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Currently, when using a wildshape form from the Extras tab, dealing more damage to the wildshape than it has hit points doesn't transfer the extra damage to the character health automatically. I think, if it's feasible, that it should do this.
Not a bad idea. Might be hard to code though.
My hope is that it may come with the inventory update, whenever that arrives, as that will process items being held by differing entities.
Currently, when using a wildshape form from the Extras tab, dealing more damage to the wildshape than it has hit points doesn't transfer the extra damage to the character health automatically. I think, if it's feasible, that it should do this.
Not a bad idea. Might be hard to code though.
My hope is that it may come with the inventory update, whenever that arrives, as that will process items being held by differing entities.