In theory, absolutely. There’s virtually no reason why they couldn’t allow us to homebrew anything even campaigns. I do wonder why they don’t do some things. Why did I have to homebrew a mage armor item so it would show the mage armor AC total in my player’s stat block? I feel like it’s just not high priority for them. In the case of 3rd party classes, they made it clear that they want to begin to implement support for 3rd party major creators such as MCDM and Dungeon Dudes. Adding homebrew classes would take away from their profit share. I know people believe this makes Wizards greedy, but I truly believe they want to adequately monetize the work of these other creators. Honestly, you can look up any of this on Anyflip for free as is. Is it ethical? Nah.
Same could be said for monsters, spells, magic items, species and subclasses. And all of that we can homebrew here. To not have also classes is a big omission.
And people still buy content that has monsters, spells, magic items, species and subclasses in them. So adding the option to make homebrew doesn't distract from the books. It could actually increase traffic to DNDBeyond if they allow homebrew classes as there are a lot out their that would otherwise never be available on DNDBeyond.
If this is possible, then the support for homebrew classes should possible too!
That doesn't follow. Because they're complicated and each is somewhat different, it's very likely that new classes require the devs to do programming for each one.
All the other homebrew stuff, you're filling out templates. From what we've been told, the homebrew tools are basically what they use to enter stuff for the books.
Unless there's a template for classes, and there's no reason to think there is, there's no way they can safely give us access to the tools needed to make new classes.
(Even if there were a template, there's still other reasons why it might be a bad idea. Classes need more infrastructure than anything else. For instance: how would you do casters? Currently, spells appear to get tags assigned for which classes can use them. You'd have to create a new tag for every single version of every single homebrew class.)
If this is possible, then the support for homebrew classes should possible too!
That doesn't follow. Because they're complicated and each is somewhat different, it's very likely that new classes require the devs to do programming for each one.
All the other homebrew stuff, you're filling out templates. From what we've been told, the homebrew tools are basically what they use to enter stuff for the books.
Unless there's a template for classes, and there's no reason to think there is, there's no way they can safely give us access to the tools needed to make new classes.
(Even if there were a template, there's still other reasons why it might be a bad idea. Classes need more infrastructure than anything else. For instance: how would you do casters? Currently, spells appear to get tags assigned for which classes can use them. You'd have to create a new tag for every single version of every single homebrew class.)
Most of what you said is already in the homebrew tools for stuff like subclasses or feats. Like prerequisites exist on feats, so multiclass prerequisites should be easy, spellcasting also exists for subclasses, having the choice of full or half casting. Something special like warlock pact magic spell slots, perhaps. But the base skeleton should be easy to add, that be: Proficiency Bonus progression, Multiclass prerequisites, saving throw proficiency. Everything else is in one way or other available in subclasses (unarmored defense, spellcasting, extra attack).
With the 2024 PHB we got 12 classes revisited and separate from the 2014 classes, and now there is another 3rd party class.
If this is possible, then the support for homebrew classes should possible too!
In theory, absolutely. There’s virtually no reason why they couldn’t allow us to homebrew anything even campaigns. I do wonder why they don’t do some things. Why did I have to homebrew a mage armor item so it would show the mage armor AC total in my player’s stat block? I feel like it’s just not high priority for them. In the case of 3rd party classes, they made it clear that they want to begin to implement support for 3rd party major creators such as MCDM and Dungeon Dudes. Adding homebrew classes would take away from their profit share. I know people believe this makes Wizards greedy, but I truly believe they want to adequately monetize the work of these other creators. Honestly, you can look up any of this on Anyflip for free as is. Is it ethical? Nah.
Same could be said for monsters, spells, magic items, species and subclasses. And all of that we can homebrew here. To not have also classes is a big omission.
And people still buy content that has monsters, spells, magic items, species and subclasses in them. So adding the option to make homebrew doesn't distract from the books. It could actually increase traffic to DNDBeyond if they allow homebrew classes as there are a lot out their that would otherwise never be available on DNDBeyond.
That doesn't follow. Because they're complicated and each is somewhat different, it's very likely that new classes require the devs to do programming for each one.
All the other homebrew stuff, you're filling out templates. From what we've been told, the homebrew tools are basically what they use to enter stuff for the books.
Unless there's a template for classes, and there's no reason to think there is, there's no way they can safely give us access to the tools needed to make new classes.
(Even if there were a template, there's still other reasons why it might be a bad idea. Classes need more infrastructure than anything else. For instance: how would you do casters? Currently, spells appear to get tags assigned for which classes can use them. You'd have to create a new tag for every single version of every single homebrew class.)
Most of what you said is already in the homebrew tools for stuff like subclasses or feats. Like prerequisites exist on feats, so multiclass prerequisites should be easy, spellcasting also exists for subclasses, having the choice of full or half casting. Something special like warlock pact magic spell slots, perhaps. But the base skeleton should be easy to add, that be: Proficiency Bonus progression, Multiclass prerequisites, saving throw proficiency. Everything else is in one way or other available in subclasses (unarmored defense, spellcasting, extra attack).
And now just 6 more classes dropped with the Lord of the Rings 3rd party book!
come on! 12 PHB classes and 7 classes from 3rd party in less then 6 months.
There is no excuse to not have custom classes now!