Any way to add incremental druid wildshape rules. Since those rules aren't static, I feel like the list shouldn't be either. If there's going to be a "limit to only legal wildshape choices" option, it should represent the actual feature, since higher level druid characters have zero use for that checkbox as is.
Any way to add incremental druid wildshape rules. Since those rules aren't static, I feel like the list shouldn't be either. If there's going to be a "limit to only legal wildshape choices" option, it should represent the actual feature, since higher level druid characters have zero use for that checkbox as is.
Not completely sure what you are referring to here. This should be supporting rules as written for wildshapes - the rules are set. If that's not the case, please elaborate and we will address.
Any way to add incremental druid wildshape rules. Since those rules aren't static, I feel like the list shouldn't be either. If there's going to be a "limit to only legal wildshape choices" option, it should represent the actual feature, since higher level druid characters have zero use for that checkbox as is.
Not completely sure what you are referring to here. This should be supporting rules as written for wildshapes - the rules are set. If that's not the case, please elaborate and we will address.
Moon Druids are unable to add CR1+ beasts if "Use Wildshape Rules" is active. It fixes at 6th level when their improved wildshape occurs, but is not present for the 2nd level archetype feature.
I tried to copy the Moon Druid subclass to see how you guys had entered it for updating a homebrew thing, but noticed it wasn't there, so the special rules of the Moon Druid at level 2 may have been missed.
Any way to add incremental druid wildshape rules. Since those rules aren't static, I feel like the list shouldn't be either. If there's going to be a "limit to only legal wildshape choices" option, it should represent the actual feature, since higher level druid characters have zero use for that checkbox as is.
Not completely sure what you are referring to here. This should be supporting rules as written for wildshapes - the rules are set. If that's not the case, please elaborate and we will address.
Moon Druids are unable to add CR1+ beasts if "Use Wildshape Rules" is active.
I tried to copy the Moon Druid subclass to see how you guys had entered it for updating a homebrew thing, but noticed it wasn't there, so the special rules of the Moon Druid may have been missed.
Ah, not missed, but not yet supported. Yes, we'll be working on the differences with Circle of the Moon and provide updates when we have them.
Any way to add incremental druid wildshape rules. Since those rules aren't static, I feel like the list shouldn't be either. If there's going to be a "limit to only legal wildshape choices" option, it should represent the actual feature, since higher level druid characters have zero use for that checkbox as is.
Not completely sure what you are referring to here. This should be supporting rules as written for wildshapes - the rules are set. If that's not the case, please elaborate and we will address.
Moon Druids are unable to add CR1+ beasts if "Use Wildshape Rules" is active. It fixes at 6th level when their improved wildshape occurs, but is not present for the 2nd level archetype feature.
I tried to copy the Moon Druid subclass to see how you guys had entered it for updating a homebrew thing, but noticed it wasn't there, so the special rules of the Moon Druid at level 2 may have been missed.
I had to untick the wildshape rules, and add the necessary wildshapes such as Dire Wolf seperately..
Any way to add incremental druid wildshape rules. Since those rules aren't static, I feel like the list shouldn't be either. If there's going to be a "limit to only legal wildshape choices" option, it should represent the actual feature, since higher level druid characters have zero use for that checkbox as is.
Not completely sure what you are referring to here. This should be supporting rules as written for wildshapes - the rules are set. If that's not the case, please elaborate and we will address.
Moon Druids are unable to add CR1+ beasts if "Use Wildshape Rules" is active.
I tried to copy the Moon Druid subclass to see how you guys had entered it for updating a homebrew thing, but noticed it wasn't there, so the special rules of the Moon Druid may have been missed.
Ah, not missed, but not yet supported. Yes, we'll be working on the differences with Circle of the Moon and provide updates when we have them.
Any plans on supporting Animate Dead, especially for Necromancers with Undead Thralls? Speaking of, what about equipping these creatures, so that their stat blocks reflect their equipment?
This is a great idea. I like it so far, would it be possible to give mounts their own equipment section?
This would help keep your encumbrance straight and what is in your saddlebags/ not be encumbered by your horse's saddle when dismounted.
If such a feature were implementable it could also be put on handy haversacks, bags of holding and portable holes (Or these could be presented as a kind of creature if that worked better architecturaly).
How much of the dragon's horde will fit in the back of holding? And so on..
Are there plans to add Creature Rules support for magic items as well? For items like the figurines of wondrous power or elemental gems it would be great to automatically have the appropriate creatures added to the creatures section on a character's sheet.
Shadow Sorcerer Hound of Ill Omen is doable now with by modifying a Direwolf. This is much improved, but since its a standard change with nothing unique between builds could it be possible to add Hound of Ill Omen (DireWolf)? I understand this is not a priority but I am just curious if that is something that might be added in the future.
