Can I submit feature requests in this feedback channel or is there a designated location for those. I see reference to zendesk in one thread but I wasn't confident it was still active and don't want to create an account (with the associated release of yet more personally identifying information) yet again.
I can't imagine it would necessarily be "wrong" to post a feature request in the D&D Beyond Feedback forum. That being said, the top pinned post (Request and Vote for New Features for DDB) does still refer the community over to ddb.ac/feature-requests. The benefit of the Zendesk system is that you can search to see whether the same idea has already been submitted, and upvote it if it has.
I'm looking at the Encounter Builder that's in Beta and I keep stumbling when I go to create a new monster. I want to create some CR2 and CR1 stone golems. To do this, I'm using the CR10 Stone Golem as a template but am bumping down their stats to match other, existing monsters ... an Ogre for the CR2, for example.
I filter monsters by CR frequently, but I also keep assuming there is a filter for Role. In my mind, there is bound to be something where I can filter for creatures that are front line tanks, skirmishers, ranged damage dealers, casters, healers, etc. If I could set my filters to look for CR1 tanks, that would help me narrow down my list of options.
As a DM, I'm creating test characters to pit against monsters in the new Encounter Builder. I just noticed that one character's backpack is rated at 77/30 lbs! As a DM, I'd never have noticed if one of my characters' packs was over-full until/unless they became encumbered.
Would it be possible to set up the character builder such that a character can't put more equipment into a container (backpack, sack, etc)? It would be nice, too, if there was a check box that you override this setting (and probably have it unchecked by default). But this would force characters to buy and equip sacks, chests, crates, etc ... as well as purchase pack animals.
It would also be nice if we could put containers inside containers. For example, we could put a chest "inside" a pack mule, or a cart. I understand the bit about putting dimensional containers inside one another.
I'm using the Homebrew rules to create new gear for my characters, but I'm finding that I can only create magic items ... I can't create common or mundane items. More frustratingly, there isn't a way for me to create containers, such as belts, or weapon quivers (see below).
Using these types of containers, I would be able to limit the number of weapons a character has access to without needing to dig into a backpack, or return to a pack mule. Does your DM really want you to be carrying one of each weapon plus forty daggers?
I am trying to create a the following:
"Scabbard, Back" - A Back Scabbard is a shoulder sling that sheaths, at most, one weapon. That weapon must be the same size as, or one size larger than the wearer, or it sheaths a single two-handed weapon (such as a bow or great axe), or can hold a shield. As part of an Attack Action, a character can draw a weapon from a Back Scabbard for free. To stow a weapon or shield, or to swap out one weapon or shield in the scabbard for another, requires an Action. A character can wear up to two shoulder slings (scabbards, quivers or bandoleers) at once. A common configuration is to wear a regular Quiver to hold arrows, and a Back Scabbard to hold a bow.
"Belt, Weapon" - A belt is a container that sheaths one or two weapons the same size or one size smaller than the wearer. A medium-sized character wearing a Weapon Belt can fit up to two medium-sized or small-sized weapons (i.e. a longsword and a dagger) to the belt. A large-sized character can fit up to two large-sized weapons (i.e. a Glaive and longsword, but not a dagger). A character who wants to holster a weapon that is larger than the character's size, or a two-handed weapon, must use a "Scabbard, Back". A Weapon Belt can be purchased at any clothing shop for 1gp. A character can wear up to two belts at a time so long as, combined, they do not hold more than two weapons. A Weapon Belt can hold one pouch in place of a weapon.
"Belt, Hip Quiver" - A Hip Quiver is a smaller variant of the shoulder sling quiver, but it holds, at most 10 pieces of ammunition (arrows or quarrels). A Hip Quiver can be worn in place of a belt. A character can wear, at most, two belts so long as together, the belts allow the character no more than two weapons. A Hip Quiver can hold one pouch in addition to the compartment that holds ammunition.
