When I try to customise my defences to add an immunity to being frightened (from heroes feast), it doesn't give the option. On the "Choose an Immunity" drop down list, it has the damage types listed, then a heading for conditions, followed by what appears to be a blank list. When trying to select one of these blank items it brings up an error page.
On the note of Heroes Feast, will we see the ability to customise the saving throws section to add in advantage to wisdom saving throws? or a option in the conditions box that can be used to toggle being under the effects of a heroes feast (thus granting the relevant saving throw bonus and immunity)
Yea sorry about that one. This broke with the updates we did to conditions to allow exhaustion levels to be tracked. There is a fix queued up that hopefully should go out soon.
Thanks for the report and appreciate your patience!
Yea sorry about that one. This broke with the updates we did to conditions to allow exhaustion levels to be tracked. There is a fix queued up that hopefully should go out soon.
Thanks for the report and appreciate your patience!
Been noticing a few little things here and there getting done underneath the radar. Exhaustion levels is really nice. Would be even nicer if conditions changed the character sheet, like with Grappled reducing speed to 0, Exhaustion halving hit point maximum, etc.
Also, I love that my 20th-level bugbear bear totem barbarian has a ridiculously high encumbrance limit under Variant Encumbrance rules. Thanks!
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Yea sorry about that one. This broke with the updates we did to conditions to allow exhaustion levels to be tracked. There is a fix queued up that hopefully should go out soon.
Thanks for the report and appreciate your patience!
Been noticing a few little things here and there getting done underneath the radar. Exhaustion levels is really nice. Would be even nicer if conditions changed the character sheet, like with Grappled reducing speed to 0, Exhaustion halving hit point maximum, etc.
Also, I love that my 20th-level bugbear bear totem barbarian has a ridiculously high encumbrance limit under Variant Encumbrance rules. Thanks!
Yea we try to make summary changelogs, but lots of small things get added throughout the weeks. Glad you are liking those updates!
And re: the conditions modifying your character request, with the exhaustion update we can now attach modifiers to conditions. Certain things like exhaustion levels reducing your max hp by half, and reducing your speed by half are now planned to add in. However certain conditions we consider "at play" may not get modifiers yet as we consider them more of an effect which goes into a larger system we have planned. But the conditions that always apply an alteration to your character when it is toggled on, will most likely get modifiers!
PS, I made changes to all the weight capacity stuff for Variant Encumbrance that was from a misunderstanding of RaW and RaI, and so moving forward all the carry capacity calculations should be much more consistent if anything in the future is added. Your bugbear barbarian is now able to be the beast that he is :)
Yea we try to make summary changelogs, but lots of small things get added throughout the weeks. Glad you are liking those updates!
And re: the conditions modifying your character request, with the exhaustion update we can now attach modifiers to conditions. Certain things like exhaustion levels reducing your max hp by half, and reducing your speed by half are now planned to add in. However certain conditions we consider "at play" may not get modifiers yet as we consider them more of an effect which goes into a larger system we have planned. But the conditions that always apply an alteration to your character when it is toggled on, will most likely get modifiers!
PS, I made changes to all the weight capacity stuff for Variant Encumbrance that was from a misunderstanding of RaW and RaI, and so moving forward all the carry capacity calculations should be much more consistent if anything in the future is added. Your bugbear barbarian is now able to be the beast that he is :)
Whoo! So good, can't wait!
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
To post a comment, please login or register a new account.
Hi
When I try to customise my defences to add an immunity to being frightened (from heroes feast), it doesn't give the option. On the "Choose an Immunity" drop down list, it has the damage types listed, then a heading for conditions, followed by what appears to be a blank list. When trying to select one of these blank items it brings up an error page.
On the note of Heroes Feast, will we see the ability to customise the saving throws section to add in advantage to wisdom saving throws? or a option in the conditions box that can be used to toggle being under the effects of a heroes feast (thus granting the relevant saving throw bonus and immunity)
any idea when this might be fixed?
Yea sorry about that one. This broke with the updates we did to conditions to allow exhaustion levels to be tracked. There is a fix queued up that hopefully should go out soon.
Thanks for the report and appreciate your patience!
Been noticing a few little things here and there getting done underneath the radar. Exhaustion levels is really nice. Would be even nicer if conditions changed the character sheet, like with Grappled reducing speed to 0, Exhaustion halving hit point maximum, etc.
Also, I love that my 20th-level bugbear bear totem barbarian has a ridiculously high encumbrance limit under Variant Encumbrance rules. Thanks!
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Yea we try to make summary changelogs, but lots of small things get added throughout the weeks. Glad you are liking those updates!
And re: the conditions modifying your character request, with the exhaustion update we can now attach modifiers to conditions. Certain things like exhaustion levels reducing your max hp by half, and reducing your speed by half are now planned to add in. However certain conditions we consider "at play" may not get modifiers yet as we consider them more of an effect which goes into a larger system we have planned. But the conditions that always apply an alteration to your character when it is toggled on, will most likely get modifiers!
PS, I made changes to all the weight capacity stuff for Variant Encumbrance that was from a misunderstanding of RaW and RaI, and so moving forward all the carry capacity calculations should be much more consistent if anything in the future is added. Your bugbear barbarian is now able to be the beast that he is :)
Whoo! So good, can't wait!
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.