Hey, so quick rundown, I'm running a rather large living world campaign and using DNDBeyond because of how tremendously easier it makes my life when it comes to helping players, of which I have no end of brand-new-to-D&D sign-ups, and of course naturally there is a 12-player limit per campaign. As a result I have 5+ campaigns, all numbered as allotments, all content shared (with other GMs in my campaign enabling content sharing for the ones I've run out of share-slots for), 12 players each, no one taking up more slots than they should in multiple allotments etc.
My question, I guess, is if there is any more.. viable and organized way this can be done? I don't suspect there's some hidden feature I'm missing and I'm almost positive I'm posting in the wrong place, but what is the likelihood of being able to see the ability to make campaigns with huge player capacities, even if the "content-sharing" limit is exactly the same?
I'm not really well-versed on back-end web-design things like this, but I'm under no illusion that this would be able to be done soon, but my idea would be something like, a campaign with no particular player limit, but you still need to spend a "content sharing" slot every 12 players, and it just tracking the players by join-date to see who would get priority over the shared-content slots if there weren't enough for anyone.
To this end, I'd absolutely be willing to pay however much extra for the ability to have additional content-sharing slots, sharing some of the modest income gained from the campaign itself with DNDBeyond in vehement appreciation for how much easier they've made my life in sustaining this campaign.
One of the main reasons I ask for the viability of this, is because not only is going through 400 different campaigns to gather the sheets of six players unideal even with the organization I've done on my end, but I have quite a few players who stream the games somewhat regularly, and the twitch-integration is harder to set up without having everyone manually leave their allotment and join another campaign so they're all in the same place so they can all be displayed on the overlay etc, it'd be one heck of a quality-of-life change that would make this tool go from amazing to absolutely perfect in every way for me.
And, I guess for the sake of discussion, what do other people think about the viability of the idea and of their own experiences with running large living/west-marches campaigns with DnDBeyond? I'm curious to see how other people have been going about it and how it's been for them.
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Hey, so quick rundown, I'm running a rather large living world campaign and using DNDBeyond because of how tremendously easier it makes my life when it comes to helping players, of which I have no end of brand-new-to-D&D sign-ups, and of course naturally there is a 12-player limit per campaign. As a result I have 5+ campaigns, all numbered as allotments, all content shared (with other GMs in my campaign enabling content sharing for the ones I've run out of share-slots for), 12 players each, no one taking up more slots than they should in multiple allotments etc.
My question, I guess, is if there is any more.. viable and organized way this can be done? I don't suspect there's some hidden feature I'm missing and I'm almost positive I'm posting in the wrong place, but what is the likelihood of being able to see the ability to make campaigns with huge player capacities, even if the "content-sharing" limit is exactly the same?
I'm not really well-versed on back-end web-design things like this, but I'm under no illusion that this would be able to be done soon, but my idea would be something like, a campaign with no particular player limit, but you still need to spend a "content sharing" slot every 12 players, and it just tracking the players by join-date to see who would get priority over the shared-content slots if there weren't enough for anyone.
To this end, I'd absolutely be willing to pay however much extra for the ability to have additional content-sharing slots, sharing some of the modest income gained from the campaign itself with DNDBeyond in vehement appreciation for how much easier they've made my life in sustaining this campaign.
One of the main reasons I ask for the viability of this, is because not only is going through 400 different campaigns to gather the sheets of six players unideal even with the organization I've done on my end, but I have quite a few players who stream the games somewhat regularly, and the twitch-integration is harder to set up without having everyone manually leave their allotment and join another campaign so they're all in the same place so they can all be displayed on the overlay etc, it'd be one heck of a quality-of-life change that would make this tool go from amazing to absolutely perfect in every way for me.
And, I guess for the sake of discussion, what do other people think about the viability of the idea and of their own experiences with running large living/west-marches campaigns with DnDBeyond? I'm curious to see how other people have been going about it and how it's been for them.