I'm hoping someone can help me figure out how I've messed up my Monk Subclass.
I want to add some warlock casting ability, and finally figured out that I had to change the name of the class feature, and first did spellcasting before changing to pact magic.
My issue is that after a number of edits, the pact magic slots still seem to be functioning like spellcasting spell slots. I haven't continued beyond this step in the homebrew in case I needed to start from scratch.
I will certainly give this a try, I've tried a new subclass from scratch but it still seems to do the incorrect thing. I want to make sure I'm building the subclass correctly.
I basically want some eldritch knight features for my monk build, but even attempting to mimic the set up of the Eldritch Knight Fighter , or the Profane Soul Blood Hunter leaves my monk with too many and leveled slots.
Luckily, for now, only 1 NPC uses this but I want to be sure I'm prepared if my players ever manage to con me into allowing that NPC to join them or if they decide they want to give it a try themselves.
Could you post (or PM me) with a link to the homebrew subclass? I'd be happy to take a look and help try to solve the issue. It does not need to be published for this.
You're quite right that there's something strange here. It doesn't appear to be anything you've done at a cursory glance. I'll take a deeper look tomorrow.
Not sure if this info helps sort the weirdness, but its something I've noticed. If you give a full caster pact magic, the pact slots follow spellcasting progression (4 L1, 3 L2, etc like OP is experiencing). If you give a warlock spellcasting, the spellcasting slots follow the pact magic progression. In both cases, taking 1 level in warlock would fix pact magic, and 1 level in a full caster would fix spellcasting (multiclassing them appropriately).
Adding a level of warlock does indeed fix the pact magic slots. Unfortunately removing the multiclass resets the slots back to the spellcasting progression.
a warlock/custom monk multiclass could get the job done, but I’m afraid that would require putting the higher level subclass features at a lower level or require a specific progression through levels.
Hey danielefton. I've submitted feedback for this bug. Nothing wrong on your end. Unfortunately the Warlock level workaround appears to be your best fix in the interim. Thank you for bringing the issue to our attention!
Hey everyone this is STILL an issue.... years later. By the way if you are wondering about what could be going on with it I have found some more cases for you to look into.
Blood Hunter's subclass: Profane Soul Functions perfectly from my testing. It does correctly level and function the way one would expect. So whatever functionality is implemented there needs to be applied to any homebrew subclasses.
And even though I've side-by-side cloned the same setup as Profane Soul on a different class's subclass, they do not function the same.
I'm hoping someone can help me figure out how I've messed up my Monk Subclass.
I want to add some warlock casting ability, and finally figured out that I had to change the name of the class feature, and first did spellcasting before changing to pact magic.
My issue is that after a number of edits, the pact magic slots still seem to be functioning like spellcasting spell slots. I haven't continued beyond this step in the homebrew in case I needed to start from scratch.
Here is a character I've made that is using the subclass if that helps. https://ddb.ac/characters/11852646/gdBZtN
Have you tried changing the character's subclass then changing it back?
You could also try adding a level of Warlock then removing it.
I will certainly give this a try, I've tried a new subclass from scratch but it still seems to do the incorrect thing. I want to make sure I'm building the subclass correctly.
I basically want some eldritch knight features for my monk build, but even attempting to mimic the set up of the Eldritch Knight Fighter , or the Profane Soul Blood Hunter leaves my monk with too many and leveled slots.
Luckily, for now, only 1 NPC uses this but I want to be sure I'm prepared if my players ever manage to con me into allowing that NPC to join them or if they decide they want to give it a try themselves.
Hi Danielefton!
Could you post (or PM me) with a link to the homebrew subclass? I'd be happy to take a look and help try to solve the issue. It does not need to be published for this.
Absolutely! I have an alternate version where I attempted to put the pact magic at 3rd level but that didn't seem to fix the issue either.
https://www.dndbeyond.com/homebrew/creations/view?entityTypeId=789467139&id=189117
Thank you for your help!
Hello again,
You're quite right that there's something strange here. It doesn't appear to be anything you've done at a cursory glance. I'll take a deeper look tomorrow.
Not sure if this info helps sort the weirdness, but its something I've noticed. If you give a full caster pact magic, the pact slots follow spellcasting progression (4 L1, 3 L2, etc like OP is experiencing). If you give a warlock spellcasting, the spellcasting slots follow the pact magic progression. In both cases, taking 1 level in warlock would fix pact magic, and 1 level in a full caster would fix spellcasting (multiclassing them appropriately).
Adding a level of warlock does indeed fix the pact magic slots. Unfortunately removing the multiclass resets the slots back to the spellcasting progression.
a warlock/custom monk multiclass could get the job done, but I’m afraid that would require putting the higher level subclass features at a lower level or require a specific progression through levels.
Ill keep playing as well, thank you guys.
Hey danielefton. I've submitted feedback for this bug. Nothing wrong on your end. Unfortunately the Warlock level workaround appears to be your best fix in the interim. Thank you for bringing the issue to our attention!
Hey everyone this is STILL an issue.... years later.
By the way if you are wondering about what could be going on with it I have found some more cases for you to look into.
Blood Hunter's subclass: Profane Soul
Functions perfectly from my testing. It does correctly level and function the way one would expect.
So whatever functionality is implemented there needs to be applied to any homebrew subclasses.
And even though I've side-by-side cloned the same setup as Profane Soul on a different class's subclass, they do not function the same.