When loading my character sheet on non-mobile screen sizes, I get this:
Invariant Violation: Minified React error #31; visit http://reactjs.org/docs/error-decoder.html?invariant=31&args[]=object%20with%20keys%20%7Bid%2C%20name%7D&args[]= for the full message or use the non-minified dev environment for full errors and additional helpful warnings. at r (https://www.dndbeyond.com/Content/1-0-503-0/React/CharacterTools/dist/characterSheet.bundle.min.js:12:30742) at r (https://www.dndbeyond.com/Content/1-0-503-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:2802) at vt (https://www.dndbeyond.com/Content/1-0-503-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:28469) at p (https://www.dndbeyond.com/Content/1-0-503-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:30067) at m (https://www.dndbeyond.com/Content/1-0-503-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:31175) at https://www.dndbeyond.com/Content/1-0-503-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33123 at u (https://www.dndbeyond.com/Content/1-0-503-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33390) at s (https://www.dndbeyond.com/Content/1-0-503-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33327) at beginWork (https://www.dndbeyond.com/Content/1-0-503-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:37803) at o (https://www.dndbeyond.com/Content/1-0-503-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:53322)
I've cleared my cache, and swapping to emulated mobile device mode in Chrome's dev tools lets me view the character sheet normally.
When adding creatures for wildshape for a Moon Druid, the filter apparently does not take into account the expanded CR range that comes with the moon druid subclass. For example, my 4th level Moon Druid can transform into creatures CR 1 or lower. But CR 1 creatures do not appear in the list.
I realize the 'escape hatch' lets you get around this. But it would be nice if the feature worked as the rules allow by default.
When adding creatures for wildshape for a Moon Druid, the filter apparently does not take into account the expanded CR range that comes with the moon druid subclass. For example, my 4th level Moon Druid can transform into creatures CR 1 or lower. But CR 1 creatures do not appear in the list.
I realize the 'escape hatch' lets you get around this. But it would be nice if the feature worked as the rules allow by default.
AD
P.S. So happy this feature has arrived!
Was just coming to say this same thing! (Both the bug, and the excitement)
If my Druid takes levels into barbarian, the Unarmored Defense doesn't adjust the Wildshape's AC. I know you can manually adjust it, but it would be nice if it automatically corrected this. Loving it so far though!
When in the "Add a Creature" list for wildshape, selecting "Filter Using Wildshape Rules" leaves out a large portion of the available beasts, such as Giant Constrictor Snake, Killer Whale, etc.
Tested it out with a level 20 character, 10 in Druid (Moon) and 10 in Ranger (beastmaster).
Haven't dug deep, but Druid seemed accurate. When I switched to beast companion it told me that an option would be outside the game rules. When I tried to revert to the default option, I got an error page:
The Beholder has appeared and ruined everything
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
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in span in span in t in div in div in div in t in div in t in div in t in t in Connect(t) in div in t in div in t in Connect(t) in div in div in t in Connect(t) in t in n
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Tried making a Druid, not seeing the filter checkbox under "Wildshape". Instead, I'm seeing the "Adding a creature of this category will be outside of normal game rules." message.
My Druid player is reporting some Beasts missing when he selects to use Wild Shape rules. The Dire Wolf, a CR 1 beast, is not showing up even when searched for. He's a Lv 5 Moon Druid, which should have access to a Dire Wolf.
It showed up for me fine on my test character before I got the above error I posted. When I revert to nothing more than a lv 5 Druid, and I select Wildshape, I get this:
"Adding a creature of this category will be outside of normal game rules."
I dont even get the option to restrict the list to Wildshape rules.
It's definitely not just the Druids. I was editing my Shadow Sorcerer because he leveled to 6 last night and I changed one spell and got the Beholder.
What's weird is the Copy of the Character that's in a different campaign got the Beholder too, and that one wasn't edited. All my other sheets are just fine and readable.
Cannot use the creature page on my wizard anymore - I double checked my sorcerer and my monk, both of which were fine and I could use it as normal. I tried to use it both on my phone and my laptop. Here is the message that shows when I try to get to the creature page for my wizard:
in t in div in div in t in div in div in t in div in t in div in div in t in div in div in t in Connect(t) in div in div in t in t in Connect(t) in div in div in div in t in t in div in t in Connect(t) in div in div in t in Connect(t) in t in n
As mentioned in the News and Announcement forum, the creature section for the character sheets has just been released!
For a detailed rundown of the creature section, please refer to the changelog post.
Now, if for whatever reason you notice something break or not functioning as intended, please report it in this thread!
Thanks!
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Please feel free to message either Sorce or another moderator if you have any concerns.
When loading my character sheet on non-mobile screen sizes, I get this:
I've cleared my cache, and swapping to emulated mobile device mode in Chrome's dev tools lets me view the character sheet normally.
