My char is a dwarf. He was/is a member of Moradin's Hammers, who are tasked with protecting his stronghold from any Underdark incursions. After a less than successful defense leading to some dwarven deaths, his commander tried to deflect blame from his bad decisions. Of course I called him out and was demoted and given the crappy job of guarding some crop/livestock areas above ground. While there Moradin spoke to me in the thunder and lightning of the storms hence the Tempest cleric.
I am looking for some flaws that would fit with that. Any ideas or flaws that you have had fun playing? THX
Sounds like some fun possible flaws would be:
-Distrusts authority figures. Always assumes anyone powerful has an ulterior motive and doesn’t even try to respect them.
-Overly straightforward. Doesn’t matter if it’s better to lie, be polite, or just keep his mouth shut, he’ll always say exactly what he’s thinking.
-Short temper. He’s been dealt a bad hand one too many times, and every little setback or disagreement sends him into a rage.
Good luck and have fun!
Wizard (Gandalf) of the Tolkien Club
Naivara's ideas are all well and good (and what I first thought,too). But how about you go the whole other way? Maybe him speaking out and getting demoted was a smack so hard he doesn't want to speak out ever,in fear of reprisal? That would be a break in the dwarven/tempest cleric presumtions.
Another, more depressing flaw would be alcoholism. Maybe him getting demoted send him into a spiral and he sought help at the bottom of the glass? I have a tempest cleric that is alcoholic and it's interesting to see everyone lauhing at first when the dwarf gets drunk but realise he has a problem with it later.
Fear of loud noises.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Assuming that your dwarves are of the typical sort who live underground in giant cave complexes, you're worshipping an aspect of Moradin that most of them would have no experience with. You could go full on religious zealot who tries to explain the glory rain and wind (and thunder and lightning) to people who don't go outside, or really even ever see the outside. Carry around a bottle of water and periodically sprinkle some on people, just to help them understand what rain is like.
As a vegan, your dwarf hates to see the livestock he’s protecting being milked, shorn, and on a regular basis - the horror - taken away for slaughter. His insensitive comrades constantly make fun of him, his repeated attempts to convert others are met with scorn and firmly rebuffed, yet he persists in trying to get the dwarven community to go animal cruelty free.
Alternatively, he’s massively superstitious. Doesn’t wash his hair or get it cut - because that’s bad luck. Doesn’t sit at tables if that makes the number of people seated uneven - bad luck. Seeing birds fly east in the morning - bad luck, unless he pets a cat right after. Drinking beer without eating cheese (or vice versa) - very bad luck. Unless the cheese is made with goat milk or the beer is a stout, then it’s the opposite. Dozens of silly superstitions portend bad luck. Worse still, whenever something bad happens he blames it on someone else, for having violated some obscure superstition or other.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Constant "bed head" b/c of the static electricity. :)
Or maybe the cleric is so used to being in storms that they have trouble lowering their voice.
60 feet from the enemy camp an night: "NO, I DIDN"T BUY ANY OIL. THAT WAS GARRY's JOB."