"Belt, Coin" - Typically made of leather or cloth, a Coin Belt is a hollow tube with laces, buttons, or a zipper on the inside. It can hold up to 10 coins of any denomination, 1 small gem, a single tool (such as thief's tools), or a single spell scroll of 1st level or less (higher level scrolls are longer and, even tightly rolled, take up too much space). The belt must be removed to access the inner compartment. If a character (such as a guard) is searching someone wearing a Coin Belt, they must make an Intelligence (Investigation) check DC 15 to identify that the belt might be hiding contents. In addition to hiding its contents, a Coin Belt can hold up to two pouches, but it can not hold weapons.
"Belt, Pouch" - A Pouch Belt can hold up to 4 pouches but it can not hold weapons.
"Bandoleer" - A Bandoleer is a shoulder sling that holds up to four items that are no larger than one size smaller than the character, such as daggers or potions. Items stored on the bandoleer can be removed as part of the action that uses them. So, when giving a potion of healing to a fallen ally, the potion can be removed from the bandoleer as part of the action used to administer the potion. If the wearer is exposed to a condition (fireball) that would damage unattended items, each item must make a saving throw independent of the character wearing the bandoleer. The same applies if the character is forced prone. A character can wear up to two shoulder slings (quivers or bandoleers) at once. A character wearing heavy armor can not wear a bandoleer.
"Belt, Back Sheath" - uncommon - A Back Sheath can hold a single, light weapon in a sheath behind the wearer's back and up against the belt. So long as loose clothing is draped over the sheath, observers must succeed at a Wisdom (Perception) check DC 15 to spot the weapon. The weapon can be drawn as part of an Attack action. When a character spots the Back Sheath for the first time on the wearer, their Attitude towards the wearer immediately shifts one direction towards Hostile as they suspect the wearer is the type of person who would strike without warning.
Hello,
Can I submit feature requests in this feedback channel or is there a designated location for those. I see reference to zendesk in one thread but I wasn't confident it was still active and don't want to create an account (with the associated release of yet more personally identifying information) yet again.
Hi twitchybits!
I can't imagine it would necessarily be "wrong" to post a feature request in the D&D Beyond Feedback forum. That being said, the top pinned post (Request and Vote for New Features for DDB) does still refer the community over to ddb.ac/feature-requests. The benefit of the Zendesk system is that you can search to see whether the same idea has already been submitted, and upvote it if it has.
ENCOUNTER BUILDER FEATURE REQUEST
Hi Devs,
I'm looking at the Encounter Builder that's in Beta and I keep stumbling when I go to create a new monster. I want to create some CR2 and CR1 stone golems. To do this, I'm using the CR10 Stone Golem as a template but am bumping down their stats to match other, existing monsters ... an Ogre for the CR2, for example.
I filter monsters by CR frequently, but I also keep assuming there is a filter for Role. In my mind, there is bound to be something where I can filter for creatures that are front line tanks, skirmishers, ranged damage dealers, casters, healers, etc. If I could set my filters to look for CR1 tanks, that would help me narrow down my list of options.
Thanks! I'm liking this tool!
Neja
DM Since 1980
OVERFILLING A BACKPACK
As a DM, I'm creating test characters to pit against monsters in the new Encounter Builder. I just noticed that one character's backpack is rated at 77/30 lbs! As a DM, I'd never have noticed if one of my characters' packs was over-full until/unless they became encumbered.
Would it be possible to set up the character builder such that a character can't put more equipment into a container (backpack, sack, etc)? It would be nice, too, if there was a check box that you override this setting (and probably have it unchecked by default). But this would force characters to buy and equip sacks, chests, crates, etc ... as well as purchase pack animals.
It would also be nice if we could put containers inside containers. For example, we could put a chest "inside" a pack mule, or a cart. I understand the bit about putting dimensional containers inside one another.