Edit: I feel like it doesn't happen enough but I wanted to think the developer for this. This is #3 on my top desired features marked off. That is awesome!! The responsiveness to D&D Beyond in supporting players needs can not be overstated in as to how awesome, refreshing, and exciting it is for this platform.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
Shadow Sorcerer Hound of Ill Omen is doable now with by modifying a Direwolf. This is much improved, but since its a standard change with nothing unique between builds could it be possible to add Hound of Ill Omen (DireWolf)? I understand this is not a priority but I am just curious if that is something that might be added in the future.
Edit: I feel like it doesn't happen enough but I wanted to think the developer for this. This is #3 on my top desired features marked off. That is awesome!! The responsiveness to D&D Beyond in supporting players needs can not be overstated in as to how awesome, refreshing, and exciting it is for this platform.
Hmm, it seems the issue has resolved itself since I posted. I'll explain what I was referring to anyway, since my initial post was not very clear. Sorry about that. When I originally pulled up the manage creatures tab on my level 12 druid character sheet, I clicked the checkbox for wild shape, but it was only showing the base level of wild shape options (CR 1/4, no flying or swimming). However, now it seems to be showing all available options. Not sure what was happening earlier, but my complaint is gone, so that's good.
Are there plans to add Creature Rules support for magic items as well? For items like the figurines of wondrous power or elemental gems it would be great to automatically have the appropriate creatures added to the creatures section on a character's sheet.
Magic Items was the first part of the homebrew puzzle and really needs an overhaul to add creatures and the actions system. As I understand it, that's on the list of things to get sorted.
Hello everyone!
The new Creatures sections is live now on the digital character sheet. Go add all the monsters!
Here's the changelog entry for more details: https://www.dndbeyond.com/changelog/339-creatures
As always, we're happy to hear feedback and always improve. Thanks!
Moderator note: For any bugs, please report them to this thread. Thanks!
Any way to add incremental druid wildshape rules. Since those rules aren't static, I feel like the list shouldn't be either. If there's going to be a "limit to only legal wildshape choices" option, it should represent the actual feature, since higher level druid characters have zero use for that checkbox as is.
This is so exciting! I know what I'm doing after work tonight. :)
How do I adjust/create the rules?
In any homebrew content you create there's a new option for "Creature Rules". It's more heavily described in the Changelog linked above.
Not completely sure what you are referring to here. This should be supporting rules as written for wildshapes - the rules are set. If that's not the case, please elaborate and we will address.
Moon Druids are unable to add CR1+ beasts if "Use Wildshape Rules" is active. It fixes at 6th level when their improved wildshape occurs, but is not present for the 2nd level archetype feature.
I tried to copy the Moon Druid subclass to see how you guys had entered it for updating a homebrew thing, but noticed it wasn't there, so the special rules of the Moon Druid at level 2 may have been missed.
Ah, not missed, but not yet supported. Yes, we'll be working on the differences with Circle of the Moon and provide updates when we have them.
Thanks!
I had to untick the wildshape rules, and add the necessary wildshapes such as Dire Wolf seperately..
brilliant thanks...
Thanks, BadEye!
Any plans on supporting Animate Dead, especially for Necromancers with Undead Thralls? Speaking of, what about equipping these creatures, so that their stat blocks reflect their equipment?
This is a great idea. I like it so far, would it be possible to give mounts their own equipment section?
This would help keep your encumbrance straight and what is in your saddlebags/ not be encumbered by your horse's saddle when dismounted.
If such a feature were implementable it could also be put on handy haversacks, bags of holding and portable holes (Or these could be presented as a kind of creature if that worked better architecturaly).
How much of the dragon's horde will fit in the back of holding? And so on..
Are there plans to add Creature Rules support for magic items as well? For items like the figurines of wondrous power or elemental gems it would be great to automatically have the appropriate creatures added to the creatures section on a character's sheet.
Shadow Sorcerer Hound of Ill Omen is doable now with by modifying a Direwolf. This is much improved, but since its a standard change with nothing unique between builds could it be possible to add Hound of Ill Omen (DireWolf)? I understand this is not a priority but I am just curious if that is something that might be added in the future.
Edit: I feel like it doesn't happen enough but I wanted to think the developer for this. This is #3 on my top desired features marked off. That is awesome!! The responsiveness to D&D Beyond in supporting players needs can not be overstated in as to how awesome, refreshing, and exciting it is for this platform.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
Yeah, I'll get on that tomorrow.
Hmm, it seems the issue has resolved itself since I posted. I'll explain what I was referring to anyway, since my initial post was not very clear. Sorry about that. When I originally pulled up the manage creatures tab on my level 12 druid character sheet, I clicked the checkbox for wild shape, but it was only showing the base level of wild shape options (CR 1/4, no flying or swimming). However, now it seems to be showing all available options. Not sure what was happening earlier, but my complaint is gone, so that's good.
Magic Items was the first part of the homebrew puzzle and really needs an overhaul to add creatures and the actions system. As I understand it, that's on the list of things to get sorted.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
In that case it would also be helpful to add the hexblade’s spectre.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
This is huge, and welcome. Nice work.
My wizard in Chult with the flying monkey familiar thanks you.
Old school knowledge / without all the baggage