Kind of hilarious (and sad) that this isn't implemented. I searched Google for this because I was absolutely certain it just had to be in the product. And to find out I can't even clear the game log? I have about 50 test rolls in there, including several ones attributed to monsters which should be surprises to the players. All they have to do is scroll around the Game Log to find out that yup, this is the BBEG and he's gonna do 18 points of damage to you because I did a simple mis-click roll at some point while building the encounter.
Some parts of D&D Beyond are great, but simple little things like this, especially because it's been what 3+ years since the product came out? Baffling that it isn't an option yet.
This feels like a pretty big oversight, IMO. I’ve just started using the Maps tool but the fact there’s no way to clear the log, especially for testing, makes me question whether I can actually use it at all. I now have the final “boss” visible to all players in the log during session 1 because of a simple test roll. It’s ridiculous and completely spoils the final moments I had planned.
Now that Maps is "free", this feature is one of the things keeping me from migrating over from other VTTs. Clear game log and hide /"reveal to everyone" on individual messages is an absolutely essential feature for a VTT. Without it you can't test stuff out between sessions, and it's absurdly unforgiving to make mistakes as a game master.
Rollback Post to RevisionRollBack
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Hello,
Are there any plans to allow for enhanced maintenance of the Game Log?
For example:
The functionality is great, it would be good to understand the roadmap.
It'd also be nice to add a note, tag, or comment to a roll, but that may be getting too crazy.
Being able to clear the Game Log would be greatly appreciated 🙏
Clearing the log is just a simple SQL Delete call. Can we get this implemented?
Surprised this isnt already implemented
Are they still developing this product? Wondering if they read these post or request for features.
Kind of hilarious (and sad) that this isn't implemented. I searched Google for this because I was absolutely certain it just had to be in the product. And to find out I can't even clear the game log? I have about 50 test rolls in there, including several ones attributed to monsters which should be surprises to the players. All they have to do is scroll around the Game Log to find out that yup, this is the BBEG and he's gonna do 18 points of damage to you because I did a simple mis-click roll at some point while building the encounter.
Some parts of D&D Beyond are great, but simple little things like this, especially because it's been what 3+ years since the product came out? Baffling that it isn't an option yet.
I agree, the game log gets extremely long.
Is this still not an option?
This feels like a pretty big oversight, IMO. I’ve just started using the Maps tool but the fact there’s no way to clear the log, especially for testing, makes me question whether I can actually use it at all. I now have the final “boss” visible to all players in the log during session 1 because of a simple test roll. It’s ridiculous and completely spoils the final moments I had planned.
Now that Maps is "free", this feature is one of the things keeping me from migrating over from other VTTs. Clear game log and hide /"reveal to everyone" on individual messages is an absolutely essential feature for a VTT. Without it you can't test stuff out between sessions, and it's absurdly unforgiving to make mistakes as a game master.