It would be a good feature when you take long or short rest that you could check in a box to remove one ration(day) and maybe other similar items, like oil, torches, etc. Good to to this just in one place.
Or Dm feature where you can just click a button that one day has passed and sign what items should be used and disapear from party equipment. This would also count the days party has been playing in game.
The problem with that is that a lot of consumables are optional use and aren't consumed every rest. You don't need to eat rations if you're staying at a tavern, went hunting, or consumed a goodberry or bead of nourishment. Torches, oil etc are only consumed under certain circumstances too, so attempting to automate their use would likely cause more problems than it would solve.
Also there's the fact you can consume half rations to reduce how fast you go through them, or not consume any and risk exhaustion. Basically a lot of decision making involved that automation would mess with.
In that case you'd need a dynamically populating list of every possible consumable and it'd get messy really quickly. Also there'd still be no way to track half rations as DDB doesn't do half quantities on discrete items
Something weird I noticed about Rations (1 day) is that it weighs 2 pounds. That means it can feed two people, right? Why call it one day of rations, then?
Another weird thing is how subsisting on half a pound of food works. Let's imagine someone with a Constitution modifier of 1 trying to make 2 pounds of food last as long as they can (and let's assume they are only feeding themselves and just ate yesterday). They can go 3 + Con = 4 days without food, and trying to go longer without food will inflict exhaustion while finally eating food resets the count to zero. Let's assume they don't ration their food.
Day 1: Nothing; Day 2: Nothing, Day 3: Nothing, Day 4: Nothing, Day 5: Eat fully, Day 6: Nothing; Day 7: Nothing, Day 8: Nothing, Day 9: Nothing, Day 10: Eat fully, Day 11: Nothing; Day 12: Nothing, Day 13: Nothing, Day 14: Nothing, Day 15: Exhaustion begins
Now let's assume they try to ration their food.
Day 1: Eat half, Day 2: Eat half, Day 3: Eat half, Day 4: Eat half, Day 5: Nothing, Day 6: Nothing, Day 7: Exhaustion begins
How is it advantageous not to just eat a full meal?
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It would be a good feature when you take long or short rest that you could check in a box to remove one ration(day) and maybe other similar items, like oil, torches, etc. Good to to this just in one place.
Or Dm feature where you can just click a button that one day has passed and sign what items should be used and disapear from party equipment. This would also count the days party has been playing in game.
The problem with that is that a lot of consumables are optional use and aren't consumed every rest. You don't need to eat rations if you're staying at a tavern, went hunting, or consumed a goodberry or bead of nourishment. Torches, oil etc are only consumed under certain circumstances too, so attempting to automate their use would likely cause more problems than it would solve.
Also there's the fact you can consume half rations to reduce how fast you go through them, or not consume any and risk exhaustion. Basically a lot of decision making involved that automation would mess with.
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Yeah I understand that, that's why it's a option to use it by checking a box, If you don't want to use this then you don't check the box else... :)
In that case you'd need a dynamically populating list of every possible consumable and it'd get messy really quickly. Also there'd still be no way to track half rations as DDB doesn't do half quantities on discrete items
Find my D&D Beyond articles here
Personally, I just want ammo to be trackable from the actions tab.
I haven't had a problem tracking torches and rations, but things like oil and water I have.
Something weird I noticed about Rations (1 day) is that it weighs 2 pounds. That means it can feed two people, right? Why call it one day of rations, then?
Another weird thing is how subsisting on half a pound of food works. Let's imagine someone with a Constitution modifier of 1 trying to make 2 pounds of food last as long as they can (and let's assume they are only feeding themselves and just ate yesterday). They can go 3 + Con = 4 days without food, and trying to go longer without food will inflict exhaustion while finally eating food resets the count to zero. Let's assume they don't ration their food.
Day 1: Nothing; Day 2: Nothing, Day 3: Nothing, Day 4: Nothing, Day 5: Eat fully, Day 6: Nothing; Day 7: Nothing, Day 8: Nothing, Day 9: Nothing, Day 10: Eat fully, Day 11: Nothing; Day 12: Nothing, Day 13: Nothing, Day 14: Nothing, Day 15: Exhaustion begins
Now let's assume they try to ration their food.
Day 1: Eat half, Day 2: Eat half, Day 3: Eat half, Day 4: Eat half, Day 5: Nothing, Day 6: Nothing, Day 7: Exhaustion begins
How is it advantageous not to just eat a full meal?