Hey! I really like the encounter builder and use it all the time. But there are a couple of things that make it (in my oppinion) unnecessarily hard to use.
1. It uses the old "difficulty calculation" which really is not that great! bring in the new calculations please!
2. in the encounter itself (when i run it) i would love to see the correct stat block! but for example the initiative bonus of newer monsters is not displayed correctly and also the saving throws are partially incorrect! maybe show the newer stat blocks as the new ones? and the old can still be parchment style like they used to be? it really is all about functionality so mixing 2 styles is not really a concern i think.
3. i have 2 old encounters that are not deletable...? i tried many times but they just don't react when i delete them.
this feature is so cool but it would be so much easier and enhance my fun a thousandfold if these few things were to be implemented...
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Hey!
I really like the encounter builder and use it all the time. But there are a couple of things that make it (in my oppinion) unnecessarily hard to use.
1. It uses the old "difficulty calculation" which really is not that great! bring in the new calculations please!
2. in the encounter itself (when i run it) i would love to see the correct stat block! but for example the initiative bonus of newer monsters is not displayed correctly and also the saving throws are partially incorrect! maybe show the newer stat blocks as the new ones? and the old can still be parchment style like they used to be? it really is all about functionality so mixing 2 styles is not really a concern i think.
3. i have 2 old encounters that are not deletable...? i tried many times but they just don't react when i delete them.
this feature is so cool but it would be so much easier and enhance my fun a thousandfold if these few things were to be implemented...