NEW CONTAINER TYPES
I'm using the Homebrew rules to create new gear for my characters, but I'm finding that I can only create magic items ... I can't create common or mundane items. More frustratingly, there isn't a way for me to create containers, such as belts, or weapon quivers (see below).
Using these types of containers, I would be able to limit the number of weapons a character has access to without needing to dig into a backpack, or return to a pack mule. Does your DM really want you to be carrying one of each weapon plus forty daggers?
I am trying to create a the following:
"Scabbard, Back" - A Back Scabbard is a shoulder sling that sheaths, at most, one weapon. That weapon must be the same size as, or one size larger than the wearer, or it sheaths a single two-handed weapon (such as a bow or great axe), or can hold a shield. As part of an Attack Action, a character can draw a weapon from a Back Scabbard for free. To stow a weapon or shield, or to swap out one weapon or shield in the scabbard for another, requires an Action. A character can wear up to two shoulder slings (scabbards, quivers or bandoleers) at once. A common configuration is to wear a regular Quiver to hold arrows, and a Back Scabbard to hold a bow.
"Belt, Weapon" - A belt is a container that sheaths one or two weapons the same size or one size smaller than the wearer. A medium-sized character wearing a Weapon Belt can fit up to two medium-sized or small-sized weapons (i.e. a longsword and a dagger) to the belt. A large-sized character can fit up to two large-sized weapons (i.e. a Glaive and longsword, but not a dagger). A character who wants to holster a weapon that is larger than the character's size, or a two-handed weapon, must use a "Scabbard, Back". A Weapon Belt can be purchased at any clothing shop for 1gp. A character can wear up to two belts at a time so long as, combined, they do not hold more than two weapons. A Weapon Belt can hold one pouch in place of a weapon.
"Belt, Hip Quiver" - A Hip Quiver is a smaller variant of the shoulder sling quiver, but it holds, at most 10 pieces of ammunition (arrows or quarrels). A Hip Quiver can be worn in place of a belt. A character can wear, at most, two belts so long as together, the belts allow the character no more than two weapons. A Hip Quiver can hold one pouch in addition to the compartment that holds ammunition.
"Belt, Coin" - Typically made of leather or cloth, a Coin Belt is a hollow tube with laces, buttons, or a zipper on the inside. It can hold up to 10 coins of any denomination, 1 small gem, a single tool (such as thief's tools), or a single spell scroll of 1st level or less (higher level scrolls are longer and, even tightly rolled, take up too much space). The belt must be removed to access the inner compartment. If a character (such as a guard) is searching someone wearing a Coin Belt, they must make an Intelligence (Investigation) check DC 15 to identify that the belt might be hiding contents. In addition to hiding its contents, a Coin Belt can hold up to two pouches, but it can not hold weapons.
"Belt, Pouch" - A Pouch Belt can hold up to 4 pouches but it can not hold weapons.
"Bandoleer" - A Bandoleer is a shoulder sling that holds up to four items that are no larger than one size smaller than the character, such as daggers or potions. Items stored on the bandoleer can be removed as part of the action that uses them. So, when giving a potion of healing to a fallen ally, the potion can be removed from the bandoleer as part of the action used to administer the potion. If the wearer is exposed to a condition (fireball) that would damage unattended items, each item must make a saving throw independent of the character wearing the bandoleer. The same applies if the character is forced prone. A character can wear up to two shoulder slings (quivers or bandoleers) at once. A character wearing heavy armor can not wear a bandoleer.
"Belt, Back Sheath" - uncommon - A Back Sheath can hold a single, light weapon in a sheath behind the wearer's back and up against the belt. So long as loose clothing is draped over the sheath, observers must succeed at a Wisdom (Perception) check DC 15 to spot the weapon. The weapon can be drawn as part of an Attack action. When a character spots the Back Sheath for the first time on the wearer, their Attitude towards the wearer immediately shifts one direction towards Hostile as they suspect the wearer is the type of person who would strike without warning.