I have a DM who's recently started running games on D&D Beyond's new map feature, and for a couple games he took the time to add descriptive little tags to each enemy, things like "drowsy goblin" or "big nosed kobold" or "chubby duergar". These kinds of tags added easy identifiers in combat, but also added a considerable amount of narrative flavor. In our most recent game I noticed the narrative descriptors were not there, but instead simply Goblin A, B, C.
As a sometimes-DM I recognize that this level of effort for the narrative tags was considerable, but as a software engineer I know the level of effort to replace A, B, C with something like linux-distro-naming conventions to replace ordinals with adjectives wouldn't be terribly difficult, and would add a lot of value to combat encounters. I'd love to see something like that automatic, or even a simple way to quickly "tag" tokens from the combat map.
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I have a DM who's recently started running games on D&D Beyond's new map feature, and for a couple games he took the time to add descriptive little tags to each enemy, things like "drowsy goblin" or "big nosed kobold" or "chubby duergar". These kinds of tags added easy identifiers in combat, but also added a considerable amount of narrative flavor. In our most recent game I noticed the narrative descriptors were not there, but instead simply Goblin A, B, C.
As a sometimes-DM I recognize that this level of effort for the narrative tags was considerable, but as a software engineer I know the level of effort to replace A, B, C with something like linux-distro-naming conventions to replace ordinals with adjectives wouldn't be terribly difficult, and would add a lot of value to combat encounters. I'd love to see something like that automatic, or even a simple way to quickly "tag" tokens from the combat map.