When adding creatures for wildshape for a Moon Druid, the filter apparently does not take into account the expanded CR range that comes with the moon druid subclass. For example, my 4th level Moon Druid can transform into creatures CR 1 or lower. But CR 1 creatures do not appear in the list.
I realize the 'escape hatch' lets you get around this. But it would be nice if the feature worked as the rules allow by default.
AD
P.S. So happy this feature has arrived!
Was just coming to say this same thing! (Both the bug, and the excitement)
Couple things I noticed for the wild shape:
Wild shape filters exclude CR1 or higher choices for the moon druid.
Passive perception is not factoring in proficiency.
AC not factoring in alternative calculations that should still apply, such as unarmored defense.
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If my Druid takes levels into barbarian, the Unarmored Defense doesn't adjust the Wildshape's AC. I know you can manually adjust it, but it would be nice if it automatically corrected this. Loving it so far though!
Any way for a necromancer to add a damage bonus from Undead Thralls?
When in the "Add a Creature" list for wildshape, selecting "Filter Using Wildshape Rules" leaves out a large portion of the available beasts, such as Giant Constrictor Snake, Killer Whale, etc.
Tested it out with a level 20 character, 10 in Druid (Moon) and 10 in Ranger (beastmaster).
Haven't dug deep, but Druid seemed accurate. When I switched to beast companion it told me that an option would be outside the game rules. When I tried to revert to the default option, I got an error page:
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
I got an error notification on my Druid and I can no longer access the creatures page :(
I got an error trying to access my character sheet on a laptop:
Every time I try to load my character it says a beholder appeared and ruined everything. I get this message
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
Cls
Thank you all for the character error reports! Staff is looking in to it this very second.
Site Rules & Guidelines --- Focused Feedback Mega Threads --- Staff Quotes --- Homebrew Tutorial --- Pricing FAQ
Please feel free to message either Sorce or another moderator if you have any concerns.
I tried making my character again and the error popped up immediatly as I tried to add a new language I'd learnt in game.
Cls
Tried making a Druid, not seeing the filter checkbox under "Wildshape". Instead, I'm seeing the "Adding a creature of this category will be outside of normal game rules." message.
Ive having this issue when trying to view a character
Invariant Violation: Minified React error #31; visit http://reactjs.org/docs/error-decoder.html?invariant=31&args[]=object%20with%20keys%20%7Bid%2C%20name%7D&args[]= for the full message or use the non-minified dev environment for full errors and additional helpful warnings. at r (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:12:30742) at r (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:2802) at vt (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:28469) at p (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:30067) at m (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:31175) at https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33123 at u (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33390) at s (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33327) at beginWork (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:37803) at o (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:53322)
I keep getting this error on my cleric character
Invariant Violation: Minified React error #31; visit http://reactjs.org/docs/error-decoder.html?invariant=31&args[]=object%20with%20keys%20%7Bid%2C%20name%7D&args[]= for the full message or use the non-minified dev environment for full errors and additional helpful warnings. at r (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:12:30742) at r (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:2802) at vt (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:28469) at p (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:30067) at m (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:31175) at https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33123 at u (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33390) at s (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33327) at beginWork (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:37803) at o (https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:53322)
My Druid player is reporting some Beasts missing when he selects to use Wild Shape rules. The Dire Wolf, a CR 1 beast, is not showing up even when searched for. He's a Lv 5 Moon Druid, which should have access to a Dire Wolf.
It showed up for me fine on my test character before I got the above error I posted. When I revert to nothing more than a lv 5 Druid, and I select Wildshape, I get this:
"Adding a creature of this category will be outside of normal game rules."
I dont even get the option to restrict the list to Wildshape rules.
It's definitely not just the Druids. I was editing my Shadow Sorcerer because he leveled to 6 last night and I changed one spell and got the Beholder.
What's weird is the Copy of the Character that's in a different campaign got the Beholder too, and that one wasn't edited.
All my other sheets are just fine and readable.
Cannot use the creature page on my wizard anymore - I double checked my sorcerer and my monk, both of which were fine and I could use it as normal. I tried to use it both on my phone and my laptop. Here is the message that shows when I try to get to the creature page for my wizard:
value@https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:57:618388 f@https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33627 o@https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:53323 i@https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:53596 b@https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:56545 g@https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:56085 v@https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:55922 interactiveUpdates@https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:59723 Ye@https://www.dndbeyond.com/Content/1-0-504-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:17100 Ye@[native code] nrWrapper@https://www.dndbeyond.com/profile/MissCollidescope/characters/2450248:12:12516
component info:
in t in div in div in t in div in div in t in div in t in div in div in t in div in div in t in Connect(t) in div in div in t in t in Connect(t) in div in div in div in t in t in div in t in Connect(t) in div in div in t in Connect(t) in t in n